Fixes all TypeScript failures caused by enabling the `--strict`
flag for test source files. We also want to enable the strict
options for tests as the strictness enforcement improves the
overall codehealth, unveiled common issues and additionally it
allows us to enable `strict` in the `tsconfig.json` that is picked
up by IDE's.
PR Close#30993
When web-animations and/or CSS keyframes are used for animations certain
CSS style values (such as `display` and `position`) may be ignored by a
keyframe-based animation. Angular should special-case these styles to
ensure that they get applied as inline styles throughout the duration of
the animation.
Closes#24923Closes#25635
Jira Issue: FW-1091
Jira Issue: FW-1092
PR Close#28911
Due to the fast moving nature of the Ivy codebase, the timing isn't
right to make changes to how errors and reported and handled during the
runtime.
Once ivy is stable this test should be revisted because that stage there
will be a better and more robust understanding of how ivy should recover
from runtime errors.
Jira Issue: FW-952
PR Close#28212
Due to the fact that animations in Angular are defined in the component metadata,
all animation trigger definitions are localized to the component and are
inaccessible outside of it. Animation host listeners in Ivy are
rendered in the context of the parent component, but the VE renders them
differently. This patch ensures that animation host listeners are
always registered in the sub component's renderer
Jira issue: FW-943
Jira issue: FW-958
PR Close#28210
Prior to this fix Ivy would not execute any animation triggers
that exist as host bindings on an element if it is removed by
the parent template.
PR Close#28162
In Ivy when elements are created a series of static attribute names are provided
over to the construction instruction of that element. Static attribute names
include non-binding attribues (like `<div selected>`) as well as animation bindings
that do not have a RHS value (like `<div @foo>`). Because of this distinction,
value-less animation triggers are rendered first before value-full animation
bindings are and this improper ordering has caused various existing tests to fail.
This patch ensures that animation bindings are evaluated in the order that they
exist within the HTML template code (or host binding code).
PR Close#28165
With the refactoring or how styles/classes are implmented in Ivy,
interpolation has caused the binding code to mess up since interpolation
itself takes up its own slot in Ivy's memory management code. This patch
makes sure that interpolation works as expected with class and style
bindings.
Jira issue: FW-944
PR Close#28190
In VE the renderer.begin() and renderer.end() methods are only called
when CD is called on an element. This patch ensures that Ivy does the
same thing.
Jira issue: FW-945
PR Close#28192
Some of the animation tests have been failing because animation gets
triggered multiple times. The reason for this is that the compiler was
generating static attribute bindings in addition to dynamic bindings.
This created multiple writes to the animation render which failed the
tests.
PR Close#27805
Prior to this commit, we had two different modes for change detection
execution for Ivy, depending on whether you called `bootstrap()` or
`renderComponent()`. In the former case, we would complete creation
mode for all components in the tree before beginning update mode for
any component. In the latter case, we would run creation mode and
update mode together for each component individually.
Maintaining code to support these two different execution orders was
unnecessarily complex, so this commit aligns the two bootstrapping
mechanisms to execute in the same order. Now creation mode always
runs for all components before update mode begins.
This change also simplifies our rendering logic so that we use
`LView` flags as the source of truth for rendering mode instead of
`rf` function arguments. This fixed some related bugs (e.g. calling
`ViewRef.detectChanges` synchronously after the view's creation
would create view nodes twice, view queries would execute twice, etc).
PR Close#27744
All errors for existing fields have been detected and suppressed with a
`!` assertion.
Issue/24571 is tracking proper clean up of those instances.
One-line change required in ivy/compilation.ts, because it appears that
the new syntax causes tsickle emitted node to no longer track their
original sourceFiles.
PR Close#24572
This patch ensures that if a list of nodes (that contain
animation triggers) are moved around then they will retain their
trigger-value state when animated again at a later point.
PR Close#24238
Prior to this patch, if an element is queried and animated for 0 seconds
(just a style() call and nothing else) then the styles applied would not
be properly cleaned up due to their camelCased nature.
PR Close#23633
This patch removes the need to include the Web Animations API Polyfill
(web-animations-js) as a dependency. Angular will now fallback to using
CSS Keyframes in the event that `element.animate` is no longer supported
by the browser.
In the event that an application does use `AnimationBuilder` then the
web-animations-js polyfill is required to enable programmatic,
position-based access to an animation.
Closes#17496
PR Close#22143
This patch ensures that if the NoopAnimationsModule is used then it will
correctly report the associated `totalTime` property within the emitted
AnimationEvent instance when an animation event trigger is fired.
BREAKING CHANGE: When animation is trigged within a disabled zone, the
associated event (which an instance of AnimationEvent) will no longer
report the totalTime as 0 (it will emit the actual time of the
animation). To detect if an animation event is reporting a disabled
animation then the `event.disabled` property can be used instead.
PR Close#22225
`main()` function used to be needed to support dart, since dart
Does not allow top level statements. Since we no longer use dart
The need for `main()` has been removed.
In preparation for `Basel` and standardized way of running tests
we are removing `main()`
PR Close#21053
This patch fixes animations so that if multiple sub @triggers are used
and are blocked by a parent animation then the engine will not lead
itself into an infinite loop.
PR Close#21119