Root cause is that for perf reasons we cache `LFrame` so that we don't have to allocate it all the time. To be extra fast we clear the `LFrame` on `enterView()` rather that on `leaveView()`. The implication of this strategy is that the deepest `LFrame` will retain objects until the `LFrame` allocation depth matches the deepest object.
The fix is to simply clear the `LFrame` on `leaveView()` rather then on `enterView()`
Fix#35148
PR Close#35156