added play-framework project (#678)

* made changes to java reflection

* removed redundant method makeSound in Animal abstract class

* added project for play-framework article
This commit is contained in:
Egima profile 2016-09-13 18:52:27 +03:00 committed by Grzegorz Piwowarek
parent 334e1b3f83
commit 0835118e85
32 changed files with 1771 additions and 0 deletions

8
play-framework/student-api/.gitignore vendored Normal file
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logs
target
/.idea
/.idea_modules
/.classpath
/.project
/.settings
/RUNNING_PID

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This software is licensed under the Apache 2 license, quoted below.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this project except in compliance with
the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
language governing permissions and limitations under the License.

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This is your new Play application
=================================
This file will be packaged with your application when using `activator dist`.
There are several demonstration files available in this template.
Controllers
===========
- HomeController.java:
Shows how to handle simple HTTP requests.
- AsyncController.java:
Shows how to do asynchronous programming when handling a request.
- CountController.java:
Shows how to inject a component into a controller and use the component when
handling requests.
Components
==========
- Module.java:
Shows how to use Guice to bind all the components needed by your application.
- Counter.java:
An example of a component that contains state, in this case a simple counter.
- ApplicationTimer.java:
An example of a component that starts when the application starts and stops
when the application stops.
Filters
=======
- Filters.java:
Creates the list of HTTP filters used by your application.
- ExampleFilter.java
A simple filter that adds a header to every response.

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import javax.inject.*;
import play.*;
import play.mvc.EssentialFilter;
import play.http.HttpFilters;
import play.mvc.*;
import filters.ExampleFilter;
/**
* This class configures filters that run on every request. This
* class is queried by Play to get a list of filters.
*
* Play will automatically use filters from any class called
* <code>Filters</code> that is placed the root package. You can load filters
* from a different class by adding a `play.http.filters` setting to
* the <code>application.conf</code> configuration file.
*/
@Singleton
public class Filters implements HttpFilters {
private final Environment env;
private final EssentialFilter exampleFilter;
/**
* @param env Basic environment settings for the current application.
* @param exampleFilter A demonstration filter that adds a header to
*/
@Inject
public Filters(Environment env, ExampleFilter exampleFilter) {
this.env = env;
this.exampleFilter = exampleFilter;
}
@Override
public EssentialFilter[] filters() {
// Use the example filter if we're running development mode. If
// we're running in production or test mode then don't use any
// filters at all.
if (env.mode().equals(Mode.DEV)) {
return new EssentialFilter[] { exampleFilter };
} else {
return new EssentialFilter[] {};
}
}
}

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import com.google.inject.AbstractModule;
import java.time.Clock;
import services.ApplicationTimer;
import services.AtomicCounter;
import services.Counter;
/**
* This class is a Guice module that tells Guice how to bind several
* different types. This Guice module is created when the Play
* application starts.
*
* Play will automatically use any class called `Module` that is in
* the root package. You can create modules in other locations by
* adding `play.modules.enabled` settings to the `application.conf`
* configuration file.
*/
public class Module extends AbstractModule {
@Override
public void configure() {
// Use the system clock as the default implementation of Clock
bind(Clock.class).toInstance(Clock.systemDefaultZone());
// Ask Guice to create an instance of ApplicationTimer when the
// application starts.
bind(ApplicationTimer.class).asEagerSingleton();
// Set AtomicCounter as the implementation for Counter.
bind(Counter.class).to(AtomicCounter.class);
}
}

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package controllers;
import akka.actor.ActorSystem;
import javax.inject.*;
import play.*;
import play.mvc.*;
import java.util.concurrent.Executor;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionStage;
import java.util.concurrent.TimeUnit;
import scala.concurrent.duration.Duration;
import scala.concurrent.ExecutionContextExecutor;
/**
* This controller contains an action that demonstrates how to write
* simple asynchronous code in a controller. It uses a timer to
* asynchronously delay sending a response for 1 second.
*
* @param actorSystem We need the {@link ActorSystem}'s
* {@link Scheduler} to run code after a delay.
* @param exec We need a Java {@link Executor} to apply the result
* of the {@link CompletableFuture} and a Scala
* {@link ExecutionContext} so we can use the Akka {@link Scheduler}.
* An {@link ExecutionContextExecutor} implements both interfaces.
*/
@Singleton
public class AsyncController extends Controller {
private final ActorSystem actorSystem;
private final ExecutionContextExecutor exec;
@Inject
public AsyncController(ActorSystem actorSystem, ExecutionContextExecutor exec) {
this.actorSystem = actorSystem;
this.exec = exec;
}
/**
* An action that returns a plain text message after a delay
* of 1 second.
*
* The configuration in the <code>routes</code> file means that this method
* will be called when the application receives a <code>GET</code> request with
* a path of <code>/message</code>.
*/
public CompletionStage<Result> message() {
return getFutureMessage(1, TimeUnit.SECONDS).thenApplyAsync(Results::ok, exec);
}
private CompletionStage<String> getFutureMessage(long time, TimeUnit timeUnit) {
CompletableFuture<String> future = new CompletableFuture<>();
actorSystem.scheduler().scheduleOnce(
Duration.create(time, timeUnit),
() -> future.complete("Hi!"),
exec
);
return future;
}
}

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package controllers;
import javax.inject.*;
import play.*;
import play.mvc.*;
import services.Counter;
/**
* This controller demonstrates how to use dependency injection to
* bind a component into a controller class. The class contains an
* action that shows an incrementing count to users. The {@link Counter}
* object is injected by the Guice dependency injection system.
*/
@Singleton
public class CountController extends Controller {
private final Counter counter;
@Inject
public CountController(Counter counter) {
this.counter = counter;
}
/**
* An action that responds with the {@link Counter}'s current
* count. The result is plain text. This action is mapped to
* <code>GET</code> requests with a path of <code>/count</code>
* requests by an entry in the <code>routes</code> config file.
*/
public Result count() {
return ok(Integer.toString(counter.nextCount()));
}
}

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package controllers;
import play.mvc.*;
import views.html.*;
/**
* This controller contains an action to handle HTTP requests
* to the application's home page.
*/
public class HomeController extends Controller {
/**
* An action that renders an HTML page with a welcome message.
* The configuration in the <code>routes</code> file means that
* this method will be called when the application receives a
* <code>GET</code> request with a path of <code>/</code>.
*/
public Result index() {
return ok(index.render("Your new application is ready."));
}
}

