feat(ivy): enhance [style] and [class] bindings to be animation aware (#26096)
PR Close #26096
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@ -163,6 +163,7 @@ export {
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export {
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Player as ɵPlayer,
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PlayerFactory as ɵPlayerFactory,
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PlayState as ɵPlayState,
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PlayerHandler as ɵPlayerHandler,
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} from './render3/interfaces/player';
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@ -171,6 +172,10 @@ export {
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LContext as ɵLContext,
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} from './render3/interfaces/context';
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export {
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bindPlayerFactory as ɵbindPlayerFactory,
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} from './render3/styling/player_factory';
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export {
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addPlayer as ɵaddPlayer,
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getPlayers as ɵgetPlayers,
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@ -74,9 +74,9 @@ export function getHostComponent<T = {}>(target: {}): T|null {
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* Returns the `RootContext` instance that is associated with
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* the application where the target is situated.
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*/
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export function getRootContext(target: {}): RootContext {
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const context = loadContext(target) !;
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const rootLViewData = getRootView(context.lViewData);
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export function getRootContext(target: LViewData | {}): RootContext {
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const lViewData = Array.isArray(target) ? target : loadContext(target) !.lViewData;
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const rootLViewData = getRootView(lViewData);
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return rootLViewData[CONTEXT] as RootContext;
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}
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@ -20,6 +20,7 @@ import {ACTIVE_INDEX, LContainer, VIEWS} from './interfaces/container';
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import {ComponentDef, ComponentQuery, ComponentTemplate, DirectiveDef, DirectiveDefListOrFactory, InitialStylingFlags, PipeDefListOrFactory, RenderFlags} from './interfaces/definition';
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import {INJECTOR_SIZE} from './interfaces/injector';
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import {AttributeMarker, InitialInputData, InitialInputs, LocalRefExtractor, PropertyAliasValue, PropertyAliases, TAttributes, TContainerNode, TElementContainerNode, TElementNode, TNode, TNodeFlags, TNodeType, TProjectionNode, TViewNode} from './interfaces/node';
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import {PlayerFactory} from './interfaces/player';
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import {CssSelectorList, NG_PROJECT_AS_ATTR_NAME} from './interfaces/projection';
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import {LQueries} from './interfaces/query';
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import {ProceduralRenderer3, RComment, RElement, RNode, RText, Renderer3, RendererFactory3, isProceduralRenderer} from './interfaces/renderer';
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@ -27,9 +28,10 @@ import {BINDING_INDEX, CLEANUP, CONTAINER_INDEX, CONTENT_QUERIES, CONTEXT, Curre
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import {assertNodeOfPossibleTypes, assertNodeType} from './node_assert';
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import {appendChild, appendProjectedNode, createTextNode, findComponentView, getLViewChild, getRenderParent, insertView, removeView} from './node_manipulation';
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import {isNodeMatchingSelectorList, matchingSelectorIndex} from './node_selector_matcher';
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import {createStylingContextTemplate, renderStyling as renderElementStyles, updateClassProp as updateElementClassProp, updateStyleProp as updateElementStyleProp, updateStylingMap} from './styling/class_and_style_bindings';
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import {createStylingContextTemplate, renderStyleAndClassBindings, updateClassProp as updateElementClassProp, updateStyleProp as updateElementStyleProp, updateStylingMap} from './styling/class_and_style_bindings';
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import {BoundPlayerFactory} from './styling/player_factory';
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import {getStylingContext} from './styling/util';
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import {assertDataInRangeInternal, getComponentViewByIndex, getNativeByIndex, getNativeByTNode, getRootView, getTNode, isComponent, isContentQueryHost, isDifferent, loadInternal, readPatchedLViewData, stringify} from './util';
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import {assertDataInRangeInternal, getComponentViewByIndex, getNativeByIndex, getNativeByTNode, getRootContext, getRootView, getTNode, isComponent, isContentQueryHost, isDifferent, loadInternal, readPatchedLViewData, stringify} from './util';
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@ -1501,9 +1503,11 @@ function generatePropertyAliases(
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* renaming as part of minification.
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* @param value A value indicating if a given class should be added or removed.
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*/
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export function elementClassProp<T>(
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index: number, stylingIndex: number, value: T | NO_CHANGE): void {
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updateElementClassProp(getStylingContext(index, viewData), stylingIndex, value ? true : false);
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export function elementClassProp(
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index: number, stylingIndex: number, value: boolean | PlayerFactory): void {
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const val =
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(value instanceof BoundPlayerFactory) ? (value as BoundPlayerFactory<boolean>) : (!!value);
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updateElementClassProp(getStylingContext(index, viewData), stylingIndex, val);
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}
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/**
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@ -1534,7 +1538,7 @@ export function elementClassProp<T>(
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* @param styleSanitizer An optional sanitizer function that will be used (if provided)
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* to sanitize the any CSS property values that are applied to the element (during rendering).
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*/
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export function elementStyling<T>(
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export function elementStyling(
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classDeclarations?: (string | boolean | InitialStylingFlags)[] | null,
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styleDeclarations?: (string | boolean | InitialStylingFlags)[] | null,
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styleSanitizer?: StyleSanitizeFn | null): void {
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@ -1565,8 +1569,13 @@ export function elementStyling<T>(
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* specifically for element styling--the index must be the next index after the element
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* index.)
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*/
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export function elementStylingApply<T>(index: number): void {
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renderElementStyles(getStylingContext(index, viewData), renderer);
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export function elementStylingApply(index: number): void {
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const totalPlayersQueued =
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renderStyleAndClassBindings(getStylingContext(index, viewData), renderer, viewData);
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if (totalPlayersQueued > 0) {
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const rootContext = getRootContext(viewData);
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scheduleTick(rootContext, RootContextFlags.FlushPlayers);
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}
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}
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/**
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@ -1589,8 +1598,9 @@ export function elementStylingApply<T>(index: number): void {
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* Note that when a suffix is provided then the underlying sanitizer will
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* be ignored.
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*/
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export function elementStyleProp<T>(
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index: number, styleIndex: number, value: T | null, suffix?: string): void {
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export function elementStyleProp(
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index: number, styleIndex: number, value: string | number | String | PlayerFactory | null,
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suffix?: string): void {
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let valueToAdd: string|null = null;
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if (value) {
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if (suffix) {
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@ -2386,11 +2396,7 @@ export function markViewDirty(view: LViewData): void {
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ngDevMode && assertDefined(currentView[CONTEXT], 'rootContext should be defined');
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const rootContext = currentView[CONTEXT] as RootContext;
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const nothingScheduled = rootContext.flags === RootContextFlags.Empty;
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rootContext.flags |= RootContextFlags.DetectChanges;
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if (nothingScheduled) {
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scheduleTick(rootContext);
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}
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scheduleTick(rootContext, RootContextFlags.DetectChanges);
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}
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/**
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@ -2404,8 +2410,11 @@ export function markViewDirty(view: LViewData): void {
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* `scheduleTick` requests. The scheduling function can be overridden in
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* `renderComponent`'s `scheduler` option.
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*/
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export function scheduleTick<T>(rootContext: RootContext) {
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if (rootContext.clean == _CLEAN_PROMISE) {
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export function scheduleTick<T>(rootContext: RootContext, flags: RootContextFlags) {
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const nothingScheduled = rootContext.flags === RootContextFlags.Empty;
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rootContext.flags |= flags;
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if (nothingScheduled && rootContext.clean == _CLEAN_PROMISE) {
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let res: null|((val: null) => void);
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rootContext.clean = new Promise<null>((r) => res = r);
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rootContext.scheduler(() => {
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@ -19,6 +19,43 @@ export interface Player {
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addEventListener(state: PlayState|string, cb: (data?: any) => any): void;
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}
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export const enum BindingType {
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Unset = 0,
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Class = 2,
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Style = 3,
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}
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export interface BindingStore { setValue(prop: string, value: any): void; }
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/**
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* Defines the shape which produces the Player.
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*
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* Used to produce a player that will be placed on an element that contains
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* styling bindings that make use of the player. This function is designed
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* to be used with `PlayerFactory`.
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*/
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export interface PlayerFactoryBuildFn {
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(element: HTMLElement, type: BindingType, values: {[key: string]: any},
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currentPlayer: Player|null): Player|null;
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}
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/**
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* Used as a reference to build a player from a styling template binding
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* (`[style]` and `[class]`).
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*
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* The `fn` function will be called once any styling-related changes are
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* evaluated on an element and is expected to return a player that will
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* be then run on the element.
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*
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* `[style]`, `[style.prop]`, `[class]` and `[class.name]` template bindings
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* all accept a `PlayerFactory` as input and this player factories.
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*/
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export interface PlayerFactory { '__brand__': 'Brand for PlayerFactory that nothing will match'; }
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export interface PlayerBuilder extends BindingStore {
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buildPlayer(currentPlayer: Player|null): Player|undefined|null;
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}
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/**
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* The state of a given player
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*
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@ -29,11 +66,15 @@ export interface Player {
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export const enum PlayState {Pending = 0, Running = 1, Paused = 2, Finished = 100, Destroyed = 200}
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/**
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* The context that stores all active animation players present on an element.
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* The context that stores all the active players and queued player factories present on an element.
