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@ -1,10 +1,520 @@
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- var number = 1;
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include ../../../../_includes/_util-fns
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ul.is-plain
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for page, slug in public.docs[current.path[1]][current.path[2]].guide._data
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if slug != '_listtype' && slug != 'index'
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:marked
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- var url = "/docs/" + current.path[1] + "/" + current.path[2] + "/" + current.path[3] + "/" + slug + ".html"
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The Developers Guide is a practical guide to Angular for experienced programmers who
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- var num = number++
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are building client applications in HTML and JavaScript.
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figure
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img(src="/resources/images/devguide/intro/people.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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We are on a journey together to understand how Angular works and, more importantly,
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how to make it work for us. We look at our application requirements and we see problems to solve.
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<br clear="all">
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li
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* How do we get data onto the screen and handle user interactions?
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!= partial("../../../../_includes/_hover-card", { icon: "icon-number", number: num, name: page.title, url: url })
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* How do we organize our code into manageable, cohesive chunks of functionality that work together?
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* What are the essential Angular building blocks and how do they help?
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* How do we minimize routine, mechanical coding in favor of declarative, higher level constructs without losing control?
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This chapter is an introduction in two parts.
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1. [How to read this guide](#how-to-read)
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2. [An Angular architectural overview](#architecture)
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.l-main-section
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<a id="how-to-read"></a>
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:marked
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# How to Read this Guide
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The chapters of this guide target an Angular feature and how to use it to solve a programming problem.
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Every chapter includes code snippets ... snippets we can reuse in our own applications.
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Typically, these snippets are excerpts from a running sample application that accompanies the chapter.
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We can often find a link to a live version of that sample near the top of the chapter ... like this one.
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[Live Example](/docs/_examples/intro/ts/src/plnkr.html)
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This link opens in a browser and runs the sample code supporting this chapter's architecture overview.
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We can inspect, modify, save, and download the code.
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A few chapters are written as tutorials and are clearly marked as such.
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Most chapters are *not* tutorials and do not explain how to build the accompanying sample.
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These chapters highlight key points in code but generally don't include the entire source.
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We can get that by way of the live link.
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We don't have to read this guide straight through.
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The "[Cheat Sheet](cheatsheet.html)" is a handy map to Angular overall.
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A few early chapters are arranged sequentially and best read together to establish a foundation in Angular.
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But most chapters stand on their own. We can browse to any of them as our interest or some necessity moves us.
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There is a learning path for those of us who are new to Angular.
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It starts *outside* the guide with the [QuickStart](../quickstart). The QuickStart is the "Hello, World" of Angular 2.
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It shows us how to setup the libraries and tools we'll need to write *any* Angular app.
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It ends with a "proof of life", a running Angular app.
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The [Tutorial](../tutorial) is our next stop.
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It walks us step-by-step from where QuickStart leaves off to a simple data-driven app. Simple, yes, but with
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the essential characteristics we'd expect of a professional application:
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a sensible project structure, data binding, master/detail, services, dependency injection, navigation, and remote data access.
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The final iteration of the "[Tour of Heroes](#toh)" is a positive answer to that most important question:
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***can we build an Angular 2 application that does what we need it to do?***
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We suggest continuing from the "Tour of Heroes" tutorial to the early core chapters of this Developers Guide in the following order:
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1. [Displaying Data](displaying-data.html)
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1. [User Input](user-input.html)
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1. [Forms](forms.html)
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1. [Dependency Injection](dependency-injection.html)
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We might pause at that point to absorb what we've learned and perhaps experiment on our own before diving into [Template Syntax](template-syntax.html).
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That chapter is rather dense. It's also essential reading at some point and
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we will return to it frequently as we compose our HTML templates, both for understanding and as a reference.
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Follow your own star from there, wherever it leads.
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.l-main-section
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<a id="architecture"></a>
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:marked
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# Architecture Overview
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Angular 2 is a framework to help us build client applications in HTML and JavaScript.
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The framework consists of several cooperating libraries, some of them core and some optional.
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We write applications by composing HTML templates with Angularized-markup,
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writing "Component" classes to manage those templates, adding application logic in services,
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and handing the top root component to Angular's bootstrapper.