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package controllers;
import models.*;
import util.*;
import play.mvc.*;
import play.libs.Json;
import play.libs.Json.*;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.ObjectMapper;
import java.util.List;
public class StudentController extends Controller {
public Result create() {
JsonNode json = request().body().asJson();
if(json == null)
return badRequest(Util.createResponse("Expecting Json data",false));
Student student=StudentStore.getInstance().addStudent((Student)Json.fromJson(json,Student.class));
JsonNode jsonObject=Json.toJson(student);
return created(Util.createResponse(jsonObject,true));
}
public Result update() {
JsonNode json = request().body().asJson();
if(json == null)
return badRequest(Util.createResponse("Expecting Json data",false));
Student student=StudentStore.getInstance().updateStudent((Student)Json.fromJson(json,Student.class));
if(student==null){
return notFound(Util.createResponse("Student not found",false));
}
JsonNode jsonObject=Json.toJson(student);
return ok(Util.createResponse(jsonObject,true));
}
public Result retrieve(int id) {
Student student=StudentStore.getInstance().getStudent(id);
if(student==null){
return notFound(Util.createResponse("Student with id:"+id+" not found",false));
}
JsonNode jsonObjects=Json.toJson(student);
return ok(Util.createResponse(jsonObjects,true));
}
public Result listStudents() {
List<Student> result=StudentStore.getInstance().getAllStudents();
ObjectMapper mapper = new ObjectMapper();
JsonNode jsonData=mapper.convertValue(result, JsonNode.class);
return ok(Util.createResponse(jsonData,true));
}
public Result delete(int id) {
boolean status=StudentStore.getInstance().deleteStudent(id);
if(!status){
return notFound(Util.createResponse("Student with id:"+id+" not found",false));
}
return ok(Util.createResponse("Student with id:"+id+" deleted",true));
}
}

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package filters;
import akka.stream.Materializer;
import java.util.concurrent.CompletionStage;
import java.util.concurrent.Executor;
import java.util.function.Function;
import javax.inject.*;
import play.mvc.*;
import play.mvc.Http.RequestHeader;
/**
* This is a simple filter that adds a header to all requests. It's
* added to the application's list of filters by the
* {@link Filters} class.
*/
@Singleton
public class ExampleFilter extends Filter {
private final Executor exec;
/**
* @param mat This object is needed to handle streaming of requests
* and responses.
* @param exec This class is needed to execute code asynchronously.
* It is used below by the <code>thenAsyncApply</code> method.
*/
@Inject
public ExampleFilter(Materializer mat, Executor exec) {
super(mat);
this.exec = exec;
}
@Override
public CompletionStage<Result> apply(
Function<RequestHeader, CompletionStage<Result>> next,
RequestHeader requestHeader) {
return next.apply(requestHeader).thenApplyAsync(
result -> result.withHeader("X-ExampleFilter", "foo"),
exec
);
}
}

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package models;
public class Student {
private String firstName;
private String lastName;
private int age;
private int id;
public Student(){}
public Student(String firstName, String lastName, int age) {
super();
this.firstName = firstName;
this.lastName = lastName;
this.age = age;
}
public String getFirstName() {
return firstName;
}
public void setFirstName(String firstName) {
this.firstName = firstName;
}
public String getLastName() {
return lastName;
}
public void setLastName(String lastName) {
this.lastName = lastName;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
}

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package models;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class StudentStore {
private static StudentStore instance;
private Map<Integer, Student> students = new HashMap<>();
public static StudentStore getInstance() {
if (instance == null)
instance = new StudentStore();
return instance;
}
public Student addStudent(Student student) {
int id = students.size() + 1;
student.setId(id);
students.put(id, student);
return student;
}
public Student getStudent(int id) {
if (students.containsKey(id))
return students.get(id);
return null;
}
public List<Student> getAllStudents() {
return new ArrayList<Student>(students.values());
}
public Student updateStudent(Student student) {
int id=student.getId();
if (students.containsKey(id)) {
student.setId(id);
students.put(id, student);
return student;
}
return null;
}
public boolean deleteStudent(int id) {
if (!students.containsKey(id))
return false;
students.remove(id);
return true;
}
}

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package services;
import java.time.Clock;
import java.time.Instant;
import java.util.concurrent.CompletableFuture;
import javax.inject.*;
import play.Logger;
import play.inject.ApplicationLifecycle;
/**
* This class demonstrates how to run code when the
* application starts and stops. It starts a timer when the
* application starts. When the application stops it prints out how
* long the application was running for.
*
* This class is registered for Guice dependency injection in the
* {@link Module} class. We want the class to start when the application
* starts, so it is registered as an "eager singleton". See the code
* in the {@link Module} class to see how this happens.
*
* This class needs to run code when the server stops. It uses the
* application's {@link ApplicationLifecycle} to register a stop hook.
*/
@Singleton
public class ApplicationTimer {
private final Clock clock;
private final ApplicationLifecycle appLifecycle;
private final Instant start;
@Inject
public ApplicationTimer(Clock clock, ApplicationLifecycle appLifecycle) {
this.clock = clock;
this.appLifecycle = appLifecycle;
// This code is called when the application starts.
start = clock.instant();
Logger.info("ApplicationTimer demo: Starting application at " + start);
// When the application starts, register a stop hook with the
// ApplicationLifecycle object. The code inside the stop hook will
// be run when the application stops.
appLifecycle.addStopHook(() -> {
Instant stop = clock.instant();
Long runningTime = stop.getEpochSecond() - start.getEpochSecond();
Logger.info("ApplicationTimer demo: Stopping application at " + clock.instant() + " after " + runningTime + "s.");
return CompletableFuture.completedFuture(null);
});
}
}

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package services;
import java.util.concurrent.atomic.AtomicInteger;
import javax.inject.*;
/**
* This class is a concrete implementation of the {@link Counter} trait.
* It is configured for Guice dependency injection in the {@link Module}
* class.
*
* This class has a {@link Singleton} annotation because we need to make
* sure we only use one counter per application. Without this
* annotation we would get a new instance every time a {@link Counter} is
* injected.
*/
@Singleton
public class AtomicCounter implements Counter {
private final AtomicInteger atomicCounter = new AtomicInteger();
@Override
public int nextCount() {
return atomicCounter.getAndIncrement();
}
}

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package services;
/**
* This interface demonstrates how to create a component that is injected
* into a controller. The interface represents a counter that returns a
* incremented number each time it is called.
*
* The {@link Modules} class binds this interface to the
* {@link AtomicCounter} implementation.
*/
public interface Counter {
int nextCount();
}

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package util;
import com.fasterxml.jackson.databind.node.ObjectNode;
import play.libs.Json;
import play.libs.Json.*;
import com.fasterxml.jackson.databind.JsonNode;
public class Util{
public static ObjectNode createResponse(Object response,boolean ok){
ObjectNode result = Json.newObject();
result.put("isSuccessfull", ok);
if(response instanceof String)
result.put("body",(String)response);
else result.put("body",(JsonNode)response);
return result;
}
}

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@*
* This template takes a single argument, a String containing a
* message to display.
*@
@(message: String)
@*
* Call the `main` template with two arguments. The first
* argument is a `String` with the title of the page, the second
* argument is an `Html` object containing the body of the page.
*@
@main("Welcome to Play") {
@*
* Get an `Html` object by calling the built-in Play welcome
* template and passing a `String` message.
*@
@play20.welcome(message, style = "Java")
}