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*/
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export declare type PlayerContext = Player[];
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export declare type ComponentInstance = {};
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export declare type DirectiveInstance = {};
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export interface PlayerContext extends Array<null|number|Player|PlayerBuilder> {
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[PlayerIndex.NonBuilderPlayersStart]: number;
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[PlayerIndex.ClassMapPlayerBuilderPosition]: PlayerBuilder|null;
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[PlayerIndex.ClassMapPlayerPosition]: Player|null;
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[PlayerIndex.StyleMapPlayerBuilderPosition]: PlayerBuilder|null;
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[PlayerIndex.StyleMapPlayerPosition]: Player|null;
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}
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/**
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* Designed to be used as an injection service to capture all animation players.
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@ -54,3 +95,29 @@ export interface PlayerHandler {
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*/
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queuePlayer(player: Player, context: ComponentInstance|DirectiveInstance|HTMLElement): void;
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}
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export const enum PlayerIndex {
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// The position where the index that reveals where players start in the PlayerContext
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NonBuilderPlayersStart = 0,
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// The position where the player builder lives (which handles {key:value} map expression) for
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// classes
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ClassMapPlayerBuilderPosition = 1,
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// The position where the last player assigned to the class player builder is stored
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ClassMapPlayerPosition = 2,
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// The position where the player builder lives (which handles {key:value} map expression) for
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// styles
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StyleMapPlayerBuilderPosition = 3,
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// The position where the last player assigned to the style player builder is stored
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StyleMapPlayerPosition = 4,
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// The position where any player builders start in the PlayerContext
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PlayerBuildersStartPosition = 1,
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// The position where non map-based player builders start in the PlayerContext
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SinglePlayerBuildersStartPosition = 5,
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// For each player builder there is a player in the player context (therefore size = 2)
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PlayerAndPlayerBuildersTupleSize = 2,
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// The player exists next to the player builder in the list
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PlayerOffsetPosition = 1,
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}
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export declare type ComponentInstance = {};
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export declare type DirectiveInstance = {};
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@ -5,14 +5,11 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {StyleSanitizeFn} from '../../sanitization/style_sanitizer';
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import {RElement} from '../interfaces/renderer';
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import {PlayerContext} from './player';
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/**
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* The styling context acts as a styling manifest (shaped as an array) for determining which
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* styling properties have been assigned via the provided `updateStylingMap`, `updateStyleProp`
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@ -184,17 +181,19 @@ export interface InitialStyles extends Array<string|null|boolean> { [0]: null; }
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*/
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export const enum StylingFlags {
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// Implies no configurations
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None = 0b000,
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None = 0b0000,
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// Whether or not the entry or context itself is dirty
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Dirty = 0b001,
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Dirty = 0b0001,
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// Whether or not this is a class-based assignment
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Class = 0b010,
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Class = 0b0010,
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// Whether or not a sanitizer was applied to this property
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Sanitize = 0b100,
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Sanitize = 0b0100,
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// Whether or not any player builders within need to produce new players
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PlayerBuildersDirty = 0b1000,
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// The max amount of bits used to represent these configuration values
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BitCountSize = 3,
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BitCountSize = 4,
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// There are only three bits here
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BitMask = 0b111
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BitMask = 0b1111
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}
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/** Used as numeric pointer values to determine what cells to update in the `StylingContext` */
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@ -222,10 +221,11 @@ export const enum StylingIndex {
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FlagsOffset = 0,
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PropertyOffset = 1,
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ValueOffset = 2,
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// Size of each multi or single entry (flag + prop + value)
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Size = 3,
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PlayerBuilderIndexOffset = 3,
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// Size of each multi or single entry (flag + prop + value + playerBuilderIndex)
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Size = 4,
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// Each flag has a binary digit length of this value
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BitCountSize = 14, // (32 - 3) / 2 = ~14
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BitCountSize = 14, // (32 - 4) / 2 = ~14
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// The binary digit value as a mask
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BitMask = 0b11111111111111 // 14 bits
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BitMask = 0b11111111111111, // 14 bits
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}
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@ -9,15 +9,16 @@
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import {Injector} from '../../di/injector';
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import {QueryList} from '../../linker';
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import {Sanitizer} from '../../sanitization/security';
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import {PlayerHandler} from '../interfaces/player';
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import {LContainer} from './container';
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import {ComponentDef, ComponentQuery, ComponentTemplate, DirectiveDef, DirectiveDefList, HostBindingsFunction, PipeDef, PipeDefList} from './definition';
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import {TElementNode, TNode, TViewNode} from './node';
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import {PlayerHandler} from './player';
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import {LQueries} from './query';
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import {RElement, Renderer3} from './renderer';
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import {StylingContext} from './styling';
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/** Size of LViewData's header. Necessary to adjust for it when setting slots. */
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export const HEADER_OFFSET = 17;
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@ -5,43 +5,60 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {getContext} from './context_discovery';
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import {scheduleTick} from './instructions';
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import {ComponentInstance, DirectiveInstance, PlayState, Player} from './interfaces/player';
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import {RootContextFlags} from './interfaces/view';
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import {CorePlayerHandler} from './styling/core_player_handler';
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import {getOrCreatePlayerContext} from './styling/util';
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import {getRootContext} from './util';
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import './ng_dev_mode';
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import {getContext} from './context_discovery';
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import {getRootContext} from './discovery_utils';
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import {scheduleTick} from './instructions';
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import {ComponentInstance, DirectiveInstance, Player} from './interfaces/player';
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import {HEADER_OFFSET, RootContextFlags} from './interfaces/view';
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import {addPlayerInternal, getOrCreatePlayerContext, getPlayerContext, getPlayersInternal, getStylingContext, throwInvalidRefError} from './styling/util';
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/**
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* Adds a player to an element, directive or component instance that will later be
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* animated once change detection has passed.
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*
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* When a player is added to a reference it will stay active until `player.destroy()`
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* is called. Once called then the player will be removed from the active players
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* present on the associated ref instance.
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*
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* To get a list of all the active players on an element see [getPlayers].
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*
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* @param ref The element, directive or component that the player will be placed on.
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* @param player The player that will be triggered to play once change detection has run.
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*/
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export function addPlayer(
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ref: ComponentInstance | DirectiveInstance | HTMLElement, player: Player): void {
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const elementContext = getContext(ref) !;
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const animationContext = getOrCreatePlayerContext(elementContext.native, elementContext) !;
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animationContext.push(player);
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player.addEventListener(PlayState.Destroyed, () => {
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const index = animationContext.indexOf(player);
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if (index >= 0) {
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animationContext.splice(index, 1);
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}
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player.destroy();
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});
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const rootContext = getRootContext(elementContext.lViewData);
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const playerHandler =
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rootContext.playerHandler || (rootContext.playerHandler = new CorePlayerHandler());
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playerHandler.queuePlayer(player, ref);
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const nothingScheduled = rootContext.flags === RootContextFlags.Empty;
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// change detection may or may not happen therefore
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// the core code needs to be kicked off to flush the animations
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rootContext.flags |= RootContextFlags.FlushPlayers;
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if (nothingScheduled) {
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scheduleTick(rootContext);
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const context = getContext(ref);
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if (!context) {
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ngDevMode && throwInvalidRefError();
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return;
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}
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const element = context.native as HTMLElement;
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const lViewData = context.lViewData;
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const playerContext = getOrCreatePlayerContext(element, context) !;
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const rootContext = getRootContext(lViewData);
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addPlayerInternal(playerContext, rootContext, element, player, 0, ref);
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scheduleTick(rootContext, RootContextFlags.FlushPlayers);
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}
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/**
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* Returns a list of all the active players present on the provided ref instance (which can
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* be an instance of a directive, component or element).
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*
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* This function will only return players that have been added to the ref instance using
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* `addPlayer` or any players that are active through any template styling bindings
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* (`[style]`, `[style.prop]`, `[class]` and `[class.name]`).
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*/
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export function getPlayers(ref: ComponentInstance | DirectiveInstance | HTMLElement): Player[] {
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return getOrCreatePlayerContext(ref);
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const context = getContext(ref);
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if (!context) {
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ngDevMode && throwInvalidRefError();
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return [];
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}
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const stylingContext = getStylingContext(context.nodeIndex - HEADER_OFFSET, context.lViewData);
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const playerContext = stylingContext ? getPlayerContext(stylingContext) : null;
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return playerContext ? getPlayersInternal(playerContext) : [];
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}
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@ -5,13 +5,20 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {StyleSanitizeFn} from '../../sanitization/style_sanitizer';
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import {InitialStylingFlags} from '../interfaces/definition';
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import {BindingStore, BindingType, Player, PlayerBuilder, PlayerFactory, PlayerIndex} from '../interfaces/player';
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import {Renderer3, RendererStyleFlags3, isProceduralRenderer} from '../interfaces/renderer';
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import {InitialStyles, StylingContext, StylingFlags, StylingIndex} from '../interfaces/styling';
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import {LViewData, RootContext} from '../interfaces/view';
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import {getRootContext} from '../util';
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|
||||
import {BoundPlayerFactory} from './player_factory';
|
||||
import {addPlayerInternal, allocPlayerContext, createEmptyStylingContext, getPlayerContext} from './util';
|
||||
|
||||
const EMPTY_ARR: any[] = [];
|
||||
const EMPTY_OBJ: {[key: string]: any} = {};
|
||||
|
||||
import {EMPTY_ARR, EMPTY_OBJ, createEmptyStylingContext} from './util';
|
||||
|
||||
/**
|
||||
* Creates a styling context template where styling information is stored.