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Angular takes over, presenting our application content in a browser and responding to user interactions
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according to the instructions we provided.
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figure
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img(src="/resources/images/devguide/intro/airplane.png" alt="Us" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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Of course there is more to it than this.
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We're cruising at high altitude in this chapter.
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We're looking for landmarks. We should expect the details to be fuzzy and obscured by occasional clouds.
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An Angular 2 application rests on seven main building blocks:
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1. [Component](#component)
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1. [Template](#template)
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1. [Metadata](#metadata)
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1. [Data Binding](#data-binding)
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1. [Directive](#directive)
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1. [Service](#service)
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1. [Dependency Injection](#dependency-injection)
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figure
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img(src="/resources/images/devguide/intro/overview.png" alt="overview" style="margin-left:-40px;" )
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:marked
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Learn these seven and we're on our way.
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.l-main-section
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<a id="component"></a>
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:marked
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## The Component
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figure
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img(src="/resources/images/devguide/intro/hero-component.png" alt="Component" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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A **Component** controls a patch of screen real estate that we could call a "view".
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The shell at the application root with navigation links, that list of heroes, the hero editor ...
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they're all views controlled by Components.
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We define a Component's "application logic" - what it does to support the view - inside a class.
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The class interacts with the view through an API of properties and methods.
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<a id="component-code"></a>
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A `HeroListComponent`, for example, might have a `heroes` property that returns an array of heroes
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that it acquired from a service.
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It might have a `selectHero()` method that sets a `selectedHero` property when the user click on a hero from that list.
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It might be a class like this:
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+makeExample('intro/ts/src/app/hero-list.component.ts', 'class')
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:marked
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Angular creates, updates, and destroys components as the user moves through the application.
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The developer can take action at each moment in this lifecycle through optional [Lifecycle Hooks](#).
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.l-sub-section
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:marked
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Our example shows the service arriving via the class constructor.
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Who calls that constructor? Who provides the service?
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For the moment, have faith that Angular is going to deliver an
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appropriate `HeroService` when we need it.
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.l-main-section
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<a id="template"></a>
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:marked
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## The Template
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figure
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img(src="/resources/images/devguide/intro/template.png" alt="Template" align="left" style="width:200px; margin-left:-40px;margin-right:10px" )
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:marked
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We define a Component's view with its companion **Template**. A template is a form of HTML
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that tells Angular how to render the Component.
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A template looks like regular HTML much of the time ... and then it gets a bit strange. Here is a
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template for our `HeroList` Component
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+makeExample('intro/ts/src/app/hero-list.component.html')
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:marked
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We recognize `<h2>` and `<div>`.
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But there's other markup that no one told us about in school.
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What is`*ng-for`, <code>{‌{hero.name}}</code>, `(click)`, `[hero]`, and `<hero-detail>`?
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These are examples of Angular's [template syntax](template-syntax.html).
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We will grow accustomed to that syntax and may even learn to love it.
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We'll begin to explain it in a moment.
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Before we do, focus attention on the last line.
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The `<hero-detail>` tag is a custom element representing the `HeroDetailComponent`.
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The `HeroDetailComponent` is a *different* component than the `HeroListComponent` we've been reviewing.
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The `HeroDetailComponent` (code not shown) presents facts about a particular hero, the
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hero that the user selects from the list presented by the the `HeroListComponent`.
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The `HeroDetailComponent` is a **child** of the the `HeroListComponent`.
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figure
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img(src="/resources/images/devguide/intro/component-tree.png" alt="Metadata" align="left" style="width:300px; margin-left:-40px;margin-right:10px" )
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:marked
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Notice how `<hero-detail>` rests comfortably among the HTML elements we already know.
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We can mix ... and will mix ... our custom components with native HTML in the same layouts.
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And in this manner we can and will compose complex component trees to build out our richly featured application.
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<br clear="all">
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.l-main-section
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<a id="metadata"></a>
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:marked
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## Angular Metadata
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figure
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img(src="/resources/images/devguide/intro/metadata.png" alt="Metadata" align="left" style="width:150px; margin-left:-40px;margin-right:10px" )
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:marked
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<p style="padding-top:10px">Metadata tells Angular how to process a class.</p>
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<br clear="all">
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:marked
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[Looking back](#component-code) at the `HeroListComponent`, we see that it's just a class.