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@*
* This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page.
*@
@(title: String)(content: Html)
<!DOCTYPE html>
<html lang="en">
<head>
@* Here's where we render the page title `String`. *@
<title>@title</title>
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<script src="@routes.Assets.versioned("javascripts/hello.js")" type="text/javascript"></script>
</head>
<body>
@* And here's where we render the `Html` object containing
* the page content. *@
@content
</body>
</html>

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play-framework/student-api/bin/activator vendored Normal file
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#!/usr/bin/env bash
### ------------------------------- ###
### Helper methods for BASH scripts ###
### ------------------------------- ###
realpath () {
(
TARGET_FILE="$1"
FIX_CYGPATH="$2"
cd "$(dirname "$TARGET_FILE")"
TARGET_FILE=$(basename "$TARGET_FILE")
COUNT=0
while [ -L "$TARGET_FILE" -a $COUNT -lt 100 ]
do
TARGET_FILE=$(readlink "$TARGET_FILE")
cd "$(dirname "$TARGET_FILE")"
TARGET_FILE=$(basename "$TARGET_FILE")
COUNT=$(($COUNT + 1))
done
# make sure we grab the actual windows path, instead of cygwin's path.
if [[ "x$FIX_CYGPATH" != "x" ]]; then
echo "$(cygwinpath "$(pwd -P)/$TARGET_FILE")"
else
echo "$(pwd -P)/$TARGET_FILE"
fi
)
}
# Uses uname to detect if we're in the odd cygwin environment.
is_cygwin() {
local os=$(uname -s)
case "$os" in
CYGWIN*) return 0 ;;
*) return 1 ;;
esac
}
# TODO - Use nicer bash-isms here.
CYGWIN_FLAG=$(if is_cygwin; then echo true; else echo false; fi)
# This can fix cygwin style /cygdrive paths so we get the
# windows style paths.
cygwinpath() {
local file="$1"
if [[ "$CYGWIN_FLAG" == "true" ]]; then
echo $(cygpath -w $file)
else
echo $file
fi
}
# Make something URI friendly
make_url() {
url="$1"
local nospaces=${url// /%20}
if is_cygwin; then
echo "/${nospaces//\\//}"
else
echo "$nospaces"
fi
}
declare -a residual_args
declare -a java_args
declare -a scalac_args
declare -a sbt_commands
declare java_cmd=java
declare java_version
declare -r real_script_path="$(realpath "$0")"
declare -r sbt_home="$(realpath "$(dirname "$(dirname "$real_script_path")")")"
declare -r sbt_bin_dir="$(dirname "$real_script_path")"
declare -r app_version="1.3.10"
declare -r script_name=activator
declare -r java_opts=( "${ACTIVATOR_OPTS[@]}" "${SBT_OPTS[@]}" "${JAVA_OPTS[@]}" "${java_opts[@]}" )
userhome="$HOME"
if is_cygwin; then
# cygwin sets home to something f-d up, set to real windows homedir
userhome="$USERPROFILE"
fi
declare -r activator_user_home_dir="${userhome}/.activator"
declare -r java_opts_config_home="${activator_user_home_dir}/activatorconfig.txt"
declare -r java_opts_config_version="${activator_user_home_dir}/${app_version}/activatorconfig.txt"
echoerr () {
echo 1>&2 "$@"
}
vlog () {
[[ $verbose || $debug ]] && echoerr "$@"
}
dlog () {
[[ $debug ]] && echoerr "$@"
}
jar_file () {
echo "$(cygwinpath "${sbt_home}/libexec/activator-launch-${app_version}.jar")"
}
acquire_sbt_jar () {
sbt_jar="$(jar_file)"
if [[ ! -f "$sbt_jar" ]]; then
echoerr "Could not find launcher jar: $sbt_jar"
exit 2
fi
}
execRunner () {
# print the arguments one to a line, quoting any containing spaces
[[ $verbose || $debug ]] && echo "# Executing command line:" && {
for arg; do
if printf "%s\n" "$arg" | grep -q ' '; then
printf "\"%s\"\n" "$arg"
else
printf "%s\n" "$arg"
fi
done
echo ""
}
# THis used to be exec, but we loose the ability to re-hook stty then
# for cygwin... Maybe we should flag the feature here...
"$@"
}
addJava () {
dlog "[addJava] arg = '$1'"
java_args=( "${java_args[@]}" "$1" )
}
addSbt () {
dlog "[addSbt] arg = '$1'"
sbt_commands=( "${sbt_commands[@]}" "$1" )
}
addResidual () {
dlog "[residual] arg = '$1'"
residual_args=( "${residual_args[@]}" "$1" )
}
addDebugger () {
addJava "-agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=$1"
}
get_mem_opts () {
# if we detect any of these settings in ${JAVA_OPTS} we need to NOT output our settings.
# The reason is the Xms/Xmx, if they don't line up, cause errors.
if [[ "${JAVA_OPTS}" == *-Xmx* ]] || [[ "${JAVA_OPTS}" == *-Xms* ]] || [[ "${JAVA_OPTS}" == *-XX:MaxPermSize* ]] || [[ "${JAVA_OPTS}" == *-XX:MaxMetaspaceSize* ]] || [[ "${JAVA_OPTS}" == *-XX:ReservedCodeCacheSize* ]]; then
echo ""
else
# a ham-fisted attempt to move some memory settings in concert
# so they need not be messed around with individually.
local mem=${1:-1024}
local codecache=$(( $mem / 8 ))
(( $codecache > 128 )) || codecache=128
(( $codecache < 512 )) || codecache=512
local class_metadata_size=$(( $codecache * 2 ))
local class_metadata_opt=$([[ "$java_version" < "1.8" ]] && echo "MaxPermSize" || echo "MaxMetaspaceSize")
echo "-Xms${mem}m -Xmx${mem}m -XX:ReservedCodeCacheSize=${codecache}m -XX:${class_metadata_opt}=${class_metadata_size}m"
fi
}
require_arg () {
local type="$1"
local opt="$2"
local arg="$3"
if [[ -z "$arg" ]] || [[ "${arg:0:1}" == "-" ]]; then
echo "$opt requires <$type> argument"
exit 1
fi
}
is_function_defined() {
declare -f "$1" > /dev/null
}
# If we're *not* running in a terminal, and we don't have any arguments, then we need to add the 'ui' parameter
detect_terminal_for_ui() {
[[ ! -t 0 ]] && [[ "${#residual_args}" == "0" ]] && {
addResidual "ui"
}
# SPECIAL TEST FOR MAC
[[ "$(uname)" == "Darwin" ]] && [[ "$HOME" == "$PWD" ]] && [[ "${#residual_args}" == "0" ]] && {
echo "Detected MAC OSX launched script...."
echo "Swapping to UI"
addResidual "ui"
}
}
process_args () {
while [[ $# -gt 0 ]]; do
case "$1" in
-h|-help) usage; exit 1 ;;
-v|-verbose) verbose=1 && shift ;;
-d|-debug) debug=1 && shift ;;
-ivy) require_arg path "$1" "$2" && addJava "-Dsbt.ivy.home=$2" && shift 2 ;;
-mem) require_arg integer "$1" "$2" && sbt_mem="$2" && shift 2 ;;
-jvm-debug) require_arg port "$1" "$2" && addDebugger $2 && shift 2 ;;
-batch) exec </dev/null && shift ;;
-sbt-jar) require_arg path "$1" "$2" && sbt_jar="$2" && shift 2 ;;
-sbt-version) require_arg version "$1" "$2" && sbt_version="$2" && shift 2 ;;
