Tobias Bosch 126fda2613 perf: delete pre-view-engine core, compiler, platform-browser, etc code (#14788)
After the introduction of the view engine, we can drop a lot of code that is not used any more.

This should reduce the size of the app bundles because a lot of this code was not being properly tree-shaken by today's tools even though it was dead code.
2017-02-27 23:08:19 -08:00
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How to run the benchmarks locally

Run in the browser

$ build.sh (only needed 1x to copy over third party resources) $ cp -r ./modules/benchmarks ./dist/all/ $ ./node_modules/.bin/tsc -p modules --emitDecoratorMetadata -w $ gulp serve $ open http://localhost:8000/all/benchmarks/src/tree/ng2/index.html?bundles=false

Run e2e tests

$ export NODE_PATH=$(pwd)/dist/all:$(pwd)/dist/tools $ ./node_modules/.bin/protractor protractor-e2e.conf.js --specs=dist/all/benchmarks/e2e_test/tree_spec.js

Options for protractor with protractor-e2e.conf.js:

  • --bundles=true: use prebuilt bundles
  • --ng-help: show all available options

Run benchmarks tests

$ export NODE_PATH=$(pwd)/dist/all:$(pwd)/dist/tools $ ./node_modules/.bin/protractor protractor-perf.conf.js --specs=dist/all/benchmarks/e2e_test/tree_perf.js

Options for protractor with protractor-perf.conf.js:

  • --bundles=true: use prebuilt bundles
  • --ng-help: show all available options

Compile *_aot.ts files

These files are compiled as part of the compiler_cli integration tests. See @angular/compile_cli/integrationtest/tsconfig.json