|
||||
|
@ -124,12 +131,14 @@ export function createStylingContextTemplate(
|
|||
setFlag(context, indexForSingle, pointers(initialFlag, indexForInitial, indexForMulti));
|
||||
setProp(context, indexForSingle, prop);
|
||||
setValue(context, indexForSingle, null);
|
||||
setPlayerBuilderIndex(context, indexForSingle, 0);
|
||||
|
||||
const flagForMulti =
|
||||
initialFlag | (initialValue !== null ? StylingFlags.Dirty : StylingFlags.None);
|
||||
setFlag(context, indexForMulti, pointers(flagForMulti, indexForInitial, indexForSingle));
|
||||
setProp(context, indexForMulti, prop);
|
||||
setValue(context, indexForMulti, null);
|
||||
setPlayerBuilderIndex(context, indexForMulti, 0);
|
||||
}
|
||||
|
||||
// there is no initial value flag for the master index since it doesn't
|
||||
|
@ -142,7 +151,7 @@ export function createStylingContextTemplate(
|
|||
|
||||
/**
|
||||
* Sets and resolves all `multi` styling on an `StylingContext` so that they can be
|
||||
* applied to the element once `renderStyling` is called.
|
||||
* applied to the element once `renderStyleAndClassBindings` is called.
|
||||
*
|
||||
* All missing styles/class (any values that are not provided in the new `styles`
|
||||
* or `classes` params) will resolve to `null` within their respective positions
|
||||
|
@ -150,43 +159,73 @@ export function createStylingContextTemplate(
|
|||
*
|
||||
* @param context The styling context that will be updated with the
|
||||
* newly provided style values.
|
||||
* @param classes The key/value map of CSS class names that will be used for the update.
|
||||
* @param styles The key/value map of CSS styles that will be used for the update.
|
||||
* @param classesInput The key/value map of CSS class names that will be used for the update.
|
||||
* @param stylesInput The key/value map of CSS styles that will be used for the update.
|
||||
*/
|
||||
export function updateStylingMap(
|
||||
context: StylingContext, classes: {[key: string]: any} | string | null,
|
||||
styles?: {[key: string]: any} | null): void {
|
||||
styles = styles || null;
|
||||
context: StylingContext, classesInput: {[key: string]: any} | string |
|
||||
BoundPlayerFactory<null|string|{[key: string]: any}>| null,
|
||||
stylesInput?: {[key: string]: any} | BoundPlayerFactory<null|{[key: string]: any}>|
|
||||
null): void {
|
||||
stylesInput = stylesInput || null;
|
||||
|
||||
const element = context[StylingIndex.ElementPosition] !as HTMLElement;
|
||||
const classesPlayerBuilder = classesInput instanceof BoundPlayerFactory ?
|
||||
new ClassAndStylePlayerBuilder(classesInput as any, element, BindingType.Class) :
|
||||
null;
|
||||
const stylesPlayerBuilder = stylesInput instanceof BoundPlayerFactory ?
|
||||
new ClassAndStylePlayerBuilder(stylesInput as any, element, BindingType.Style) :
|
||||
null;
|
||||
|
||||
const classesValue = classesPlayerBuilder ?
|
||||
(classesInput as BoundPlayerFactory<{[key: string]: any}|string>) !.value :
|
||||
classesInput;
|
||||
const stylesValue = stylesPlayerBuilder ? stylesInput !.value : stylesInput;
|
||||
|
||||
// early exit (this is what's done to avoid using ctx.bind() to cache the value)
|
||||
const ignoreAllClassUpdates = classes === context[StylingIndex.PreviousMultiClassValue];
|
||||
const ignoreAllStyleUpdates = styles === context[StylingIndex.PreviousMultiStyleValue];
|
||||
const ignoreAllClassUpdates = classesValue === context[StylingIndex.PreviousMultiClassValue];
|
||||
const ignoreAllStyleUpdates = stylesValue === context[StylingIndex.PreviousMultiStyleValue];
|
||||
if (ignoreAllClassUpdates && ignoreAllStyleUpdates) return;
|
||||
|
||||
context[StylingIndex.PreviousMultiClassValue] = classesValue;
|
||||
context[StylingIndex.PreviousMultiStyleValue] = stylesValue;
|
||||
|
||||
let classNames: string[] = EMPTY_ARR;
|
||||
let applyAllClasses = false;
|
||||
let playerBuildersAreDirty = false;
|
||||
|
||||
const classesPlayerBuilderIndex =
|
||||
classesPlayerBuilder ? PlayerIndex.ClassMapPlayerBuilderPosition : 0;
|
||||
if (hasPlayerBuilderChanged(
|
||||
context, classesPlayerBuilder, PlayerIndex.ClassMapPlayerBuilderPosition)) {
|
||||
setPlayerBuilder(context, classesPlayerBuilder, PlayerIndex.ClassMapPlayerBuilderPosition);
|
||||
playerBuildersAreDirty = true;
|
||||
}
|
||||
|
||||
const stylesPlayerBuilderIndex =
|
||||
stylesPlayerBuilder ? PlayerIndex.StyleMapPlayerBuilderPosition : 0;
|
||||
if (hasPlayerBuilderChanged(
|
||||
context, stylesPlayerBuilder, PlayerIndex.StyleMapPlayerBuilderPosition)) {
|
||||
setPlayerBuilder(context, stylesPlayerBuilder, PlayerIndex.StyleMapPlayerBuilderPosition);
|
||||
playerBuildersAreDirty = true;
|
||||
}
|
||||
|
||||
// each time a string-based value pops up then it shouldn't require a deep
|
||||
// check of what's changed.
|
||||
if (!ignoreAllClassUpdates) {
|
||||
context[StylingIndex.PreviousMultiClassValue] = classes;
|
||||
if (typeof classes == 'string') {
|
||||
classNames = classes.split(/\s+/);
|
||||
if (typeof classesValue == 'string') {
|
||||
classNames = classesValue.split(/\s+/);
|
||||
// this boolean is used to avoid having to create a key/value map of `true` values
|
||||
// since a classname string implies that all those classes are added
|
||||
applyAllClasses = true;
|
||||
} else {
|
||||
classNames = classes ? Object.keys(classes) : EMPTY_ARR;
|
||||
classNames = classesValue ? Object.keys(classesValue) : EMPTY_ARR;
|
||||
}
|
||||
}
|
||||
|
||||
classes = (classes || EMPTY_OBJ) as{[key: string]: any};
|
||||
|
||||
if (!ignoreAllStyleUpdates) {
|
||||
context[StylingIndex.PreviousMultiStyleValue] = styles;
|
||||
}
|
||||
|
||||
const styleProps = styles ? Object.keys(styles) : EMPTY_ARR;
|
||||
styles = styles || EMPTY_OBJ;
|
||||
const classes = (classesValue || EMPTY_OBJ) as{[key: string]: any};
|
||||
const styleProps = stylesValue ? Object.keys(stylesValue) : EMPTY_ARR;
|
||||
const styles = stylesValue || EMPTY_OBJ;
|
||||
|
||||
const classesStartIndex = styleProps.length;
|
||||
const multiStartIndex = getMultiStartIndex(context);
|
||||
|
@ -213,13 +252,18 @@ export function updateStylingMap(
|
|||
isClassBased ? classNames[adjustedPropIndex] : styleProps[adjustedPropIndex];
|
||||
const newValue: string|boolean =
|
||||
isClassBased ? (applyAllClasses ? true : classes[newProp]) : styles[newProp];
|
||||
const playerBuilderIndex =
|
||||
isClassBased ? classesPlayerBuilderIndex : stylesPlayerBuilderIndex;
|
||||
|
||||
const prop = getProp(context, ctxIndex);
|
||||
if (prop === newProp) {
|
||||
const value = getValue(context, ctxIndex);
|
||||
const flag = getPointers(context, ctxIndex);
|
||||
setPlayerBuilderIndex(context, ctxIndex, playerBuilderIndex);
|
||||
|
||||
if (hasValueChanged(flag, value, newValue)) {
|
||||
setValue(context, ctxIndex, newValue);
|
||||
playerBuildersAreDirty = playerBuildersAreDirty || !!playerBuilderIndex;
|
||||
|
||||
const initialValue = getInitialValue(context, flag);
|
||||
|
||||
|
@ -242,13 +286,16 @@ export function updateStylingMap(
|
|||
setValue(context, ctxIndex, newValue);
|
||||
if (hasValueChanged(flagToCompare, initialValue, newValue)) {
|
||||
setDirty(context, ctxIndex, true);
|
||||
playerBuildersAreDirty = playerBuildersAreDirty || !!playerBuilderIndex;
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// we only care to do this if the insertion is in the middle
|
||||
const newFlag = prepareInitialFlag(newProp, isClassBased, getStyleSanitizer(context));
|
||||
insertNewMultiProperty(context, ctxIndex, isClassBased, newProp, newFlag, newValue);
|
||||
playerBuildersAreDirty = playerBuildersAreDirty || !!playerBuilderIndex;
|
||||
insertNewMultiProperty(
|
||||
context, ctxIndex, isClassBased, newProp, newFlag, newValue, playerBuilderIndex);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
@ -272,6 +319,13 @@ export function updateStylingMap(
|
|||
if (doRemoveValue) {
|
||||
setDirty(context, ctxIndex, true);
|
||||
setValue(context, ctxIndex, null);
|
||||
|
||||
// we keep the player factory the same so that the `nulled` value can
|
||||
// be instructed into the player because removing a style and/or a class
|
||||
// is a valid animation player instruction.