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There is no evidence of a framework, no "Angular" in it at all.
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In fact, it really is *just a class*. It's not a component until we *tell Angular about it*.
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We tell Angular that `HeroListComponent` is a component by attaching **metadata** to the class.
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The easy way to attach metadata in TypeScript is with a **decorator**.
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Here's some metadata for `HeroListComponent`:
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+makeExample('intro/ts/src/app/hero-list.component.ts', 'metadata')
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:marked
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Here we see the `@Component` decorator which (no surprise) identifies the class
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immediately below it as a Component class.
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A decorator is a function. Decorators often have a configuration parameter.
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The `@Component` decorator takes a required configuration object with the
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information Angular needs to create and present the component and its view.
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Here we see a few of the possible `@Component` configuration options:
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* `selector` - a css selector that tells Angular to create and insert an instance of this component
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where it finds a `<hero-list>` tag in *parent* HTML.
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If the template of the application shell (a Component) contained
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<div style="margin-left:30px">
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code-example(language="html").
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<hero-list></hero-list>
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</div>
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:marked
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>Angular inserts an instance of the `HeroListComponent` view between those tags.
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* `templateUrl` - the address of this component's template which we showed [above](#the-template).
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* `directives` - an array of the Components or Directives that *this* template requires.
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We saw in the last line of our template that we expect Angular to insert a `HeroDetailComponent`
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in the space indicated by `<hero-detail>` tags.
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Angular will do so only if we mention the `HeroDetailComponent` in this `directives` array.
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* `providers` - an array of **dependency injection providers** for services that the component requires.
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This is one way to tell Angular that our component's constructor requires a `HeroService`
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so it can get the list of heroes to display. We'll get to dependency injection in a moment.
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figure
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img(src="/resources/images/devguide/intro/template-metadata-component.png" alt="Metadata" align="left" style="height:200px; margin-left:-40px;margin-right:10px" )
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:marked
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The `@Component` function takes the configuration object and turns it into metadata that it attaches
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to the component class definition. Angular discovers this metadata at runtime and thus knows how to do "the right thing".
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The template, metadata, and component together describe the view.
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We apply other metadata decorators in a similar fashion to guide Angular behavior.
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The `@Injectable`, `@Input`, `@Output`, `@RouterConfig` are a few of the more popular decorators
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we'll master as our Angular knowledge grows.
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<br clear="all">
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:marked
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The architectural take-away is that we must add metadata to our code
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so that Angular knows what to do.
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.l-main-section
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<a id="data-binding"></a>
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:marked
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## Data Binding
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Without a framework, we would be responsible for pushing data values into the HTML controls and turning user responses
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into actions and value updates. Writing such push/pull logic by hand is tedious, error-prone and a nightmare to
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read as the experienced jQuery programmer can attest
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figure
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img(src="/resources/images/devguide/intro/databinding.png" alt="Data Binding" style="width:200px; float:left; margin-left:-40px;margin-right:10px" )
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:marked
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Angular supports **data binding**,
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a mechanism for coordinating parts of a template with parts of a component.
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We add binding markup to the template HTML to tell Angular how to connect both sides.
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There are four forms of data binding syntax. Each form has a direction - to the DOM, from the DOM, or in both directions -
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as indicated by the arrows in the diagram.
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<br clear="all">
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:marked
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We saw three forms of data binding in our [example](#template) template:
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+makeExample('intro/ts/src/app/hero-list.component.1.html', 'binding')(format=".")
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:marked
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* The <code>{‌{hero.name}}</code> "[interpolation](displaying-data.html#interpolation)"
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displays the component's `hero.name` property value within the `<div>` tags.
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* The `[hero]` [property binding](template-syntax.html#property-binding) passes the `selectedHero` from
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the parent `HeroListComponent` to the `hero` property of the child `HeroDetailComponent`.
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* The `(click)` [event binding](user-input.html#click) calls the Component's `selectHero` method when the user clicks
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on a hero's name
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**Two-way data binding** is an important fourth form
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that combines property and event binding in a single notation using the `ng-model` directive.
