packer-cn/packer/environment.go

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// The packer package contains the core components of Packer.
package packer
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import (
"errors"
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"fmt"
"os"
"sort"
"strings"
)
// A command is a runnable sub-command of the `packer` application.
// When `packer` is called with the proper subcommand, this will be
// called.
//
// The mapping of command names to command interfaces is in the
// Environment struct.
//
// Run should run the actual command with the given environmet and
// command-line arguments. It should return the exit status when it is
// finished.
//
// Synopsis should return a one-line, short synopsis of the command.
// This should be less than 50 characters ideally.
type Command interface {
Run(env *Environment, args []string) int
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Synopsis() string
}
// The environment struct contains all the state necessary for a single
// instance of Packer.
//
// It is *not* a singleton, but generally a single environment is created
// when Packer starts running to represent that Packer run. Technically,
// if you're building a custom Packer binary, you could instantiate multiple
// environments and run them in parallel.
type Environment struct {
builderFactory BuilderFactory
command map[string]Command
ui Ui
}
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// This struct configures new environments.
type EnvironmentConfig struct {
BuilderFactory BuilderFactory
Command map[string]Command
Ui Ui
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}
// DefaultEnvironmentConfig returns a default EnvironmentConfig that can
// be used to create a new enviroment with NewEnvironment with sane defaults.
func DefaultEnvironmentConfig() *EnvironmentConfig {
config := &EnvironmentConfig{}
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config.BuilderFactory = new(NilBuilderFactory)
config.Ui = &ReaderWriterUi{os.Stdin, os.Stdout}
return config
}
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// This creates a new environment
func NewEnvironment(config *EnvironmentConfig) (env *Environment, err error) {
if config == nil {
err = errors.New("config must be given to initialize environment")
return
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}
env = &Environment{}
env.builderFactory = config.BuilderFactory
env.command = make(map[string]Command)
env.ui = config.Ui
for k, v := range config.Command {
env.command[k] = v
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}
// TODO: Should "version" be allowed to be overriden?
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if _, ok := env.command["version"]; !ok {
env.command["version"] = new(versionCommand)
}
return
}
// Executes a command as if it was typed on the command-line interface.
// The return value is the exit code of the command.
func (e *Environment) Cli(args []string) int {
if len(args) == 0 || args[0] == "--help" || args[0] == "-h" {
e.PrintHelp()
return 1
}
command, ok := e.command[args[0]]
if !ok {
// The command was not found. In this case, let's go through
// the arguments and see if the user is requesting the version.
for _, arg := range args {
if arg == "--version" || arg == "-v" {
command = e.command["version"]
break
}
}
// If we still don't have a command, show the help.
if command == nil {
e.PrintHelp()
return 1
}
}
return command.Run(e, args[1:])
}
// Prints the CLI help to the UI.
func (e *Environment) PrintHelp() {
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// Created a sorted slice of the map keys and record the longest
// command name so we can better format the output later.
commandKeys := make([]string, len(e.command))
i := 0
maxKeyLen := 0
for key, _ := range e.command {
commandKeys[i] = key
if len(key) > maxKeyLen {
maxKeyLen = len(key)
}
i++
}
// Sort the keys
sort.Strings(commandKeys)
e.ui.Say("usage: packer [--version] [--help] <command> [<args>]\n\n")
e.ui.Say("Available commands are:\n")
for _, key := range commandKeys {
command := e.command[key]
// Pad the key with spaces so that they're all the same width
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key = fmt.Sprintf("%v%v", key, strings.Repeat(" ", maxKeyLen-len(key)))
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// Output the command and the synopsis
e.ui.Say(" %v %v\n", key, command.Synopsis())
}
}
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// Returns the UI for the environment. The UI is the interface that should
// be used for all communication with the outside world.
func (e *Environment) Ui() Ui {
return e.ui
}