-java-home) require_arg path "$1" "$2" && java_cmd="$2/bin/java" && shift 2 ;;
-D*) addJava "$1" && shift ;;
-J*) addJava "${1:2}" && shift ;;
*) addResidual "$1" && shift ;;
esac
done
is_function_defined process_my_args && {
myargs=("${residual_args[@]}")
residual_args=()
process_my_args "${myargs[@]}"
}
java_version=$("$java_cmd" -Xmx512M -version 2>&1 | awk -F '"' '/version/ {print $2}')
vlog "[process_args] java_version = '$java_version'"
}
# Detect that we have java installed.
checkJava() {
local required_version="$1"
# Now check to see if it's a good enough version
if [[ "$java_version" == "" ]]; then
echo
echo No java installations was detected.
echo Please go to http://www.java.com/getjava/ and download
echo
exit 1
elif [[ ! "$java_version" > "$required_version" ]]; then
echo
echo The java installation you have is not up to date
echo $script_name requires at least version $required_version+, you have
echo version $java_version
echo
echo Please go to http://www.java.com/getjava/ and download
echo a valid Java Runtime and install before running $script_name.
echo
exit 1
fi
}
run() {
# no jar? download it.
[[ -f "$sbt_jar" ]] || acquire_sbt_jar "$sbt_version" || {
# still no jar? uh-oh.
echo "Download failed. Obtain the sbt-launch.jar manually and place it at $sbt_jar"
exit 1
}
# process the combined args, then reset "$@" to the residuals
process_args "$@"
detect_terminal_for_ui
set -- "${residual_args[@]}"
argumentCount=$#
# TODO - java check should be configurable...
checkJava "1.6"
#If we're in cygwin, we should use the windows config, and terminal hacks
if [[ "$CYGWIN_FLAG" == "true" ]]; then
stty -icanon min 1 -echo > /dev/null 2>&1
addJava "-Djline.terminal=jline.UnixTerminal"
addJava "-Dsbt.cygwin=true"
fi
# run sbt
execRunner "$java_cmd" \
"-Dactivator.home=$(make_url "$sbt_home")" \
${SBT_OPTS:-$default_sbt_opts} \
$(get_mem_opts $sbt_mem) \
${JAVA_OPTS} \
${java_args[@]} \
-jar "$sbt_jar" \
"${sbt_commands[@]}" \
"${residual_args[@]}"
exit_code=$?
# Clean up the terminal from cygwin hacks.
if [[ "$CYGWIN_FLAG" == "true" ]]; then
stty icanon echo > /dev/null 2>&1
fi
exit $exit_code
}
declare -r noshare_opts="-Dsbt.global.base=project/.sbtboot -Dsbt.boot.directory=project/.boot -Dsbt.ivy.home=project/.ivy"
declare -r sbt_opts_file=".sbtopts"
declare -r etc_sbt_opts_file="${sbt_home}/conf/sbtopts"
declare -r win_sbt_opts_file="${sbt_home}/conf/sbtconfig.txt"
usage() {
cat <<EOM
Usage: $script_name [options]
Command:
ui Start the Activator UI
new [name] [template-id] Create a new project with [name] using template [template-id]
list-templates Print all available template names
Options:
-h | -help print this message
-v | -verbose this runner is chattier
-d | -debug set sbt log level to debug
-no-colors disable ANSI color codes
-sbt-create start sbt even if current directory contains no sbt project
-sbt-dir <path> path to global settings/plugins directory (default: ~/.sbt)
-sbt-boot <path> path to shared boot directory (default: ~/.sbt/boot in 0.11 series)
-ivy <path> path to local Ivy repository (default: ~/.ivy2)
-mem <integer> set memory options (default: $sbt_mem, which is $(get_mem_opts $sbt_mem))
-no-share use all local caches; no sharing
-no-global uses global caches, but does not use global ~/.sbt directory.
-jvm-debug <port> Turn on JVM debugging, open at the given port.
-batch Disable interactive mode
# sbt version (default: from project/build.properties if present, else latest release)
-sbt-version <version> use the specified version of sbt
-sbt-jar <path> use the specified jar as the sbt launcher
-sbt-rc use an RC version of sbt
-sbt-snapshot use a snapshot version of sbt
# java version (default: java from PATH, currently $(java -version 2>&1 | grep version))
-java-home <path> alternate JAVA_HOME
# jvm options and output control
JAVA_OPTS environment variable, if unset uses "$java_opts"
SBT_OPTS environment variable, if unset uses "$default_sbt_opts"
ACTIVATOR_OPTS Environment variable, if unset uses ""
.sbtopts if this file exists in the current directory, it is
prepended to the runner args
/etc/sbt/sbtopts if this file exists, it is prepended to the runner args
-Dkey=val pass -Dkey=val directly to the java runtime
-J-X pass option -X directly to the java runtime
(-J is stripped)
-S-X add -X to sbt's scalacOptions (-S is stripped)
In the case of duplicated or conflicting options, the order above
shows precedence: JAVA_OPTS lowest, command line options highest.
EOM
}
process_my_args () {
while [[ $# -gt 0 ]]; do
case "$1" in
-no-colors) addJava "-Dsbt.log.noformat=true" && shift ;;
-no-share) addJava "$noshare_opts" && shift ;;
-no-global) addJava "-Dsbt.global.base=$(pwd)/project/.sbtboot" && shift ;;
-sbt-boot) require_arg path "$1" "$2" && addJava "-Dsbt.boot.directory=$2" && shift 2 ;;
-sbt-dir) require_arg path "$1" "$2" && addJava "-Dsbt.global.base=$2" && shift 2 ;;
-debug-inc) addJava "-Dxsbt.inc.debug=true" && shift ;;
-batch) exec </dev/null && shift ;;
-sbt-create) sbt_create=true && shift ;;
*) addResidual "$1" && shift ;;
esac
done
# Now, ensure sbt version is used.
[[ "${sbt_version}XXX" != "XXX" ]] && addJava "-Dsbt.version=$sbt_version"
}
loadConfigFile() {
cat "$1" | sed '/^\#/d' | while read line; do
eval echo $line
done
}
# TODO - Pull in config based on operating system... (MSYS + cygwin should pull in txt file).
# Here we pull in the global settings configuration.
[[ -f "$etc_sbt_opts_file" ]] && set -- $(loadConfigFile "$etc_sbt_opts_file") "$@"
# -- Windows behavior stub'd
# JAVA_OPTS=$(cat "$WDIR/sbtconfig.txt" | sed -e 's/\r//g' -e 's/^#.*$//g' | sed ':a;N;$!ba;s/\n/ /g')
# Pull in the project-level config file, if it exists.
[[ -f "$sbt_opts_file" ]] && set -- $(loadConfigFile "$sbt_opts_file") "$@"
# if configuration files exist, prepend their contents to the java args so it can be processed by this runner
# a "versioned" config trumps one on the top level
if [[ -f "$java_opts_config_version" ]]; then
addConfigOpts $(loadConfigFile "$java_opts_config_version")
elif [[ -f "$java_opts_config_home" ]]; then
addConfigOpts $(loadConfigFile "$java_opts_config_home")
fi
run "$@"