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We didn't have a two-way binding in the `HeroListComponent` template; here's an example from a different template:
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+makeExample('intro/ts/src/app/hero-detail.component.html', 'ng-model')(format=".")
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:marked
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In two-way binding, a data property value flows to the input box from the component as with property binding.
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The user's changes also flow back to the component, resetting the property to the latest value,
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as with event binding.
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Angular processes *all* data bindings once per JavaScript event cycle,
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depth-first from the root of the application component tree.
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figure
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img(src="/resources/images/devguide/intro/component-databinding.png" alt="Data Binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
|
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:marked
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We don't know all the details yet
|
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but it's clear from these examples that data binding plays an important role in communication
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|
between a template and its component ...
|
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<br clear="all">
|
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|
figure
|
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|
|
img(src="/resources/images/devguide/intro/parent-child-binding.png" alt="Parent/Child binding" style="float:left; width:300px; margin-left:-40px;margin-right:10px" )
|
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:marked
|
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... ***and*** between parent and child components
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<br clear="all">
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.l-main-section
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<a id="directive"></a>
|
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:marked
|
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|
|
## The Directive
|
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figure
|
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|
img(src="/resources/images/devguide/intro/directive.png" alt="Parent child" style="float:left; width:150px; margin-left:-40px;margin-right:10px" )
|
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:marked
|
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|
Our Angular templates are *dynamic*. When Angular renders them, it transforms the DOM
|
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|
according to the instructions given by a **Directive**.
|
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|
A directive is a class with directive metadata. In TypeScript we'd apply the `@Directive` decorator
|
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|
|
to attach metadata to the class.
|
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<br clear="all">
|
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|
:marked
|
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We already met one form of directive: the component. A component is a *directive-with-a-template*
|
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|
|
and the `@Component` decorator is actually a `@Directive` decorator extended with template-oriented features.
|
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.l-sub-section
|
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:marked
|
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While the **component is technically a directive**,
|
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|
|
it is so distictive and central to Angular applications that we chose
|
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|
|
to separate the component from the directive in our architectural overview.
|
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|
:marked
|
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|
There are two *other* kinds of directives as well that we call "structural" and "attribute" directives.
|
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They tend to appear within an element tag like attributes,
|
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sometimes by name but more often as the target of an assignment or a binding.
|
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|
**Structural** directives alter layout by adding, removing, and replacing elements in DOM.
|
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|
|
We see two built-in structural directives at play in our [example](#template) template:
|
|
|
|
|
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|
|
+makeExample('intro/ts/src/app/hero-list.component.1.html', 'structural')(format=".")
|
|
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|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
* [`*ng-for`](displaying-data.html#ng-for) tells Angular to stamp out one `<div>` per hero in the `heroes` list.
|
|
|
|
|
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|
|
* [`*ng-if`](displaying-data.html#ng-if) includes the `HeroDetail` component only if a selected hero exists.
|
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|
|
**Attribute** directives alter the appearance or behavior of an existing element.
|
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|
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|
In templates they look like regular HTML attributes, hence the name.
|
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|
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|
|
The `ng-model` directive, which implements two-way data binding, is an example of an attribute directive.
|
|
|
|
|
|
|
|
+makeExample('intro/ts/src/app/hero-detail.component.html', 'ng-model')(format=".")
|
|
|
|
|
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|
|
:marked
|
|
|
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|
|
It modifies the behavior of an existing element (typically an `<input>`)
|
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|
|
by setting its display value property and responding to change events.
|
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|
|
Angular ships with a small number of other directives that either alter the layout structure
|
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|
|
(e.g. [ng-switch](template-syntax.html#ng-switch))
|
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|
|
or modify aspects of DOM elements and components
|
|
|
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|
|
(e.g. [ng-style](template-syntax.html#ng-style) and [ng-class](template-syntax.html#ng-class)).
|
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And of course we can write our own directives.
