packer-cn/packer/plugin/client.go

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package plugin
import (
"bytes"
"errors"
"io"
"log"
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"os/exec"
"strings"
"sync"
"time"
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)
// This is a slice of the "managed" clients which are cleaned up when
// calling Cleanup
var managedClients = make([]*client, 0, 5)
type client struct {
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cmd *exec.Cmd
exited bool
doneLogging bool
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}
// This makes sure all the managed subprocesses are killed and properly
// logged. This should be called before the parent process running the
// plugins exits.
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//
// This must only be called _once_.
func CleanupClients() {
// Kill all the managed clients in parallel and use a WaitGroup
// to wait for them all to finish up.
var wg sync.WaitGroup
for _, client := range managedClients {
wg.Add(1)
go func() {
client.Kill()
wg.Done()
}()
}
log.Println("waiting for all plugin processes to complete...")
wg.Wait()
}
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// Creates a new plugin client which manages the lifecycle of an external
// plugin and gets the address for the RPC connection.
//
// The client must be cleaned up at some point by calling Kill(). If
// the client is a managed client (created with NewManagedClient) you
// can just call CleanupClients at the end of your program and they will
// be properly cleaned.
func NewClient(cmd *exec.Cmd) *client {
return &client{
cmd,
false,
false,
}
}
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// Creates a new client that is managed, meaning it'll automatically be
// cleaned up when CleanupClients() is called at some point. Please see
// the documentation for CleanupClients() for more information on how
// managed clients work.
func NewManagedClient(cmd *exec.Cmd) (result *client) {
result = NewClient(cmd)
managedClients = append(managedClients, result)
return
}
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// Tells whether or not the underlying process has exited.
func (c *client) Exited() bool {
return c.exited
}
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// Starts the underlying subprocess, communicating with it to negotiate
// a port for RPC connections, and returning the address to connect via RPC.
//
// This method is safe to call multiple times. Subsequent calls have no effect.
// Once a client has been started once, it cannot be started again, even if
// it was killed.
func (c *client) Start() (address string, err error) {
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// TODO: Make only run once
// TODO: Mutex
env := []string{
"PACKER_PLUGIN_MIN_PORT=10000",
"PACKER_PLUGIN_MAX_PORT=25000",
}
stdout := new(bytes.Buffer)
stderr := new(bytes.Buffer)
c.cmd.Env = append(c.cmd.Env, env...)
c.cmd.Stderr = stderr
c.cmd.Stdout = stdout
err = c.cmd.Start()
if err != nil {
return
}
// Make sure the command is properly cleaned up if there is an error
defer func() {
r := recover()
if err != nil || r != nil {
c.cmd.Process.Kill()
}
if r != nil {
panic(r)
}
}()
// Start goroutine to wait for process to exit
go func() {
c.cmd.Wait()
log.Printf("%s: plugin process exited\n", c.cmd.Path)
c.exited = true
}()
// Start goroutine that logs the stderr
go c.logStderr(stderr)
// Some channels for the next step
timeout := time.After(1 * time.Minute)
// Start looking for the address
for done := false; !done; {
select {
case <-timeout:
err = errors.New("timeout while waiting for plugin to start")
done = true
default:
}
if err == nil && c.Exited() {
err = errors.New("plugin exited before we could connect")
done = true
}
if line, lerr := stdout.ReadBytes('\n'); lerr == nil {
// Trim the address and reset the err since we were able
// to read some sort of address.
address = strings.TrimSpace(string(line))
err = nil
break
}
// If error is nil from previously, return now
if err != nil {
return
}
// Wait a bit
time.Sleep(10 * time.Millisecond)
}
return
}
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// End the executing subprocess (if it is running) and perform any cleanup
// tasks necessary such as capturing any remaining logs and so on.
//
// This method blocks until the process successfully exits.
//
// This method can safely be called multiple times.
func (c *client) Kill() {
if c.cmd.Process == nil {
return
}
c.cmd.Process.Kill()
// Wait for the client to finish logging so we have a complete log
done := make(chan bool)
go func() {
for !c.doneLogging {
time.Sleep(10 * time.Millisecond)
}
done <- true
}()
<-done
}
func (c *client) logStderr(buf *bytes.Buffer) {
for done := false; !done; {
if c.Exited() {
done = true
}
var err error
for err != io.EOF {
var line string
line, err = buf.ReadString('\n')
if line != "" {
log.Printf("%s: %s", c.cmd.Path, line)
}
}
time.Sleep(10 * time.Millisecond)
}
// Flag that we've completed logging for others
c.doneLogging = true
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}