|
||||
const playerBuilderIndex =
|
||||
isClassBased ? classesPlayerBuilderIndex : stylesPlayerBuilderIndex;
|
||||
setPlayerBuilderIndex(context, ctxIndex, playerBuilderIndex);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
@ -292,7 +346,9 @@ export function updateStylingMap(
|
|||
const value: string|boolean =
|
||||
isClassBased ? (applyAllClasses ? true : classes[prop]) : styles[prop];
|
||||
const flag = prepareInitialFlag(prop, isClassBased, sanitizer) | StylingFlags.Dirty;
|
||||
context.push(flag, prop, value);
|
||||
const playerBuilderIndex =
|
||||
isClassBased ? classesPlayerBuilderIndex : stylesPlayerBuilderIndex;
|
||||
context.push(flag, prop, value, playerBuilderIndex);
|
||||
dirty = true;
|
||||
}
|
||||
propIndex++;
|
||||
|
@ -301,11 +357,15 @@ export function updateStylingMap(
|
|||
if (dirty) {
|
||||
setContextDirty(context, true);
|
||||
}
|
||||
|
||||
if (playerBuildersAreDirty) {
|
||||
setContextPlayersDirty(context, true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets and resolves a single styling property/value on the provided `StylingContext` so
|
||||
* that they can be applied to the element once `renderStyling` is called.
|
||||
* that they can be applied to the element once `renderStyleAndClassBindings` is called.
|
||||
*
|
||||
* Note that prop-level styling values are considered higher priority than any styling that
|
||||
* has been applied using `updateStylingMap`, therefore, when styling values are rendered
|
||||
|
@ -318,13 +378,34 @@ export function updateStylingMap(
|
|||
* @param value The CSS style value that will be assigned
|
||||
*/
|
||||
export function updateStyleProp(
|
||||
context: StylingContext, index: number, value: string | boolean | null): void {
|
||||
context: StylingContext, index: number,
|
||||
input: string | boolean | null | BoundPlayerFactory<string|boolean|null>): void {
|
||||
const singleIndex = StylingIndex.SingleStylesStartPosition + index * StylingIndex.Size;
|
||||
const currValue = getValue(context, singleIndex);
|
||||
const currFlag = getPointers(context, singleIndex);
|
||||
const value: string|boolean|null = (input instanceof BoundPlayerFactory) ? input.value : input;
|
||||
|
||||
// didn't change ... nothing to make a note of
|
||||
if (hasValueChanged(currFlag, currValue, value)) {
|
||||
const isClassBased = (currFlag & StylingFlags.Class) === StylingFlags.Class;
|
||||
const element = context[StylingIndex.ElementPosition] !as HTMLElement;
|
||||
const playerBuilder = input instanceof BoundPlayerFactory ?
|
||||
new ClassAndStylePlayerBuilder(
|
||||
input as any, element, isClassBased ? BindingType.Class : BindingType.Style) :
|
||||
null;
|
||||
const value = (playerBuilder ? (input as BoundPlayerFactory<any>).value : input) as string |
|
||||
boolean | null;
|
||||
const currPlayerIndex = getPlayerBuilderIndex(context, singleIndex);
|
||||
|
||||
let playerBuildersAreDirty = false;
|
||||
let playerBuilderIndex = playerBuilder ? currPlayerIndex : 0;
|
||||
if (hasPlayerBuilderChanged(context, playerBuilder, currPlayerIndex)) {
|
||||
const newIndex = setPlayerBuilder(context, playerBuilder, currPlayerIndex);
|
||||
playerBuilderIndex = playerBuilder ? newIndex : 0;
|
||||
setPlayerBuilderIndex(context, singleIndex, playerBuilderIndex);
|
||||
playerBuildersAreDirty = true;
|
||||
}
|
||||
|
||||
// the value will always get updated (even if the dirty flag is skipped)
|
||||
setValue(context, singleIndex, value);
|
||||
const indexForMulti = getMultiOrSingleIndex(currFlag);
|
||||
|
@ -335,8 +416,6 @@ export function updateStyleProp(
|
|||
let multiDirty = false;
|
||||
let singleDirty = true;
|
||||
|
||||
const isClassBased = (currFlag & StylingFlags.Class) === StylingFlags.Class;
|
||||
|
||||
// only when the value is set to `null` should the multi-value get flagged
|
||||
if (!valueExists(value, isClassBased) && valueExists(valueForMulti, isClassBased)) {
|
||||
multiDirty = true;
|
||||
|
@ -347,6 +426,10 @@ export function updateStyleProp(
|
|||
setDirty(context, singleIndex, singleDirty);
|
||||
setContextDirty(context, true);
|
||||
}
|
||||
|
||||
if (playerBuildersAreDirty) {
|
||||
setContextPlayersDirty(context, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -360,7 +443,8 @@ export function updateStyleProp(
|
|||
* @param addOrRemove Whether or not to add or remove the CSS class
|
||||
*/
|
||||
export function updateClassProp(
|
||||
context: StylingContext, index: number, addOrRemove: boolean): void {
|
||||
context: StylingContext, index: number,
|
||||
addOrRemove: boolean | BoundPlayerFactory<boolean>): void {
|
||||
const adjustedIndex = index + context[StylingIndex.ClassOffsetPosition];
|
||||
updateStyleProp(context, adjustedIndex, addOrRemove);
|
||||
}
|
||||
|
@ -378,15 +462,19 @@ export function updateClassProp(
|
|||
* @param context The styling context that will be used to determine
|
||||
* what styles will be rendered
|
||||
* @param renderer the renderer that will be used to apply the styling
|
||||
* @param styleStore if provided, the updated style values will be applied
|
||||
* @param classesStore if provided, the updated class values will be applied
|
||||
* to this key/value map instead of being renderered via the renderer.
|
||||
* @param classStore if provided, the updated class values will be applied
|
||||
* @param stylesStore if provided, the updated style values will be applied
|
||||
* to this key/value map instead of being renderered via the renderer.
|
||||
* @returns number the total amount of players that got queued for animation (if any)
|
||||
*/
|
||||
export function renderStyling(
|
||||
context: StylingContext, renderer: Renderer3, styleStore?: {[key: string]: any},
|
||||
classStore?: {[key: string]: boolean}) {
|
||||
export function renderStyleAndClassBindings(
|
||||
context: StylingContext, renderer: Renderer3, rootOrView: RootContext | LViewData,
|
||||
classesStore?: BindingStore | null, stylesStore?: BindingStore | null): number {
|
||||
let totalPlayersQueued = 0;
|
||||
if (isContextDirty(context)) {
|
||||
const flushPlayerBuilders: any =
|
||||
context[StylingIndex.MasterFlagPosition] & StylingFlags.PlayerBuildersDirty;
|
||||
const native = context[StylingIndex.ElementPosition] !;
|
||||
const multiStartIndex = getMultiStartIndex(context);
|
||||
const styleSanitizer = getStyleSanitizer(context);
|
||||
|
@ -397,6 +485,7 @@ export function renderStyling(
|
|||
const prop = getProp(context, i);
|
||||
const value = getValue(context, i);
|
||||
const flag = getPointers(context, i);
|
||||
const playerBuilder = getPlayerBuilder(context, i);
|
||||
const isClassBased = flag & StylingFlags.Class ? true : false;
|
||||
const isInSingleRegion = i < multiStartIndex;
|
||||
|
||||
|
@ -422,17 +511,52 @@ export function renderStyling(
|
|||
}
|
||||
|
||||
if (isClassBased) {
|
||||
setClass(native, prop, valueToApply ? true : false, renderer, classStore);
|
||||
setClass(
|
||||
native, prop, valueToApply ? true : false, renderer, classesStore, playerBuilder);
|
||||
} else {
|
||||
const sanitizer = (flag & StylingFlags.Sanitize) ? styleSanitizer : null;
|
||||
setStyle(native, prop, valueToApply as string | null, renderer, sanitizer, styleStore);
|
||||
setStyle(
|
||||
native, prop, valueToApply as string | null, renderer, sanitizer, stylesStore,
|
||||
playerBuilder);
|
||||
}
|
||||
setDirty(context, i, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (flushPlayerBuilders) {
|
||||
const rootContext =
|
||||
Array.isArray(rootOrView) ? getRootContext(rootOrView) : rootOrView as RootContext;
|
||||
const playerContext = getPlayerContext(context) !;
|
||||
const playersStartIndex = playerContext[PlayerIndex.NonBuilderPlayersStart];
|
||||
for (let i = PlayerIndex.PlayerBuildersStartPosition; i < playersStartIndex;
|
||||
i += PlayerIndex.PlayerAndPlayerBuildersTupleSize) {
|
||||
const builder = playerContext[i] as ClassAndStylePlayerBuilder<any>| null;
|
||||
const playerInsertionIndex = i + PlayerIndex.PlayerOffsetPosition;
|
||||
const oldPlayer = playerContext[playerInsertionIndex] as Player | null;
|
||||
if (builder) {
|
||||
const player = builder.buildPlayer(oldPlayer);
|
||||
if (player !== undefined) {
|
||||
if (player != null) {
|
||||
const wasQueued = addPlayerInternal(
|
||||
playerContext, rootContext, native as HTMLElement, player, playerInsertionIndex);
|
||||
wasQueued && totalPlayersQueued++;
|
||||
}
|
||||
if (oldPlayer) {
|
||||
oldPlayer.destroy();
|
||||
}
|
||||
}
|
||||
} else if (oldPlayer) {
|
||||
// the player builder has been removed ... therefore we should delete the associated
|
||||
// player
|
||||
oldPlayer.destroy();
|
||||
}
|
||||
}
|
||||
setContextPlayersDirty(context, false);
|
||||
}
|
||||
setContextDirty(context, false);
|
||||
}
|
||||
|
||||
return totalPlayersQueued;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -449,10 +573,16 @@ export function renderStyling(
|
|||
*/
|
||||
function setStyle(
|
||||
native: any, prop: string, value: string | null, renderer: Renderer3,
|
||||
sanitizer: StyleSanitizeFn | null, store?: {[key: string]: any}) {
|
||||
sanitizer: StyleSanitizeFn | null, store?: BindingStore | null,
|
||||
playerBuilder?: ClassAndStylePlayerBuilder<any>| null) {
|
||||
value = sanitizer && value ? sanitizer(prop, value) : value;
|
||||
if (store) {
|
||||
store[prop] = value;
|
||||
if (store || playerBuilder) {
|
||||
if (store) {
|
||||
store.setValue(prop, value);
|
||||
}
|
||||
if (playerBuilder) {
|
||||
playerBuilder.setValue(prop, value);
|
||||
}
|
||||
} else if (value) {
|
||||
ngDevMode && ngDevMode.rendererSetStyle++;
|
||||
isProceduralRenderer(renderer) ?