|
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|
.l-main-section
|
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|
|
<a id="service"></a>
|
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|
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|
|
:marked
|
|
|
|
|
|
|
|
## The Service
|
|
|
|
|
|
|
|
figure
|
|
|
|
|
|
|
|
img(src="/resources/images/devguide/intro/service.png" alt="Service" style="float:left; margin-left:-40px;margin-right:10px" )
|
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|
|
|
|
|
|
:marked
|
|
|
|
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|
|
"Service" is a broad category encompassing any value, function or feature that our application needs.
|
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|
|
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|
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|
|
|
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|
|
Almost anything can be a service.
|
|
|
|
|
|
|
|
A service is typically a class with a narrow, well-defined purpose. It should do something specific and do it well.
|
|
|
|
|
|
|
|
<br clear="all">
|
|
|
|
|
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|
|
:marked
|
|
|
|
|
|
|
|
Examples include:
|
|
|
|
|
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|
|
* logging service
|
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|
|
* data service
|
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|
|
* message bus
|
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|
|
* tax calculator
|
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|
|
* application configuration
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
There is nothing specifically "Angular" about services. Angular itself has no definition of a "service".
|
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|
|
|
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|
|
There is no service base class, no place to register a "service".
|
|
|
|
|
|
|
|
|
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|
|
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|
|
Yet services are fundamental to any Angular application. Our components are big consumers of service.
|
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|
|
We prefer our component classes lean. Our components don't fetch data from the server,
|
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|
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|
|
they don't validate user input, they don't log directly to console. They delegate such task to services.
|
|
|
|
|
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|
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|
|
A component's job is to enable the user experience and nothing more. It mediates between the view (rendered by the template)
|
|
|
|
|
|
|
|
and the application logic (which often includes some notion of a "model").
|
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|
|
|
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|
|
A good component presents properties and methods for data binding.
|
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|
It delegates everything non-trivial to services.
|
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|
|
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|
Angular doesn't *enforce* these principles.
|
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|
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|
|
It won't complain if write a "kitchen sink" component with 3000 lines.
|
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|
|
Angular does help us *follow* these principles ... by making it easy to factor our
|
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|
|
application logic into services and make those services available to components through *dependency injection*.
|
|
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|
|
|
|
|
|
|
|
|
|
|
.l-main-section
|
|
|
|
|
|
|
|
<a id="dependency-injection"></a>
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
## Dependency Injection
|
|
|
|
|
|
|
|
figure
|
|
|
|
|
|
|
|
img(src="/resources/images/devguide/intro/dependency-injection.png" alt="Service" style="float:left; width:200px; margin-left:-40px;margin-right:10px" )
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
"Dependency Injection" is a way to supply a new instance of a class
|
|
|
|
|
|
|
|
with the fully-formed dependencies it requires. Most dependencies are services.
|
|
|
|
|
|
|
|
Angular uses dependency injection to provide new components with the services they need.
|
|
|
|
|
|
|
|
<br clear="all">
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
In TypeScript, Angular can tell which services a component needs by looking at the types of its constructor parameters.
|
|
|
|
|
|
|
|
For example, the constructor of our `HeroListComponent` needs the `HeroService`:
|
|
|
|
|
|
|
|
+makeExample('intro/ts/src/app/hero-list.component.ts', 'ctor')
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
When Angular creates a component, it first asks an **Injector** for
|
|
|
|
|
|
|
|
the services that the component requires.
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
An `Injector` maintains a container of service instances that it has previously created.
|
|
|
|
|
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|
|
If a requested service instance is not in the container, the injector makes one and adds it to the container
|
|
|
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|
|
before returning the service to Angular.
|
|
|
|
|
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|
|
When all requested services have been resolved and returned,
|
|
|
|
|
|
|
|
Angular can call the component's constructor with those services as arguments.
|
|
|
|
|
|
|
|
This is what we mean by *dependency injection*.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The process of `HeroService` injection looks a bit like this:
|
|
|
|
|
|
|
|
figure
|
|
|
|
|
|
|
|
img(src="/resources/images/devguide/intro/injector-injects.png" alt="Service" )
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
If the `Injector` doesn't have a `HeroService`, how does it know how to make one?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In brief, we must have previously registered a **provider** of the `HeroService` with the `Injector`.
|
|
|
|
|
|
|
|
A provider is something that can create or return a service, typically the service class itself.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We can register providers at any level of the application component tree.
|
|
|
|
|
|
|
|
We often do so at the root when we bootstrap the application so that
|
|
|
|
|
|
|
|
the same instance of a service is available everywhere.
|
|
|
|
|
|
|
|
+makeExample('intro/ts/src/app/boot.ts', 'bootstrap')
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
Alternatively, we might register at a component level ...
|
|
|
|
|
|
|
|
+makeExample('intro/ts/src/app/hero-list.component.ts', 'providers')
|
|
|
|
|
|
|
|
:marked
|
|
|
|
|
|
|
|
... in which case we get a new instance of the
|
|
|
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service with each new instance of that component.