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@ -0,0 +1,248 @@
@REM activator launcher script
@REM
@REM Environment:
@REM In order for Activator to work you must have Java available on the classpath
@REM JAVA_HOME - location of a JDK home dir (optional if java on path)
@REM CFG_OPTS - JVM options (optional)
@REM Configuration:
@REM activatorconfig.txt found in the ACTIVATOR_HOME or ACTIVATOR_HOME/ACTIVATOR_VERSION
@setlocal enabledelayedexpansion
@echo off
set "var1=%~1"
if defined var1 (
if "%var1%"=="help" (
echo.
echo Usage activator [options] [command]
echo.
echo Commands:
echo ui Start the Activator UI
echo new [name] [template-id] Create a new project with [name] using template [template-id]
echo list-templates Print all available template names
echo help Print this message
echo.
echo Options:
echo -jvm-debug [port] Turn on JVM debugging, open at the given port. Defaults to 9999 if no port given.
echo.
echo Environment variables ^(read from context^):
echo JAVA_OPTS Environment variable, if unset uses ""
echo SBT_OPTS Environment variable, if unset uses ""
echo ACTIVATOR_OPTS Environment variable, if unset uses ""
echo.
echo Please note that in order for Activator to work you must have Java available on the classpath
echo.
goto :end
)
)
@REM determine ACTIVATOR_HOME environment variable
set BIN_DIRECTORY=%~dp0
set BIN_DIRECTORY=%BIN_DIRECTORY:~0,-1%
for %%d in (%BIN_DIRECTORY%) do set ACTIVATOR_HOME=%%~dpd
set ACTIVATOR_HOME=%ACTIVATOR_HOME:~0,-1%
echo ACTIVATOR_HOME=%ACTIVATOR_HOME%
set ERROR_CODE=0
set APP_VERSION=1.3.10
set ACTIVATOR_LAUNCH_JAR=activator-launch-%APP_VERSION%.jar
rem Detect if we were double clicked, although theoretically A user could
rem manually run cmd /c
for %%x in (%cmdcmdline%) do if %%~x==/c set DOUBLECLICKED=1
set SBT_HOME=%BIN_DIRECTORY
rem Detect if we were double clicked, although theoretically A user could
rem manually run cmd /c
for %%x in (%cmdcmdline%) do if %%~x==/c set DOUBLECLICKED=1
rem FIRST we load the config file of extra options.
set FN=%SBT_HOME%\..\conf\sbtconfig.txt
set CFG_OPTS=
FOR /F "tokens=* eol=# usebackq delims=" %%i IN ("%FN%") DO (
set DO_NOT_REUSE_ME=%%i
rem ZOMG (Part #2) WE use !! here to delay the expansion of
rem CFG_OPTS, otherwise it remains "" for this loop.
set CFG_OPTS=!CFG_OPTS! !DO_NOT_REUSE_ME!
)
rem FIRST we load a config file of extra options (if there is one)
set "CFG_FILE_HOME=%UserProfile%\.activator\activatorconfig.txt"
set "CFG_FILE_VERSION=%UserProfile%\.activator\%APP_VERSION%\activatorconfig.txt"
if exist %CFG_FILE_VERSION% (
FOR /F "tokens=* eol=# usebackq delims=" %%i IN ("%CFG_FILE_VERSION%") DO (
set DO_NOT_REUSE_ME=%%i
rem ZOMG (Part #2) WE use !! here to delay the expansion of
rem CFG_OPTS, otherwise it remains "" for this loop.
set CFG_OPTS=!CFG_OPTS! !DO_NOT_REUSE_ME!
)
)
if "%CFG_OPTS%"=="" (
if exist %CFG_FILE_HOME% (
FOR /F "tokens=* eol=# usebackq delims=" %%i IN ("%CFG_FILE_HOME%") DO (
set DO_NOT_REUSE_ME=%%i
rem ZOMG (Part #2) WE use !! here to delay the expansion of
rem CFG_OPTS, otherwise it remains "" for this loop.
set CFG_OPTS=!CFG_OPTS! !DO_NOT_REUSE_ME!
)
)
)
rem We use the value of the JAVACMD environment variable if defined
set _JAVACMD=%JAVACMD%
if "%_JAVACMD%"=="" (
if not "%JAVA_HOME%"=="" (
if exist "%JAVA_HOME%\bin\java.exe" set "_JAVACMD=%JAVA_HOME%\bin\java.exe"
rem if there is a java home set we make sure it is the first picked up when invoking 'java'
SET "PATH=%JAVA_HOME%\bin;%PATH%"
)
)
if "%_JAVACMD%"=="" set _JAVACMD=java
rem Detect if this java is ok to use.
for /F %%j in ('"%_JAVACMD%" -version 2^>^&1') do (
if %%~j==java set JAVAINSTALLED=1
if %%~j==openjdk set JAVAINSTALLED=1
)
rem Detect the same thing about javac
if "%_JAVACCMD%"=="" (
if not "%JAVA_HOME%"=="" (
if exist "%JAVA_HOME%\bin\javac.exe" set "_JAVACCMD=%JAVA_HOME%\bin\javac.exe"
)
)
if "%_JAVACCMD%"=="" set _JAVACCMD=javac
for /F %%j in ('"%_JAVACCMD%" -version 2^>^&1') do (
if %%~j==javac set JAVACINSTALLED=1
)
rem BAT has no logical or, so we do it OLD SCHOOL! Oppan Redmond Style
set JAVAOK=true
if not defined JAVAINSTALLED set JAVAOK=false
if not defined JAVACINSTALLED set JAVAOK=false
if "%JAVAOK%"=="false" (
echo.
echo A Java JDK is not installed or can't be found.
if not "%JAVA_HOME%"=="" (
echo JAVA_HOME = "%JAVA_HOME%"
)
echo.
echo Please go to
echo http://www.oracle.com/technetwork/java/javase/downloads/index.html
echo and download a valid Java JDK and install before running Activator.
echo.
echo If you think this message is in error, please check
echo your environment variables to see if "java.exe" and "javac.exe" are
echo available via JAVA_HOME or PATH.
echo.
if defined DOUBLECLICKED pause
exit /B 1
)
rem Check what Java version is being used to determine what memory options to use
for /f "tokens=3" %%g in ('java -version 2^>^&1 ^| findstr /i "version"') do (
set JAVA_VERSION=%%g
)
rem Strips away the " characters
set JAVA_VERSION=%JAVA_VERSION:"=%
rem TODO Check if there are existing mem settings in JAVA_OPTS/CFG_OPTS and use those instead of the below
for /f "delims=. tokens=1-3" %%v in ("%JAVA_VERSION%") do (
set MAJOR=%%v
set MINOR=%%w
set BUILD=%%x
set META_SIZE=-XX:MetaspaceSize=64M -XX:MaxMetaspaceSize=256M
if "!MINOR!" LSS "8" (
set META_SIZE=-XX:PermSize=64M -XX:MaxPermSize=256M
)
set MEM_OPTS=!META_SIZE!
)
rem We use the value of the JAVA_OPTS environment variable if defined, rather than the config.
set _JAVA_OPTS=%JAVA_OPTS%
if "%_JAVA_OPTS%"=="" set _JAVA_OPTS=%CFG_OPTS%
set DEBUG_OPTS=
rem Loop through the arguments, building remaining args in args variable
set args=
:argsloop
if not "%~1"=="" (
rem Checks if the argument contains "-D" and if true, adds argument 1 with 2 and puts an equal sign between them.
rem This is done since batch considers "=" to be a delimiter so we need to circumvent this behavior with a small hack.
set arg1=%~1
if "!arg1:~0,2!"=="-D" (
set "args=%args% "%~1"="%~2""
shift
shift
goto argsloop
)
if "%~1"=="-jvm-debug" (
if not "%~2"=="" (
rem This piece of magic somehow checks that an argument is a number
for /F "delims=0123456789" %%i in ("%~2") do (
set var="%%i"
)
if defined var (
rem Not a number, assume no argument given and default to 9999
set JPDA_PORT=9999
) else (
rem Port was given, shift arguments
set JPDA_PORT=%~2
shift
)
) else (
set JPDA_PORT=9999
)
shift
set DEBUG_OPTS=-Xdebug -Xrunjdwp:transport=dt_socket,server=y,suspend=n,address=!JPDA_PORT!
goto argsloop
)
rem else
set "args=%args% "%~1""
shift
goto argsloop
)
:run
if "!args!"=="" (
if defined DOUBLECLICKED (
set CMDS="ui"
) else set CMDS=!args!
) else set CMDS=!args!
rem We add a / in front, so we get file:///C: instead of file://C:
rem Java considers the later a UNC path.
rem We also attempt a solid effort at making it URI friendly.
rem We don't even bother with UNC paths.
set JAVA_FRIENDLY_HOME_1=/!ACTIVATOR_HOME:\=/!
set JAVA_FRIENDLY_HOME=/!JAVA_FRIENDLY_HOME_1: =%%20!
rem Checks if the command contains spaces to know if it should be wrapped in quotes or not
set NON_SPACED_CMD=%_JAVACMD: =%
if "%_JAVACMD%"=="%NON_SPACED_CMD%" %_JAVACMD% %DEBUG_OPTS% %MEM_OPTS% %ACTIVATOR_OPTS% %SBT_OPTS% %_JAVA_OPTS% "-Dactivator.home=%JAVA_FRIENDLY_HOME%" -jar "%ACTIVATOR_HOME%\libexec\%ACTIVATOR_LAUNCH_JAR%" %CMDS%
if NOT "%_JAVACMD%"=="%NON_SPACED_CMD%" "%_JAVACMD%" %DEBUG_OPTS% %MEM_OPTS% %ACTIVATOR_OPTS% %SBT_OPTS% %_JAVA_OPTS% "-Dactivator.home=%JAVA_FRIENDLY_HOME%" -jar "%ACTIVATOR_HOME%\libexec\%ACTIVATOR_LAUNCH_JAR%" %CMDS%
if ERRORLEVEL 1 goto error
goto end
:error
set ERROR_CODE=1
:end
@endlocal
exit /B %ERROR_CODE%