|
||||
|
@ -479,10 +609,15 @@ function setStyle(
|
|||
* @param store an optional key/value map that will be used as a context to render styles on
|
||||
*/
|
||||
function setClass(
|
||||
native: any, className: string, add: boolean, renderer: Renderer3,
|
||||
store?: {[key: string]: boolean}) {
|
||||
if (store) {
|
||||
store[className] = add;
|
||||
native: any, className: string, add: boolean, renderer: Renderer3, store?: BindingStore | null,
|
||||
playerBuilder?: ClassAndStylePlayerBuilder<any>| null) {
|
||||
if (store || playerBuilder) {
|
||||
if (store) {
|
||||
store.setValue(className, add);
|
||||
}
|
||||
if (playerBuilder) {
|
||||
playerBuilder.setValue(className, add);
|
||||
}
|
||||
} else if (add) {
|
||||
ngDevMode && ngDevMode.rendererAddClass++;
|
||||
isProceduralRenderer(renderer) ? renderer.addClass(native, className) :
|
||||
|
@ -558,6 +693,54 @@ function setValue(context: StylingContext, index: number, value: string | null |
|
|||
context[index + StylingIndex.ValueOffset] = value;
|
||||
}
|
||||
|
||||
function hasPlayerBuilderChanged(
|
||||
context: StylingContext, builder: ClassAndStylePlayerBuilder<any>| null, index: number) {
|
||||
const playerContext = context[StylingIndex.PlayerContext] !;
|
||||
if (builder) {
|
||||
if (!playerContext || index === 0) {
|
||||
return true;
|
||||
}
|
||||
} else if (!playerContext) {
|
||||
return false;
|
||||
}
|
||||
return playerContext[index] !== builder;
|
||||
}
|
||||
|
||||
function setPlayerBuilder(
|
||||
context: StylingContext, builder: ClassAndStylePlayerBuilder<any>| null,
|
||||
insertionIndex: number): number {
|
||||
let playerContext = context[StylingIndex.PlayerContext] || allocPlayerContext(context);
|
||||
if (insertionIndex > 0) {
|
||||
playerContext[insertionIndex] = builder;
|
||||
} else {
|
||||
insertionIndex = playerContext[PlayerIndex.NonBuilderPlayersStart];
|
||||
playerContext.splice(insertionIndex, 0, builder, null);
|
||||
playerContext[PlayerIndex.NonBuilderPlayersStart] +=
|
||||
PlayerIndex.PlayerAndPlayerBuildersTupleSize;
|
||||
}
|
||||
return insertionIndex;
|
||||
}
|
||||
|
||||
function setPlayerBuilderIndex(context: StylingContext, index: number, playerBuilderIndex: number) {
|
||||
context[index + StylingIndex.PlayerBuilderIndexOffset] = playerBuilderIndex;
|
||||
}
|
||||
|
||||
function getPlayerBuilderIndex(context: StylingContext, index: number): number {
|
||||
return (context[index + StylingIndex.PlayerBuilderIndexOffset] as number) || 0;
|
||||
}
|
||||
|
||||
function getPlayerBuilder(context: StylingContext, index: number): ClassAndStylePlayerBuilder<any>|
|
||||
null {
|
||||
const playerBuilderIndex = getPlayerBuilderIndex(context, index);
|
||||
if (playerBuilderIndex) {
|
||||
const playerContext = context[StylingIndex.PlayerContext];
|
||||
if (playerContext) {
|
||||
return playerContext[playerBuilderIndex] as ClassAndStylePlayerBuilder<any>| null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function setFlag(context: StylingContext, index: number, flag: number) {
|
||||
const adjustedIndex =
|
||||
index === StylingIndex.MasterFlagPosition ? index : (index + StylingIndex.FlagsOffset);
|
||||
|
@ -586,6 +769,14 @@ export function setContextDirty(context: StylingContext, isDirtyYes: boolean): v
|
|||
setDirty(context, StylingIndex.MasterFlagPosition, isDirtyYes);
|
||||
}
|
||||
|
||||
export function setContextPlayersDirty(context: StylingContext, isDirtyYes: boolean): void {
|
||||
if (isDirtyYes) {
|
||||
(context[StylingIndex.MasterFlagPosition] as number) |= StylingFlags.PlayerBuildersDirty;
|
||||
} else {
|
||||
(context[StylingIndex.MasterFlagPosition] as number) &= ~StylingFlags.PlayerBuildersDirty;
|
||||
}
|
||||
}
|
||||
|
||||
function findEntryPositionByProp(
|
||||
context: StylingContext, prop: string, startIndex?: number): number {
|
||||
for (let i = (startIndex || 0) + StylingIndex.PropertyOffset; i < context.length;
|
||||
|
@ -602,6 +793,7 @@ function swapMultiContextEntries(context: StylingContext, indexA: number, indexB
|
|||
const tmpValue = getValue(context, indexA);
|
||||
const tmpProp = getProp(context, indexA);
|
||||
const tmpFlag = getPointers(context, indexA);
|
||||
const tmpPlayerBuilderIndex = getPlayerBuilderIndex(context, indexA);
|
||||
|
||||
let flagA = tmpFlag;
|
||||
let flagB = getPointers(context, indexB);
|
||||
|
@ -623,10 +815,12 @@ function swapMultiContextEntries(context: StylingContext, indexA: number, indexB
|
|||
setValue(context, indexA, getValue(context, indexB));
|
||||
setProp(context, indexA, getProp(context, indexB));
|
||||
setFlag(context, indexA, getPointers(context, indexB));
|
||||
setPlayerBuilderIndex(context, indexA, getPlayerBuilderIndex(context, indexB));
|
||||
|
||||
setValue(context, indexB, tmpValue);
|
||||
setProp(context, indexB, tmpProp);
|
||||
setFlag(context, indexB, tmpFlag);
|
||||
setPlayerBuilderIndex(context, indexB, tmpPlayerBuilderIndex);
|
||||
}
|
||||
|
||||
function updateSinglePointerValues(context: StylingContext, indexStartPosition: number) {
|
||||
|
@ -647,13 +841,13 @@ function updateSinglePointerValues(context: StylingContext, indexStartPosition:
|
|||
|
||||
function insertNewMultiProperty(
|
||||
context: StylingContext, index: number, classBased: boolean, name: string, flag: number,
|
||||
value: string | boolean): void {
|
||||
value: string | boolean, playerIndex: number): void {
|
||||
const doShift = index < context.length;
|
||||
|
||||
// prop does not exist in the list, add it in
|
||||
context.splice(
|
||||
index, 0, flag | StylingFlags.Dirty | (classBased ? StylingFlags.Class : StylingFlags.None),
|
||||
name, value);
|
||||
name, value, playerIndex);
|
||||
|
||||
if (doShift) {
|
||||
// because the value was inserted midway into the array then we
|
||||
|
@ -696,3 +890,35 @@ function hasValueChanged(
|
|||
// everything else is safe to check with a normal equality check
|
||||
return a !== b;
|
||||
}
|
||||
|
||||
export class ClassAndStylePlayerBuilder<T> implements PlayerBuilder {
|
||||
private _values: {[key: string]: string | null} = {};
|
||||
private _dirty = false;
|
||||
private _factory: BoundPlayerFactory<T>;
|
||||
|
||||
constructor(factory: PlayerFactory, private _element: HTMLElement, private _type: BindingType) {
|
||||
this._factory = factory as any;
|
||||
}
|
||||
|
||||
setValue(prop: string, value: any) {
|
||||
if (this._values[prop] !== value) {
|
||||
this._values[prop] = value;
|
||||
this._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
buildPlayer(currentPlayer?: Player|null): Player|undefined|null {
|
||||
// if no values have been set here then this means the binding didn't
|
||||
// change and therefore the binding values were not updated through
|
||||
// `setValue` which means no new player will be provided.
