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---
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description: |
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Packer Provisioners are the components of Packer that install and configure
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software into a running machine prior to turning that machine into an image. An
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example of a provisioner is the shell provisioner, which runs shell scripts
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within the machines.
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layout: docs
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page_title: Custom Provisioner Development
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...
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# Custom Provisioner Development
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Packer Provisioners are the components of Packer that install and configure
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software into a running machine prior to turning that machine into an image. An
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example of a provisioner is the [shell
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provisioner](/docs/provisioners/shell.html), which runs shell scripts within the
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machines.
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Prior to reading this page, it is assumed you have read the page on [plugin
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development basics](/docs/extend/developing-plugins.html).
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Provisioner plugins implement the `packer.Provisioner` interface and are served
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using the `plugin.ServeProvisioner` function.
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\~> **Warning!** This is an advanced topic. If you're new to Packer, we
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recommend getting a bit more comfortable before you dive into writing plugins.
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## The Interface
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The interface that must be implemented for a provisioner is the
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`packer.Provisioner` interface. It is reproduced below for easy reference. The
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actual interface in the source code contains some basic documentation as well
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explaining what each method should do.
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``` {.go}
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type Provisioner interface {
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Prepare(...interface{}) error
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Provision(Ui, Communicator) error
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}
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```
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### The "Prepare" Method
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The `Prepare` method for each provisioner is called prior to any runs with the
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configuration that was given in the template. This is passed in as an array of
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`interface{}` types, but is generally `map[string]interface{}`. The prepare
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method is responsible for translating this configuration into an internal
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structure, validating it, and returning any errors.
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For multiple parameters, they should be merged together into the final
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configuration, with later parameters overwriting any previous configuration. The
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exact semantics of the merge are left to the builder author.
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For decoding the `interface{}` into a meaningful structure, the
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[mapstructure](https://github.com/mitchellh/mapstructure) library is
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recommended. Mapstructure will take an `interface{}` and decode it into an
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arbitrarily complex struct. If there are any errors, it generates very human
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friendly errors that can be returned directly from the prepare method.
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While it is not actively enforced, **no side effects** should occur from running
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the `Prepare` method. Specifically, don't create files, don't launch virtual
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machines, etc. Prepare's purpose is solely to configure the builder and validate
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the configuration.
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The `Prepare` method is called very early in the build process so that errors
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may be displayed to the user before anything actually happens.
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### The "Provision" Method
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The `Provision` method is called when a machine is running and ready to be
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provisioned. The provisioner should do its real work here.
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The method takes two parameters: a `packer.Ui` and a `packer.Communicator`. The
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UI can be used to communicate with the user what is going on. The communicator
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is used to communicate with the running machine, and is guaranteed to be
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connected at this point.
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The provision method should not return until provisioning is complete.
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## Using the Communicator
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The `packer.Communicator` parameter and interface is used to communicate with
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running machine. The machine may be local (in a virtual machine or container of
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some sort) or it may be remote (in a cloud). The communicator interface
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abstracts this away so that communication is the same overall.
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The documentation around the [code
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itself](https://github.com/mitchellh/packer/blob/master/packer/communicator.go)
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is really great as an overview of how to use the interface. You should begin by
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reading this. Once you have read it, you can see some example usage below:
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``` {.go}
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// Build the remote command.
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var cmd packer.RemoteCmd
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cmd.Command = "echo foo"
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// We care about stdout, so lets collect that into a buffer. Since
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// we don't set stderr, that will just be discarded.
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var stdout bytes.Buffer
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cmd.Stdout = &stdout
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// Start the command
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if err := comm.Start(&cmd); err != nil {
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panic(err)
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}
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// Wait for it to complete
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cmd.Wait()
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// Read the stdout!
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fmt.Printf("Command output: %s", stdout.String())
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```
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