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@ -0,0 +1,13 @@
name := """student-api"""
version := "1.0-SNAPSHOT"
lazy val root = (project in file(".")).enablePlugins(PlayJava)
scalaVersion := "2.11.7"
libraryDependencies ++= Seq(
javaJdbc,
cache,
javaWs
)

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@ -0,0 +1,353 @@
# This is the main configuration file for the application.
# https://www.playframework.com/documentation/latest/ConfigFile
# ~~~~~
# Play uses HOCON as its configuration file format. HOCON has a number
# of advantages over other config formats, but there are two things that
# can be used when modifying settings.
#
# You can include other configuration files in this main application.conf file:
#include "extra-config.conf"
#
# You can declare variables and substitute for them:
#mykey = ${some.value}
#
# And if an environment variable exists when there is no other subsitution, then
# HOCON will fall back to substituting environment variable:
#mykey = ${JAVA_HOME}
## Akka
# https://www.playframework.com/documentation/latest/ScalaAkka#Configuration
# https://www.playframework.com/documentation/latest/JavaAkka#Configuration
# ~~~~~
# Play uses Akka internally and exposes Akka Streams and actors in Websockets and
# other streaming HTTP responses.
akka {
# "akka.log-config-on-start" is extraordinarly useful because it log the complete
# configuration at INFO level, including defaults and overrides, so it s worth
# putting at the very top.
#
# Put the following in your conf/logback.xml file:
#
# <logger name="akka.actor" level="INFO" />
#
# And then uncomment this line to debug the configuration.
#
#log-config-on-start = true
}
## Secret key
# http://www.playframework.com/documentation/latest/ApplicationSecret
# ~~~~~
# The secret key is used to sign Play's session cookie.
# This must be changed for production, but we don't recommend you change it in this file.
play.crypto.secret = "changeme"
## Modules
# https://www.playframework.com/documentation/latest/Modules
# ~~~~~
# Control which modules are loaded when Play starts. Note that modules are
# the replacement for "GlobalSettings", which are deprecated in 2.5.x.
# Please see https://www.playframework.com/documentation/latest/GlobalSettings
# for more information.
#
# You can also extend Play functionality by using one of the publically available
# Play modules: https://playframework.com/documentation/latest/ModuleDirectory
play.modules {
# By default, Play will load any class called Module that is defined
# in the root package (the "app" directory), or you can define them
# explicitly below.
# If there are any built-in modules that you want to disable, you can list them here.
#enabled += my.application.Module
# If there are any built-in modules that you want to disable, you can list them here.
#disabled += ""
}
## IDE
# https://www.playframework.com/documentation/latest/IDE
# ~~~~~
# Depending on your IDE, you can add a hyperlink for errors that will jump you
# directly to the code location in the IDE in dev mode. The following line makes
# use of the IntelliJ IDEA REST interface:
#play.editor="http://localhost:63342/api/file/?file=%s&line=%s"
## Internationalisation
# https://www.playframework.com/documentation/latest/JavaI18N
# https://www.playframework.com/documentation/latest/ScalaI18N
# ~~~~~
# Play comes with its own i18n settings, which allow the user's preferred language
# to map through to internal messages, or allow the language to be stored in a cookie.
play.i18n {
# The application languages
langs = [ "en" ]
# Whether the language cookie should be secure or not
#langCookieSecure = true
# Whether the HTTP only attribute of the cookie should be set to true
#langCookieHttpOnly = true
}
## Play HTTP settings
# ~~~~~
play.http {
## Router
# https://www.playframework.com/documentation/latest/JavaRouting
# https://www.playframework.com/documentation/latest/ScalaRouting
# ~~~~~
# Define the Router object to use for this application.
# This router will be looked up first when the application is starting up,
# so make sure this is the entry point.
# Furthermore, it's assumed your route file is named properly.
# So for an application router like `my.application.Router`,
# you may need to define a router file `conf/my.application.routes`.
# Default to Routes in the root package (aka "apps" folder) (and conf/routes)
#router = my.application.Router
## Action Creator
# https://www.playframework.com/documentation/latest/JavaActionCreator
# ~~~~~
#actionCreator = null
## ErrorHandler
# https://www.playframework.com/documentation/latest/JavaRouting
# https://www.playframework.com/documentation/latest/ScalaRouting
# ~~~~~
# If null, will attempt to load a class called ErrorHandler in the root package,
#errorHandler = null
## Filters
# https://www.playframework.com/documentation/latest/ScalaHttpFilters
# https://www.playframework.com/documentation/latest/JavaHttpFilters
# ~~~~~
# Filters run code on every request. They can be used to perform
# common logic for all your actions, e.g. adding common headers.
# Defaults to "Filters" in the root package (aka "apps" folder)
# Alternatively you can explicitly register a class here.
#filters = my.application.Filters
## Session & Flash
# https://www.playframework.com/documentation/latest/JavaSessionFlash
# https://www.playframework.com/documentation/latest/ScalaSessionFlash
# ~~~~~
session {
# Sets the cookie to be sent only over HTTPS.
#secure = true
# Sets the cookie to be accessed only by the server.
#httpOnly = true
# Sets the max-age field of the cookie to 5 minutes.
# NOTE: this only sets when the browser will discard the cookie. Play will consider any
# cookie value with a valid signature to be a valid session forever. To implement a server side session timeout,
# you need to put a timestamp in the session and check it at regular intervals to possibly expire it.
#maxAge = 300
# Sets the domain on the session cookie.
#domain = "example.com"
}
flash {
# Sets the cookie to be sent only over HTTPS.
#secure = true
# Sets the cookie to be accessed only by the server.
#httpOnly = true
}
}
## Netty Provider
# https://www.playframework.com/documentation/latest/SettingsNetty
# ~~~~~
play.server.netty {
# Whether the Netty wire should be logged
#log.wire = true