|
||||
if (this._dirty) {
|
||||
const player =
|
||||
this._factory.fn(this._element, this._type, this._values !, currentPlayer || null);
|
||||
this._values = {};
|
||||
this._dirty = false;
|
||||
return player;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import {Player, PlayerHandler} from '../interfaces/player';
|
||||
import {PlayState, Player, PlayerHandler} from '../interfaces/player';
|
||||
|
||||
export class CorePlayerHandler implements PlayerHandler {
|
||||
private _players: Player[] = [];
|
||||
|
@ -13,7 +13,7 @@ export class CorePlayerHandler implements PlayerHandler {
|
|||
flushPlayers() {
|
||||
for (let i = 0; i < this._players.length; i++) {
|
||||
const player = this._players[i];
|
||||
if (!player.parent) {
|
||||
if (!player.parent && player.state === PlayState.Pending) {
|
||||
player.play();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
/**
|
||||
* @license
|
||||
* Copyright Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import {PlayerFactory, PlayerFactoryBuildFn} from '../interfaces/player';
|
||||
|
||||
/**
|
||||
* Combines the binding value and a factory for an animation player.
|
||||
*
|
||||
* Used to bind a player to an element template binding (currently only
|
||||
* `[style]`, `[style.prop]`, `[class]` and `[class.name]` bindings
|
||||
* supported). The provided `factoryFn` function will be run once all
|
||||
* the associated bindings have been evaluated on the element and is
|
||||
* designed to return a player which will then be placed on the element.
|
||||
*
|
||||
* @param factoryFn The function that is used to create a player
|
||||
* once all the rendering-related (styling values) have been
|
||||
* processed for the element binding.
|
||||
* @param value The raw value that will be exposed to the binding
|
||||
* so that the binding can update its internal values when
|
||||
* any changes are evaluated.
|
||||
*/
|
||||
export function bindPlayerFactory<T>(factoryFn: PlayerFactoryBuildFn, value: T): PlayerFactory {
|
||||
return new BoundPlayerFactory(factoryFn, value) as any;
|
||||
}
|
||||
|
||||
export class BoundPlayerFactory<T> {
|
||||
'__brand__': 'Brand for PlayerFactory that nothing will match';
|
||||
constructor(public fn: PlayerFactoryBuildFn, public value: T) {}
|
||||
}
|
|
@ -5,19 +5,19 @@
|
|||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import '../ng_dev_mode';
|
||||
|
||||
import {StyleSanitizeFn} from '../../sanitization/style_sanitizer';
|
||||
import {getContext} from '../context_discovery';
|
||||
import {ACTIVE_INDEX, LContainer} from '../interfaces/container';
|
||||
import {LContext} from '../interfaces/context';
|
||||
import {PlayerContext} from '../interfaces/player';
|
||||
import {PlayState, Player, PlayerContext, PlayerIndex} from '../interfaces/player';
|
||||
import {RElement} from '../interfaces/renderer';
|
||||
import {InitialStyles, StylingContext, StylingIndex} from '../interfaces/styling';
|
||||
import {FLAGS, HEADER_OFFSET, HOST, LViewData} from '../interfaces/view';
|
||||
import {FLAGS, HEADER_OFFSET, HOST, LViewData, RootContext} from '../interfaces/view';
|
||||
import {getTNode} from '../util';
|
||||
|
||||
export const EMPTY_ARR: any[] = [];
|
||||
export const EMPTY_OBJ: {[key: string]: any} = {};
|
||||
import {CorePlayerHandler} from './core_player_handler';
|
||||
|
||||
export function createEmptyStylingContext(
|
||||
element?: RElement | null, sanitizer?: StyleSanitizeFn | null,
|
||||
|
@ -75,7 +75,10 @@ export function getStylingContext(index: number, viewData: LViewData): StylingCo
|
|||
// This is an LViewData or an LContainer
|
||||
const stylingTemplate = getTNode(index, viewData).stylingTemplate;
|
||||
|
||||
if (wrapper !== viewData) storageIndex = HOST;
|
||||
if (wrapper !== viewData) {
|
||||
storageIndex = HOST;
|
||||
}
|
||||
|
||||
return wrapper[storageIndex] = stylingTemplate ?
|
||||
allocStylingContext(slotValue, stylingTemplate) :
|
||||
createEmptyStylingContext(slotValue);
|
||||
|
@ -87,18 +90,88 @@ function isStylingContext(value: LViewData | LContainer | StylingContext) {
|
|||
return typeof value[FLAGS] !== 'number' && typeof value[ACTIVE_INDEX] !== 'number';
|
||||
}
|
||||
|
||||
export function getOrCreatePlayerContext(target: {}, context?: LContext | null): PlayerContext {
|
||||
export function addPlayerInternal(
|
||||
playerContext: PlayerContext, rootContext: RootContext, element: HTMLElement,
|
||||
player: Player | null, playerContextIndex: number, ref?: any): boolean {
|
||||
ref = ref || element;
|
||||
if (playerContextIndex) {
|
||||
playerContext[playerContextIndex] = player;
|
||||
} else {
|
||||
playerContext.push(player);
|
||||
}
|
||||
|
||||
if (player) {
|
||||
player.addEventListener(PlayState.Destroyed, () => {
|
||||
const index = playerContext.indexOf(player);
|
||||
const nonFactoryPlayerIndex = playerContext[PlayerIndex.NonBuilderPlayersStart];
|
||||
|
||||
// if the player is being removed from the factory side of the context
|
||||
// (which is where the [style] and [class] bindings do their thing) then
|
||||
// that side of the array cannot be resized since the respective bindings
|
||||
// have pointer index values that point to the associated factory instance
|
||||
if (index) {
|
||||
if (index < nonFactoryPlayerIndex) {
|
||||
playerContext[index] = null;
|
||||
} else {
|
||||
playerContext.splice(index, 1);
|
||||
}
|
||||
}
|
||||
player.destroy();
|
||||
});
|
||||
|
||||
const playerHandler =
|
||||
rootContext.playerHandler || (rootContext.playerHandler = new CorePlayerHandler());
|
||||
playerHandler.queuePlayer(player, ref);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
export function getPlayersInternal(playerContext: PlayerContext): Player[] {
|
||||
const players: Player[] = [];
|
||||
const nonFactoryPlayersStart = playerContext[PlayerIndex.NonBuilderPlayersStart];
|
||||
|
||||
// add all factory-based players (which are apart of [style] and [class] bindings)
|
||||
for (let i = PlayerIndex.PlayerBuildersStartPosition + PlayerIndex.PlayerOffsetPosition;
|
||||
i < nonFactoryPlayersStart; i += PlayerIndex.PlayerAndPlayerBuildersTupleSize) {
|
||||
const player = playerContext[i] as Player | null;
|
||||
if (player) {
|
||||
players.push(player);
|
||||
}
|
||||
}
|
||||
|
||||
// add all custom players (not apart of [style] and [class] bindings)
|
||||
for (let i = nonFactoryPlayersStart; i < playerContext.length; i++) {
|
||||
players.push(playerContext[i] as Player);
|
||||
}
|
||||
|
||||
return players;
|
||||
}
|
||||
|
||||
|
||||
export function getOrCreatePlayerContext(target: {}, context?: LContext | null): PlayerContext|
|
||||
null {
|
||||
context = context || getContext(target) !;
|
||||
if (ngDevMode && !context) {
|
||||
throw new Error(
|
||||
'Only elements that exist in an Angular application can be used for player access');
|
||||
if (!context) {
|
||||
ngDevMode && throwInvalidRefError();
|
||||
return null;
|
||||
}
|
||||
|
||||
const {lViewData, nodeIndex} = context;
|
||||
const stylingContext = getStylingContext(nodeIndex - HEADER_OFFSET, lViewData);
|
||||
return stylingContext[StylingIndex.PlayerContext] || allocPlayerContext(stylingContext);
|
||||
return getPlayerContext(stylingContext) || allocPlayerContext(stylingContext);
|
||||
}
|
||||
|
||||
function allocPlayerContext(data: StylingContext): PlayerContext {
|
||||
return data[StylingIndex.PlayerContext] = [];
|
||||
export function getPlayerContext(stylingContext: StylingContext): PlayerContext|null {
|
||||
return stylingContext[StylingIndex.PlayerContext];
|
||||
}
|
||||
|
||||
export function allocPlayerContext(data: StylingContext): PlayerContext {
|
||||
return data[StylingIndex.PlayerContext] =
|
||||
[PlayerIndex.SinglePlayerBuildersStartPosition, null, null, null, null];
|
||||
}
|
||||
|
||||
export function throwInvalidRefError() {
