From a219184b4670d45ded0d6f94c8cdbadb356d072e Mon Sep 17 00:00:00 2001 From: Parth Karia Date: Sun, 9 Jul 2017 15:53:21 +0530 Subject: [PATCH] BAEL-1004 changes in variable names (#2238) --- .../java/com/baeldung/algorithms/minimax/MiniMax.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/algorithms/src/main/java/com/baeldung/algorithms/minimax/MiniMax.java b/algorithms/src/main/java/com/baeldung/algorithms/minimax/MiniMax.java index ce2ba03af5..fed4ebed48 100644 --- a/algorithms/src/main/java/com/baeldung/algorithms/minimax/MiniMax.java +++ b/algorithms/src/main/java/com/baeldung/algorithms/minimax/MiniMax.java @@ -18,12 +18,12 @@ public class MiniMax { constructTree(root); } - private void constructTree(Node node) { - List listofPossibleHeaps = GameOfBones.getPossibleStates(node.getNoOfBones()); - boolean isMaxPlayer = !node.isMaxPlayer(); + private void constructTree(Node parentNode) { + List listofPossibleHeaps = GameOfBones.getPossibleStates(parentNode.getNoOfBones()); + boolean isChildMaxPlayer = !parentNode.isMaxPlayer(); listofPossibleHeaps.forEach(n -> { - Node newNode = new Node(n, isMaxPlayer); - node.addChild(newNode); + Node newNode = new Node(n, isChildMaxPlayer); + parentNode.addChild(newNode); if (newNode.getNoOfBones() > 0) { constructTree(newNode); }