# If you run Play on Linux, you can use Netty's native socket transport
# for higher performance with less garbage.
#transport = "native"
}
## WS (HTTP Client)
# https://www.playframework.com/documentation/latest/ScalaWS#Configuring-WS
# ~~~~~
# The HTTP client primarily used for REST APIs. The default client can be
# configured directly, but you can also create different client instances
# with customized settings. You must enable this by adding to build.sbt:
#
# libraryDependencies += ws // or javaWs if using java
#
play.ws {
# Sets HTTP requests not to follow 302 requests
#followRedirects = false
# Sets the maximum number of open HTTP connections for the client.
#ahc.maxConnectionsTotal = 50
## WS SSL
# https://www.playframework.com/documentation/latest/WsSSL
# ~~~~~
ssl {
# Configuring HTTPS with Play WS does not require programming. You can
# set up both trustManager and keyManager for mutual authentication, and
# turn on JSSE debugging in development with a reload.
#debug.handshake = true
#trustManager = {
# stores = [
# { type = "JKS", path = "exampletrust.jks" }
# ]
#}
}
}
## Cache
# https://www.playframework.com/documentation/latest/JavaCache
# https://www.playframework.com/documentation/latest/ScalaCache
# ~~~~~
# Play comes with an integrated cache API that can reduce the operational
# overhead of repeated requests. You must enable this by adding to build.sbt:
#
# libraryDependencies += cache
#
play.cache {
# If you want to bind several caches, you can bind the individually
#bindCaches = ["db-cache", "user-cache", "session-cache"]
}
## Filters
# https://www.playframework.com/documentation/latest/Filters
# ~~~~~
# There are a number of built-in filters that can be enabled and configured
# to give Play greater security. You must enable this by adding to build.sbt:
#
# libraryDependencies += filters
#
play.filters {
## CORS filter configuration
# https://www.playframework.com/documentation/latest/CorsFilter
# ~~~~~
# CORS is a protocol that allows web applications to make requests from the browser
# across different domains.
# NOTE: You MUST apply the CORS configuration before the CSRF filter, as CSRF has
# dependencies on CORS settings.
cors {
# Filter paths by a whitelist of path prefixes
#pathPrefixes = ["/some/path", ...]
# The allowed origins. If null, all origins are allowed.
#allowedOrigins = ["http://www.example.com"]
# The allowed HTTP methods. If null, all methods are allowed
#allowedHttpMethods = ["GET", "POST"]
}
## CSRF Filter
# https://www.playframework.com/documentation/latest/ScalaCsrf#Applying-a-global-CSRF-filter
# https://www.playframework.com/documentation/latest/JavaCsrf#Applying-a-global-CSRF-filter
# ~~~~~
# Play supports multiple methods for verifying that a request is not a CSRF request.
# The primary mechanism is a CSRF token. This token gets placed either in the query string
# or body of every form submitted, and also gets placed in the users session.
# Play then verifies that both tokens are present and match.
csrf {
# Sets the cookie to be sent only over HTTPS
#cookie.secure = true
# Defaults to CSRFErrorHandler in the root package.
#errorHandler = MyCSRFErrorHandler
}
## Security headers filter configuration
# https://www.playframework.com/documentation/latest/SecurityHeaders
# ~~~~~
# Defines security headers that prevent XSS attacks.
# If enabled, then all options are set to the below configuration by default:
headers {
# The X-Frame-Options header. If null, the header is not set.
#frameOptions = "DENY"
# The X-XSS-Protection header. If null, the header is not set.
#xssProtection = "1; mode=block"
# The X-Content-Type-Options header. If null, the header is not set.
#contentTypeOptions = "nosniff"
# The X-Permitted-Cross-Domain-Policies header. If null, the header is not set.
#permittedCrossDomainPolicies = "master-only"
# The Content-Security-Policy header. If null, the header is not set.
#contentSecurityPolicy = "default-src 'self'"
}
## Allowed hosts filter configuration
# https://www.playframework.com/documentation/latest/AllowedHostsFilter
# ~~~~~
# Play provides a filter that lets you configure which hosts can access your application.
# This is useful to prevent cache poisoning attacks.
hosts {
# Allow requests to example.com, its subdomains, and localhost:9000.
#allowed = [".example.com", "localhost:9000"]
}
}
## Evolutions
# https://www.playframework.com/documentation/latest/Evolutions
# ~~~~~
# Evolutions allows database scripts to be automatically run on startup in dev mode
# for database migrations. You must enable this by adding to build.sbt:
#
# libraryDependencies += evolutions
#
play.evolutions {
# You can disable evolutions for a specific datasource if necessary
#db.default.enabled = false
}
## Database Connection Pool
# https://www.playframework.com/documentation/latest/SettingsJDBC
# ~~~~~
# Play doesn't require a JDBC database to run, but you can easily enable one.
#
# libraryDependencies += jdbc
#
play.db {
# The combination of these two settings results in "db.default" as the
# default JDBC pool:
#config = "db"
#default = "default"
# Play uses HikariCP as the default connection pool. You can override
# settings by changing the prototype:
prototype {
# Sets a fixed JDBC connection pool size of 50
#hikaricp.minimumIdle = 50
#hikaricp.maximumPoolSize = 50
}
}
## JDBC Datasource
# https://www.playframework.com/documentation/latest/JavaDatabase
# https://www.playframework.com/documentation/latest/ScalaDatabase
# ~~~~~
# Once JDBC datasource is set up, you can work with several different
# database options:
#
# Slick (Scala preferred option): https://www.playframework.com/documentation/latest/PlaySlick
# JPA (Java preferred option): https://playframework.com/documentation/latest/JavaJPA
# EBean: https://playframework.com/documentation/latest/JavaEbean
# Anorm: https://www.playframework.com/documentation/latest/ScalaAnorm
#
db {
# You can declare as many datasources as you want.
# By convention, the default datasource is named `default`
# https://www.playframework.com/documentation/latest/Developing-with-the-H2-Database
#default.driver = org.h2.Driver
#default.url = "jdbc:h2:mem:play"
#default.username = sa
#default.password = ""
# You can turn on SQL logging for any datasource
# https://www.playframework.com/documentation/latest/Highlights25#Logging-SQL-statements
#default.logSql=true
}

