This commit fixes the state of variable _started on call of reset method. Earlier behaviour was on call of `reset()` method we are not setting back `_started` flag's value to false and it created various issue for end user which were expecting this behaviour as per name of method. We provided end user `reset()` method, but it was empty method and on call of it wasn't doing anything. As end user/developer were not able to reuse animation not animation after call of reset method. In this PR on call of `reset()` method we are setting flag `_started` value to false which can be accessed by `hasStarted()`. Resolves #18140 PR Close #41608
36 lines
1.2 KiB
TypeScript
36 lines
1.2 KiB
TypeScript
export declare class MockAnimationDriver implements AnimationDriver {
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animate(element: any, keyframes: {
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[key: string]: string | number;
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}[], duration: number, delay: number, easing: string, previousPlayers?: any[]): MockAnimationPlayer;
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computeStyle(element: any, prop: string, defaultValue?: string): string;
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containsElement(elm1: any, elm2: any): boolean;
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matchesElement(element: any, selector: string): boolean;
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query(element: any, selector: string, multi: boolean): any[];
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validateStyleProperty(prop: string): boolean;
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static log: AnimationPlayer[];
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}
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export declare class MockAnimationPlayer extends NoopAnimationPlayer {
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currentSnapshot: ɵStyleData;
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delay: number;
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duration: number;
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easing: string;
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element: any;
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keyframes: {
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[key: string]: string | number;
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}[];
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previousPlayers: any[];
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previousStyles: {
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[key: string]: string | number;
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};
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constructor(element: any, keyframes: {
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[key: string]: string | number;
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}[], duration: number, delay: number, easing: string, previousPlayers: any[]);
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beforeDestroy(): void;
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destroy(): void;
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finish(): void;
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hasStarted(): boolean;
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play(): void;
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reset(): void;
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}
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