If we detect that an injectable class is inheriting from another injectable, we generate code that looks something like this:
```
const baseFactory = ɵɵgetInheritedFactory(Child);
@Injectable()
class Parent {}
@Injectable()
class Child extends Parent {
static ɵfac = (t) => baseFactory(t || Child)
}
```
This usually works fine, because the `ɵɵgetInheritedFactory` resolves to the factory of `Parent`, but the logic can break down if the `Child` class has a custom decorator. Custom decorators can return a new class that extends the original once, which means that the `ɵɵgetInheritedFactory` call will now resolve to the factory of the `Child`, causing an infinite loop.
These changes fix the issue by changing the inherited factory resolution logic so that it walks up the prototype chain class-by-class, while skipping classes that have the same factory as the class that was passed in.
Fixes#35733.
PR Close#37022