|
||||
throw new Error('Only elements that exist in an Angular application can be used for animations');
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ ng_module(
|
|||
name = "animation_world",
|
||||
srcs = ["index.ts"],
|
||||
tags = ["ivy-only"],
|
||||
type_check = False, # see #26462
|
||||
deps = [
|
||||
"//packages/common",
|
||||
"//packages/core",
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
"name": "AnimationWorldComponent"
|
||||
},
|
||||
{
|
||||
"name": "AnimationWorldComponent_div_Template_4"
|
||||
"name": "AnimationWorldComponent_div_Template_6"
|
||||
},
|
||||
{
|
||||
"name": "BINDING_INDEX"
|
||||
|
@ -14,6 +14,9 @@
|
|||
{
|
||||
"name": "BLOOM_MASK"
|
||||
},
|
||||
{
|
||||
"name": "BoundPlayerFactory"
|
||||
},
|
||||
{
|
||||
"name": "CIRCULAR$1"
|
||||
},
|
||||
|
@ -32,6 +35,9 @@
|
|||
{
|
||||
"name": "ChangeDetectionStrategy"
|
||||
},
|
||||
{
|
||||
"name": "ClassAndStylePlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "CorePlayerHandler"
|
||||
},
|
||||
|
@ -212,6 +218,9 @@
|
|||
{
|
||||
"name": "ViewRef"
|
||||
},
|
||||
{
|
||||
"name": "WebAnimationsPlayer"
|
||||
},
|
||||
{
|
||||
"name": "_CLEAN_PROMISE"
|
||||
},
|
||||
|
@ -251,6 +260,9 @@
|
|||
{
|
||||
"name": "_c3"
|
||||
},
|
||||
{
|
||||
"name": "_c4"
|
||||
},
|
||||
{
|
||||
"name": "_currentInjector"
|
||||
},
|
||||
|
@ -278,6 +290,9 @@
|
|||
{
|
||||
"name": "addPlayer"
|
||||
},
|
||||
{
|
||||
"name": "addPlayerInternal"
|
||||
},
|
||||
{
|
||||
"name": "addRemoveViewFromContainer"
|
||||
},
|
||||
|
@ -290,6 +305,9 @@
|
|||
{
|
||||
"name": "allocStylingContext"
|
||||
},
|
||||
{
|
||||
"name": "animateStyleFactory"
|
||||
},
|
||||
{
|
||||
"name": "appendChild"
|
||||
},
|
||||
|
@ -302,6 +320,9 @@
|
|||
{
|
||||
"name": "bind"
|
||||
},
|
||||
{
|
||||
"name": "bindPlayerFactory"
|
||||
},
|
||||
{
|
||||
"name": "bindingRootIndex"
|
||||
},
|
||||
|
@ -644,6 +665,15 @@
|
|||
{
|
||||
"name": "getPipeDef"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerContext"
|
||||
},
|
||||
{
|
||||
"name": "getPointers"
|
||||
},
|
||||
|
@ -671,9 +701,15 @@
|
|||
{
|
||||
"name": "getRootContext"
|
||||
},
|
||||
{
|
||||
"name": "getRootContext$2"
|
||||
},
|
||||
{
|
||||
"name": "getRootView"
|
||||
},
|
||||
{
|
||||
"name": "getRootView$1"
|
||||
},
|
||||
{
|
||||
"name": "getStyleSanitizer"
|
||||
},
|
||||
|
@ -698,6 +734,9 @@
|
|||
{
|
||||
"name": "getValue"
|
||||
},
|
||||
{
|
||||
"name": "hasPlayerBuilderChanged"
|
||||
},
|
||||
{
|
||||
"name": "hasValueChanged"
|
||||
},
|
||||
|
@ -797,6 +836,9 @@
|
|||
{
|
||||
"name": "listener"
|
||||
},
|
||||
{
|
||||
"name": "loadContext"
|
||||
},
|
||||
{
|
||||
"name": "locateHostElement"
|
||||
},
|
||||
|
@ -809,6 +851,9 @@
|
|||
{
|
||||
"name": "makeParamDecorator"
|
||||
},
|
||||
{
|
||||
"name": "markDirty"
|
||||
},
|
||||
{
|
||||
"name": "markDirtyIfOnPush"
|
||||
},
|
||||
|
@ -900,7 +945,7 @@
|
|||
"name": "renderEmbeddedTemplate"
|
||||
},
|
||||
{
|
||||
"name": "renderStyling"
|
||||
"name": "renderStyleAndClassBindings"
|
||||
},
|
||||
{
|
||||
"name": "resetComponentState"
|
||||
|
@ -932,6 +977,9 @@
|
|||
{
|
||||
"name": "setContextDirty"
|
||||
},
|
||||
{
|
||||
"name": "setContextPlayersDirty"
|
||||
},
|
||||
{
|
||||
"name": "setCurrentInjector"
|
||||
},
|
||||
|
@ -953,6 +1001,12 @@
|
|||
{
|
||||
"name": "setInputsFromAttrs"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "setProp"
|
||||
},
|
||||
|
|
|
@ -9,16 +9,19 @@
|
|||
import '@angular/core/test/bundling/util/src/reflect_metadata';
|
||||
|
||||
import {CommonModule} from '@angular/common';
|
||||
import {Component, ElementRef, NgModule, ɵPlayState as PlayState, ɵPlayer as Player, ɵPlayerHandler as PlayerHandler, ɵaddPlayer as addPlayer, ɵrenderComponent as renderComponent} from '@angular/core';
|
||||
import {Component, ElementRef, NgModule, ɵPlayState as PlayState, ɵPlayer as Player, ɵPlayerHandler as PlayerHandler, ɵaddPlayer as addPlayer, ɵbindPlayerFactory as bindPlayerFactory, ɵmarkDirty as markDirty, ɵrenderComponent as renderComponent} from '@angular/core';
|
||||
|
||||
@Component({
|
||||
selector: 'animation-world',
|
||||
template: `
|
||||
<nav>
|
||||
<button (click)="doAnimate()">Populate List</button>
|
||||
<button (click)="animateWithCustomPlayer()">Animate List (custom player)</button>
|
||||
<button (click)="animateWithStyles()">Populate List (style bindings)</button>
|
||||
</nav>
|
||||
<div class="list">
|
||||
<div *ngFor="let item of items" class="record" [class]="makeClass(item)">
|
||||
<div
|
||||
*ngFor="let item of items" class="record" [class]="makeClass(item)" style="border-radius: 10px"
|
||||
[style]="styles">
|
||||
{{ item }}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -27,12 +30,18 @@ import {Component, ElementRef, NgModule, ɵPlayState as PlayState, ɵPlayer as P
|
|||
class AnimationWorldComponent {
|
||||
items: any[] = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
private _hostElement: HTMLElement;
|
||||
public styles: {[key: string]: any}|null = null;
|
||||
|
||||
constructor(element: ElementRef) { this._hostElement = element.nativeElement; }
|
||||
|
||||
makeClass(index: number) { return `record-${index}`; }
|
||||
|
||||
doAnimate() {
|
||||
animateWithStyles() {
|
||||
this.styles = animateStyleFactory([{opacity: 0}, {opacity: 1}], 300, 'ease-out');
|
||||
markDirty(this);
|
||||
}
|
||||
|
||||
animateWithCustomPlayer() {
|
||||
const elements = this._hostElement.querySelectorAll('div.record') as any as HTMLElement[];
|
||||
for (let i = 0; i < elements.length; i++) {
|
||||
const element = elements[i];
|
||||
|
@ -55,13 +64,13 @@ function buildAnimationPlayer(element: HTMLElement, animationName: string, time:
|
|||
class SimpleKeyframePlayer implements Player {
|
||||
state = PlayState.Pending;
|
||||
parent: Player|null = null;
|
||||
private _animationStyle: string;
|
||||
private _animationStyle: string = '';
|
||||
private _listeners: {[stateName: string]: (() => any)[]} = {};
|
||||
constructor(private _element: HTMLElement, private _animationName: string, time: string) {
|
||||
this._animationStyle = `${time} ${_animationName}`;
|
||||
}
|
||||
private _start() {
|
||||
this._element.style.animation = this._animationStyle;
|
||||
(this._element as any).style.animation = this._animationStyle;
|
||||
const animationFn = (event: AnimationEvent) => {
|
||||
if (event.animationName == this._animationName) {
|
||||
this._element.removeEventListener('animationend', animationFn);
|
||||
|
@ -134,3 +143,66 @@ class AnimationDebugger implements PlayerHandler {
|
|||
|
||||
const playerHandler = new AnimationDebugger();
|
||||
renderComponent(AnimationWorldComponent, {playerHandler});
|
||||
|
||||
function animateStyleFactory(keyframes: any[], duration: number, easing: string) {
|
||||
const limit = keyframes.length - 1;
|
||||
const finalKeyframe = keyframes[limit];
|
||||
return bindPlayerFactory((element: HTMLElement, type: number, values: {[key: string]: any}) => {
|
||||
const kf = keyframes.slice(0, limit);
|
||||
kf.push(values);
|
||||
return new WebAnimationsPlayer(element, keyframes, duration, easing);
|
||||
}, finalKeyframe);
|
||||
}
|
||||
|
||||
class WebAnimationsPlayer implements Player {
|
||||
state = PlayState.Pending;
|
||||
parent: Player|null = null;
|
||||
private _listeners: {[stateName: string]: (() => any)[]} = {};
|
||||
constructor(
|
||||
private _element: HTMLElement, private _keyframes: {[key: string]: any}[],
|
||||
private _duration: number, private _easing: string) {}
|
||||
private _start() {
|
||||
const player = this._element.animate(
|
||||
this._keyframes as any[], {duration: this._duration, easing: this._easing, fill: 'both'});
|
||||
player.addEventListener('finish', e => { this.finish(); });
|
||||
}
|
||||