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<!-- https://www.playframework.com/documentation/latest/SettingsLogger -->
<configuration>
<conversionRule conversionWord="coloredLevel" converterClass="play.api.libs.logback.ColoredLevel" />
<appender name="FILE" class="ch.qos.logback.core.FileAppender">
<file>${application.home:-.}/logs/application.log</file>
<encoder>
<pattern>%date [%level] from %logger in %thread - %message%n%xException</pattern>
</encoder>
</appender>
<appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%coloredLevel %logger{15} - %message%n%xException{10}</pattern>
</encoder>
</appender>
<appender name="ASYNCFILE" class="ch.qos.logback.classic.AsyncAppender">
<appender-ref ref="FILE" />
</appender>
<appender name="ASYNCSTDOUT" class="ch.qos.logback.classic.AsyncAppender">
<appender-ref ref="STDOUT" />
</appender>
<logger name="play" level="INFO" />
<logger name="application" level="DEBUG" />
<!-- Off these ones as they are annoying, and anyway we manage configuration ourselves -->
<logger name="com.avaje.ebean.config.PropertyMapLoader" level="OFF" />
<logger name="com.avaje.ebeaninternal.server.core.XmlConfigLoader" level="OFF" />
<logger name="com.avaje.ebeaninternal.server.lib.BackgroundThread" level="OFF" />
<logger name="com.gargoylesoftware.htmlunit.javascript" level="OFF" />
<root level="WARN">
<appender-ref ref="ASYNCFILE" />
<appender-ref ref="ASYNCSTDOUT" />
</root>
</configuration>

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# Routes
# This file defines all application routes (Higher priority routes first)
# ~~~~
GET / controllers.StudentController.listStudents()
POST /:id controllers.StudentController.retrieve(id:Int)
POST / controllers.StudentController.create()
PUT / controllers.StudentController.update()
DELETE /:id controllers.StudentController.delete(id:Int)
# Map static resources from the /public folder to the /assets URL path
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)

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#Activator-generated Properties
#Wed Sep 07 12:29:40 EAT 2016
template.uuid=c373963b-f5ad-433b-8e74-178e7ae25b1c
sbt.version=0.13.11

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// The Play plugin
addSbtPlugin("com.typesafe.play" % "sbt-plugin" % "2.5.6")
// Web plugins
addSbtPlugin("com.typesafe.sbt" % "sbt-coffeescript" % "1.0.0")
addSbtPlugin("com.typesafe.sbt" % "sbt-less" % "1.1.0")
addSbtPlugin("com.typesafe.sbt" % "sbt-jshint" % "1.0.3")
addSbtPlugin("com.typesafe.sbt" % "sbt-rjs" % "1.0.7")
addSbtPlugin("com.typesafe.sbt" % "sbt-digest" % "1.1.0")
addSbtPlugin("com.typesafe.sbt" % "sbt-mocha" % "1.1.0")
addSbtPlugin("org.irundaia.sbt" % "sbt-sassify" % "1.4.2")
// Play enhancer - this automatically generates getters/setters for public fields
// and rewrites accessors of these fields to use the getters/setters. Remove this
// plugin if you prefer not to have this feature, or disable on a per project
// basis using disablePlugins(PlayEnhancer) in your build.sbt
addSbtPlugin("com.typesafe.sbt" % "sbt-play-enhancer" % "1.1.0")
// Play Ebean support, to enable, uncomment this line, and enable in your build.sbt using
// enablePlugins(PlayEbean).
// addSbtPlugin("com.typesafe.sbt" % "sbt-play-ebean" % "1.0.0")

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if (window.console) {
console.log("Welcome to your Play application's JavaScript!");
}

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import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.fasterxml.jackson.databind.JsonNode;
import org.junit.*;
import play.mvc.*;
import play.test.*;
import play.data.DynamicForm;
import play.data.validation.ValidationError;
import play.data.validation.Constraints.RequiredValidator;
import play.i18n.Lang;
import play.libs.F;
import play.libs.F.*;
import play.twirl.api.Content;
import static play.test.Helpers.*;
import static org.junit.Assert.*;
/**
*
* Simple (JUnit) tests that can call all parts of a play app.
* If you are interested in mocking a whole application, see the wiki for more details.
*
*/
public class ApplicationTest {
@Test
public void simpleCheck() {
int a = 1 + 1;
assertEquals(2, a);
}
@Test
public void renderTemplate() {
Content html = views.html.index.render("Your new application is ready.");
assertEquals("text/html", html.contentType());
assertTrue(html.body().contains("Your new application is ready."));
}
}

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import org.junit.*;
import play.mvc.*;
import play.test.*;
import static play.test.Helpers.*;
import static org.junit.Assert.*;
import static org.fluentlenium.core.filter.FilterConstructor.*;
public class IntegrationTest {
/**
* add your integration test here
* in this example we just check if the welcome page is being shown
*/
@Test
public void test() {
running(testServer(3333, fakeApplication(inMemoryDatabase())), HTMLUNIT, browser -> {
browser.goTo("http://localhost:3333");
assertTrue(browser.pageSource().contains("Your new application is ready."));
});
}
}