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We've vastly over-simplified dependency injection for this overview.
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We can learn the full story in the [Dependency Injection](dependency-injection.html) chapter.
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The points to remember are:
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* dependency injection is wired into the framework and used everywhere.<br><br>
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* the `Injector` is the main mechanism.
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* an injector maintains a *container* of service instances that it created.
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* an injector can create a new service instance from a *provider*.
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* a *provider* is a recipe for creating a service.
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* we register *providers* with injectors.
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<a id="other-stuff"></a>
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.l-main-section
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:marked
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# The Other Stuff
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We've learned just a bit about the seven main building blocks of an Angular application
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1. [Component](#component)
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1. [Template](#template)
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1. [Metadata](#metadata)
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1. [Data Binding](#data-binding)
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1. [Directive](#directive)
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1. [Service](#service)
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1. [Dependency Injection](#dependency-injection)
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That's a foundation for everything else in an Angular application
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and it's more than enough to get going.
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But it doesn't include everything we'll need or want to know.
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Below is a brief, alphabetical list of other important Angular features and services.
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Most of them are covered in this Developers Guide (or soon will be):
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>**Animations** - A forthcoming animation library makes it easy for developers to animate component behavior
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without deep knowledge of animation techniques or css.
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>**Bootstrap** - A method to configure and launch the root application component.
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>**Change Detection** - Learn how Angular decides that a component property value has changed and
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when to update the screen.
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Learn how it uses **zones** to intercept asynchronous activity and run its change detection strategies.
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>**Component Router** - With the Component Router service, users can navigate a multi-screen application
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in a familiar web browsing style using URLs.
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>**Events** - The DOM raise events. So can components and services. Angular offers mechanisms for
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publishing and subscribing to events including an implementation of the [RxJS Observable](https://github.com/zenparsing/es-observable) proposal.
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>**[Forms](forms.html)** - Support complex data entry scenarios with HTML-based validation and dirty checking.
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>**HTTP** - Communicate with a server to get data, save data, and invoke server-side actions with this Angular HTTP client.
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>**Lifecycle Hooks** - We can tap into key moments in the lifetime of a component, from its creation to its destruction,
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by implementing the "Lifecycle Hook" interfaces.
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>**[Pipes](pipes.html)** - Services that transform values for display.
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We can put pipes in our templates to improve the user experience. For example,
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this `currency` pipe expression,
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<div style="margin-left:40px">
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code-example(language="javascript" linenumbers=".").
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price | currency:'USD':true'
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</div>
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:marked
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>displays a price of "42.33" as `$42.33`.
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>**[Testing](../testing/index.html)** - Angular provides a testing library for "unit testing" our application parts as they
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interact with the Angular framework.
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<a id="toh"></a>
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.l-main-section
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:marked
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# Appendix: The Hero Staffing Agency
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The final phase of the tutorial Tour of Heroes app runs like this.
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figure.image-display
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img(src='/resources/images/devguide/toh/toh-anim.gif' alt="Tour of Heroes in Action" height="300px")
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:marked
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There's a backstory to the "Tour of Heroes" and every sample in this guide.
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The world is full of crises large and small.
|
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Fortunately, there are courageous heroes prepared to take on every challenge.
|
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The shadowy "Hero Staffing Agency" matches crises to heroes.
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We are contract developers, hired by The Agency to build an application to manage their operations.
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The Agency maintains a stable of heroes with special powers.
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We ordinary humans submit our crises as job requests. The heroes bid to take the job and The Agency
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assigns each job accordingly. Our application handles every detail of recruiting, tracking and job assignment.
|
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