addEventListener(state: PlayState|string, cb: () => any): void {
|
||||
const key = state.toString();
|
||||
const arr = this._listeners[key] = (this._listeners[key] || []);
|
||||
arr.push(cb);
|
||||
}
|
||||
play(): void {
|
||||
if (this.state <= PlayState.Pending) {
|
||||
this._start();
|
||||
}
|
||||
if (this.state != PlayState.Running) {
|
||||
this.state = PlayState.Running;
|
||||
this._emit(this.state);
|
||||
}
|
||||
}
|
||||
pause(): void {
|
||||
if (this.state != PlayState.Paused) {
|
||||
this.state = PlayState.Paused;
|
||||
this._emit(this.state);
|
||||
}
|
||||
}
|
||||
finish(): void {
|
||||
if (this.state < PlayState.Finished) {
|
||||
this._element.style.animation = '';
|
||||
this.state = PlayState.Finished;
|
||||
this._emit(this.state);
|
||||
}
|
||||
}
|
||||
destroy(): void {
|
||||
if (this.state < PlayState.Destroyed) {
|
||||
this.finish();
|
||||
this.state = PlayState.Destroyed;
|
||||
this._emit(this.state);
|
||||
}
|
||||
}
|
||||
capture(): any {}
|
||||
private _emit(state: PlayState) {
|
||||
const arr = this._listeners[state.toString()] || [];
|
||||
arr.forEach(cb => cb());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,9 @@
|
|||
{
|
||||
"name": "BLOOM_MASK"
|
||||
},
|
||||
{
|
||||
"name": "BoundPlayerFactory"
|
||||
},
|
||||
{
|
||||
"name": "CIRCULAR$1"
|
||||
},
|
||||
|
@ -26,6 +29,12 @@
|
|||
{
|
||||
"name": "ChangeDetectionStrategy"
|
||||
},
|
||||
{
|
||||
"name": "ClassAndStylePlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "CorePlayerHandler"
|
||||
},
|
||||
{
|
||||
"name": "DECLARATION_VIEW"
|
||||
},
|
||||
|
@ -344,12 +353,18 @@
|
|||
{
|
||||
"name": "addComponentLogic"
|
||||
},
|
||||
{
|
||||
"name": "addPlayerInternal"
|
||||
},
|
||||
{
|
||||
"name": "addRemoveViewFromContainer"
|
||||
},
|
||||
{
|
||||
"name": "addToViewTree"
|
||||
},
|
||||
{
|
||||
"name": "allocPlayerContext"
|
||||
},
|
||||
{
|
||||
"name": "allocStylingContext"
|
||||
},
|
||||
|
@ -686,6 +701,15 @@
|
|||
{
|
||||
"name": "getPipeDef"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerContext"
|
||||
},
|
||||
{
|
||||
"name": "getPointers"
|
||||
},
|
||||
|
@ -710,6 +734,12 @@
|
|||
{
|
||||
"name": "getRendererFactory"
|
||||
},
|
||||
{
|
||||
"name": "getRootContext"
|
||||
},
|
||||
{
|
||||
"name": "getRootView"
|
||||
},
|
||||
{
|
||||
"name": "getStyleSanitizer"
|
||||
},
|
||||
|
@ -734,6 +764,9 @@
|
|||
{
|
||||
"name": "getValue"
|
||||
},
|
||||
{
|
||||
"name": "hasPlayerBuilderChanged"
|
||||
},
|
||||
{
|
||||
"name": "hasValueChanged"
|
||||
},
|
||||
|
@ -930,7 +963,7 @@
|
|||
"name": "renderEmbeddedTemplate"
|
||||
},
|
||||
{
|
||||
"name": "renderStyling"
|
||||
"name": "renderStyleAndClassBindings"
|
||||
},
|
||||
{
|
||||
"name": "resetComponentState"
|
||||
|
@ -962,6 +995,9 @@
|
|||
{
|
||||
"name": "setContextDirty"
|
||||
},
|
||||
{
|
||||
"name": "setContextPlayersDirty"
|
||||
},
|
||||
{
|
||||
"name": "setCurrentInjector"
|
||||
},
|
||||
|
@ -983,6 +1019,12 @@
|
|||
{
|
||||
"name": "setInputsFromAttrs"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "setProp"
|
||||
},
|
||||
|
|
|
@ -59,6 +59,9 @@
|
|||
{
|
||||
"name": "BROWSER_SANITIZATION_PROVIDERS"
|
||||
},
|
||||
{
|
||||
"name": "BoundPlayerFactory"
|
||||
},
|
||||
{
|
||||
"name": "BrowserDomAdapter"
|
||||
},
|
||||
|
@ -128,6 +131,9 @@
|
|||
{
|
||||
"name": "ChangeDetectorRef"
|
||||
},
|
||||
{
|
||||
"name": "ClassAndStylePlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "CommonModule"
|
||||
},
|
||||
|
@ -164,6 +170,9 @@
|
|||
{
|
||||
"name": "Console"
|
||||
},
|
||||
{
|
||||
"name": "CorePlayerHandler"
|
||||
},
|
||||
{
|
||||
"name": "CurrencyPipe"
|
||||
},
|
||||
|
@ -1169,6 +1178,9 @@
|
|||
{
|
||||
"name": "addDateMinutes"
|
||||
},
|
||||
{
|
||||
"name": "addPlayerInternal"
|
||||
},
|
||||
{
|
||||
"name": "addRemoveViewFromContainer"
|
||||
},
|
||||
|
@ -1178,6 +1190,9 @@
|
|||
{
|
||||
"name": "adjustBlueprintForNewNode"
|
||||
},
|
||||
{
|
||||
"name": "allocPlayerContext"
|
||||
},
|
||||
{
|
||||
"name": "allocStylingContext"
|
||||
},
|
||||
|
@ -1793,6 +1808,15 @@
|
|||
{
|
||||
"name": "getPlatform"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "getPlayerContext"
|
||||
},
|
||||
{
|
||||
"name": "getPluralCategory"
|
||||
},
|
||||
|
@ -1823,6 +1847,12 @@
|
|||
{
|
||||
"name": "getRendererFactory"
|
||||
},
|
||||
{
|
||||
"name": "getRootContext"
|
||||
},
|
||||
{
|
||||
"name": "getRootView"
|
||||
},
|
||||
{
|
||||
"name": "getStyleSanitizer"
|
||||
},
|
||||
|
@ -1868,6 +1898,9 @@
|
|||
{
|
||||
"name": "hasOnDestroy"
|
||||
},
|
||||
{
|
||||
"name": "hasPlayerBuilderChanged"
|
||||
},
|
||||
{
|
||||
"name": "hasValueChanged"
|
||||
},
|
||||
|
@ -2262,7 +2295,7 @@
|
|||
"name": "renderEmbeddedTemplate"
|
||||
},
|
||||
{
|
||||
"name": "renderStyling"
|
||||
"name": "renderStyleAndClassBindings"
|
||||
},
|
||||
{
|
||||
"name": "resetComponentState"
|
||||
|
@ -2315,6 +2348,9 @@
|
|||
{
|
||||
"name": "setContextDirty"
|
||||
},
|
||||
{
|
||||
"name": "setContextPlayersDirty"
|
||||
},
|
||||
{
|
||||
"name": "setCurrentInjector"
|
||||
},
|
||||
|
@ -2336,6 +2372,12 @@
|
|||
{
|
||||
"name": "setInputsFromAttrs"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilder"
|
||||
},
|
||||
{
|
||||
"name": "setPlayerBuilderIndex"
|
||||
},
|
||||
{
|
||||
"name": "setProp"
|
||||
},
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -14,6 +14,8 @@ export class MockPlayer implements Player {
|
|||
state: PlayState = PlayState.Pending;
|
||||
private _listeners: {[state: string]: (() => any)[]} = {};
|
||||
|
||||
constructor(public value?: any) {}
|
||||
|
||||
play(): void {
|
||||
if (this.state === PlayState.Running) return;
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ import {RenderFlags} from '@angular/core/src/render3';
|
|||
|
||||
import {defineComponent, getHostElement} from '../../../src/render3/index';
|
||||
import {element, elementEnd, elementStart, elementStyling, elementStylingApply, load, markDirty} from '../../../src/render3/instructions';
|
||||
import {PlayState, Player, PlayerContext, PlayerHandler} from '../../../src/render3/interfaces/player';
|
||||
import {PlayState, Player, PlayerHandler} from '../../../src/render3/interfaces/player';
|
||||
import {RElement} from '../../../src/render3/interfaces/renderer';
|
||||
import {addPlayer, getPlayers} from '../../../src/render3/player';
|
||||
import {addPlayer, getPlayers} from '../../../src/render3/players';
|
||||
import {QueryList, query, queryRefresh} from '../../../src/render3/query';
|
||||
import {getOrCreatePlayerContext} from '../../../src/render3/styling/util';
|
||||
import {ComponentFixture} from '../render_util';
|
||||
|
@ -56,14 +56,14 @@ describe('animation player access', () => {
|
|||
it('should add a player to the element animation context and remove it once it completes', () => {
|
||||
const element = buildElement();
|
||||
const context = getOrCreatePlayerContext(element);
|
||||
expect(context).toEqual([]);
|
||||
expect(getPlayers(element)).toEqual([]);
|
||||
|
||||
const player = new MockPlayer();
|
||||
addPlayer(element, player);
|
||||
expect(readPlayers(context)).toEqual([player]);
|
||||
expect(getPlayers(element)).toEqual([player]);
|
||||
|
||||
player.destroy();
|
||||
expect(readPlayers(context)).toEqual([]);
|
||||
expect(getPlayers(element)).toEqual([]);
|
||||
});
|
||||
|
||||
it('should flush all pending animation players after change detection', () => {
|
||||
|
@ -226,10 +226,6 @@ function buildElementWithStyling() {
|
|||
return fixture.hostElement.querySelector('div') as RElement;
|
||||
}
|
||||
|
||||
function readPlayers(context: PlayerContext): Player[] {
|
||||
return context;
|
||||
}
|
||||
|
||||
class Comp {
|
||||
static ngComponentDef = defineComponent({
|
||||
type: Comp,
|
||||
|
|
Loading…
Reference in New Issue