24 Commits

Author SHA1 Message Date
Marc Laval
c412374854 fix(ivy): DebugNode.query should query nodes in the logical tree (#29480)
PR Close #29480
2019-03-26 12:48:37 -07:00
Greg Magolan
ea09430039 build: rules_nodejs 0.26.0 & use @npm instead of @ngdeps now that downstream angular build uses angular bundles (#28871)
PR Close #28871
2019-02-28 12:06:36 -08:00
Greg Magolan
25aae64274 build(bazel): do not build rxjs from source under Bazel (#28720)
PR Close #28720
2019-02-19 16:28:14 -08:00
Misko Hevery
1f1e77b641 fix(ivy): don’t publish animation bindings as attributes (#27805)
Some of the animation tests have been failing because animation gets
triggered multiple times. The reason for this is that the compiler was
generating static attribute bindings in addition to dynamic bindings.
This created multiple writes to the animation render which failed the
tests.

PR Close #27805
2019-01-03 09:39:25 -08:00
Andrew Kushnir
37c05bd575 fix(ivy): avoid destroy renderer method invocation for child views (#27592)
Since Renderer is shared across root and child views, we need to avoid `destroy` method invocation for child views and only invoke is for root view when needed. Prior to this change, the `destroy` function was called whenever child view was destroyed, thus causing errors at runtime.

PR Close #27592
2018-12-12 13:04:09 -08:00
Andrew Kushnir
dcb44e6dea fix(ivy): generate proper event listener names for animation events (FW-800) (#27525)
Prior to this change, animation event names were treated as a regular event names, stripping `@` symbol and event phase. As a result, event listeners were not invoked during animations. Now animation event name is formatted as needed and the necessary callbacks are invoked.

PR Close #27525
2018-12-07 09:25:18 -08:00
Andrew Kushnir
c71d7b5633 fix(ivy): setting up animation properties correctly (FW-643) (#27496)
Prior to this change, animation properties were defined as element attributes, which caused errors at runtime. Now all animation-related attributes are defined as element properties.

Also as a part of this update, we start to account for bindings used in animations, which was previously missing.

PR Close #27496
2018-12-06 13:38:40 -08:00
Andrew Kushnir
a315dedb85 fix(ivy): fix fixmeIvy invocations in "platform-browser" tests (#27498)
Some "platform-browser" tests were updated before `fixmeIvy` function contract was changed to `fixmeIvy(...).it(...)`, thus triggering failed tests to run on CI. This commit updates these cases to invoke `fixmeIvy` correctly.

PR Close #27498
2018-12-05 16:33:27 -08:00
Olivier Combe
b82f62a11d test(ivy): enable ivy tests for platform-browser/animations (#27478)
PR Close #27478
2018-12-05 14:35:23 -08:00
Misko Hevery
7d2a746090 build: remove ivy JIT mode (#26863)
PR Close #26863
2018-11-02 15:44:05 -07:00
Igor Minar
ee0b857172 build: rename the ivy compile mode 'local' to 'aot' (#26686)
PR Close #26686
2018-10-23 14:14:49 -07:00
Igor Minar
4237c34c78 test(ivy): mark failing test targets with fixme-ivy-jit and fixme-ivy-local tags (#26471)
We are close enough to blacklist a few test targets, rather than whitelist targets to run...

Because bazel rules can be composed of other rules that don't inherit tags automatically,
I had to explicitly mark all of our ts_library and ng_module targes with "ivy-local" and
"ivy-jit" tags so that we can create a query that excludes all fixme- tagged targets even
if those targets are composed of other targets that don't inherit this tag.

This is the updated overview of ivy related bazel tags:

- ivy-only: target that builds or runs only under ivy
- fixme-ivy-jit: target that doesn't yet build or run under ivy with --compile=jit
- fixme-ivy-local: target that doesn't yet build or run under ivy with --compile=local
- no-ivy-jit: target that is not intended to build or run under ivy with --compile=jit
- no-ivy-local: target that is not intended to build or run under ivy with --compile=local

PR Close #26471
2018-10-23 08:57:42 -07:00
Misko Hevery
47e251a80a build: remove main() from specs (#21053)
PR Close #21053
2017-12-22 13:10:51 -08:00
Matias Niemelä
8a6eb1ac78 refactor(animations): single animation engine code pass 2017-05-16 17:39:57 -07:00
Matias Niemelä
16c8167886 feat(animations): introduce a wave of new animation features 2017-05-16 17:39:57 -07:00
Miško Hevery
728c9d0632 fix(platform-browser): Update types for TypeScript nullability support
Closes #15898
2017-04-18 12:07:33 -07:00
Matias Niemelä
80075afe8a fix(animations): only process element nodes through the animation engine (#15268)
Closes #15267
Closes #15268

PR Close #15268
2017-03-19 10:50:07 -05:00
Matias Niemelä
0aad270267 refactor(platform-browser): move platform-browser/animations to animations/browser (#15130)
Closes: #15130
2017-03-14 11:55:49 -07:00
Chuck Jazdzewski
e6c81d2a42 Revert "refactor(platform-browser): move platform-browser/animations to animations/browser (#15043)"
This reverts commit 195b863ea42c3dcfaf60ac43f52bd0f1e0d3ce5d.
2017-03-13 15:46:44 -07:00
Chuck Jazdzewski
498a95148b Revert "build(animations): adjust animations/browser source to new standard for automatic build (#15043)"
This reverts commit 21a18d6cebd1214b12f435fd18d9607c10cd3ba3.
2017-03-13 15:46:07 -07:00
Jason Aden
21a18d6ceb build(animations): adjust animations/browser source to new standard for automatic build (#15043) 2017-03-13 14:39:42 -07:00
Matias Niemelä
195b863ea4 refactor(platform-browser): move platform-browser/animations to animations/browser (#15043) 2017-03-13 14:39:19 -07:00
Jason Aden
8573e36574 build: fix file paths after moving modules/@angular/* to packages/* 2017-03-08 16:29:28 -08:00
Jason Aden
3e51a19983 refactor: move angular source to /packages rather than modules/@angular 2017-03-08 16:29:27 -08:00