packer-cn/builder/openstack/step_allocate_ip.go

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package openstack
import (
"context"
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"fmt"
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"github.com/gophercloud/gophercloud/openstack/compute/v2/servers"
"github.com/gophercloud/gophercloud/openstack/networking/v2/extensions/layer3/floatingips"
"github.com/hashicorp/packer/helper/multistep"
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"github.com/hashicorp/packer/packer"
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)
type StepAllocateIp struct {
FloatingIPNetwork string
FloatingIP string
ReuseIPs bool
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}
func (s *StepAllocateIp) Run(ctx context.Context, state multistep.StateBag) multistep.StepAction {
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ui := state.Get("ui").(packer.Ui)
config := state.Get("config").(*Config)
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server := state.Get("server").(*servers.Server)
var instanceIP floatingips.FloatingIP
// This is here in case we error out before putting instanceIp into the
// statebag below, because it is requested by Cleanup()
state.Put("access_ip", &instanceIP)
if s.FloatingIP == "" && !s.ReuseIPs && s.FloatingIPNetwork == "" {
ui.Message("Floating IP not required")
return multistep.ActionContinue
}
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// We need the v2 compute client
computeClient, err := config.computeV2Client()
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if err != nil {
err = fmt.Errorf("Error initializing compute client: %s", err)
state.Put("error", err)
return multistep.ActionHalt
}
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// We need the v2 network client
networkClient, err := config.networkV2Client()
if err != nil {
err = fmt.Errorf("Error initializing network client: %s", err)
state.Put("error", err)
return multistep.ActionHalt
}
// Try to Use the OpenStack floating IP by checking provided parameters in
// the following order:
// - try to use "FloatingIP" ID directly if it's provided
// - try to find free floating IP in the project if "ReuseIPs" is set
// - create a new floating IP if "FloatingIPNetwork" is provided (it can be
// ID or name of the network).
if s.FloatingIP != "" {
// Try to use FloatingIP if it was provided by the user.
freeFloatingIP, err := CheckFloatingIP(networkClient, s.FloatingIP)
if err != nil {
err := fmt.Errorf("Error using provided floating IP '%s': %s", s.FloatingIP, err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
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}
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instanceIP = *freeFloatingIP
ui.Message(fmt.Sprintf("Selected floating IP: '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
state.Put("floatingip_istemp", false)
} else if s.ReuseIPs {
// If ReuseIPs is set to true and we have a free floating IP, use it rather
// than creating one.
ui.Say(fmt.Sprint("Searching for unassociated floating IP"))
freeFloatingIP, err := FindFreeFloatingIP(networkClient)
if err != nil {
err := fmt.Errorf("Error searching for floating IP: %s", err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
instanceIP = *freeFloatingIP
ui.Message(fmt.Sprintf("Selected floating IP: '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
state.Put("floatingip_istemp", false)
} else if s.FloatingIPNetwork != "" {
// Lastly, if FloatingIPNetwork was provided by the user, we need to use it
// to allocate a new floating IP and associate it to the instance.
floatingNetwork, err := CheckFloatingIPNetwork(networkClient, s.FloatingIPNetwork)
if err != nil {
err := fmt.Errorf("Error using the provided floating_ip_network: %s", err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
ui.Say(fmt.Sprintf("Creating floating IP using network %s ...", floatingNetwork))
newIP, err := floatingips.Create(networkClient, floatingips.CreateOpts{
FloatingNetworkID: floatingNetwork,
}).Extract()
if err != nil {
err := fmt.Errorf("Error creating floating IP from floating network '%s': %s", floatingNetwork, err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
instanceIP = *newIP
ui.Message(fmt.Sprintf("Created floating IP: '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
state.Put("floatingip_istemp", true)
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}
// Assoctate a floating IP if it was obtained in the previous steps.
if instanceIP.ID != "" {
ui.Say(fmt.Sprintf("Associating floating IP '%s' (%s) with instance port...",
instanceIP.ID, instanceIP.FloatingIP))
portID, err := GetInstancePortID(computeClient, server.ID)
if err != nil {
err := fmt.Errorf("Error getting interfaces of the instance '%s': %s", server.ID, err)
state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
_, err = floatingips.Update(networkClient, instanceIP.ID, floatingips.UpdateOpts{
PortID: &portID,
}).Extract()
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if err != nil {
err := fmt.Errorf(
"Error associating floating IP '%s' (%s) with instance port '%s': %s",
instanceIP.ID, instanceIP.FloatingIP, portID, err)
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state.Put("error", err)
ui.Error(err.Error())
return multistep.ActionHalt
}
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ui.Message(fmt.Sprintf(
"Added floating IP '%s' (%s) to instance!", instanceIP.ID, instanceIP.FloatingIP))
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}
state.Put("access_ip", &instanceIP)
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return multistep.ActionContinue
}
func (s *StepAllocateIp) Cleanup(state multistep.StateBag) {
config := state.Get("config").(*Config)
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ui := state.Get("ui").(packer.Ui)
instanceIP := state.Get("access_ip").(*floatingips.FloatingIP)
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// Don't clean up if unless required
if instanceIP.ID == "" && instanceIP.FloatingIP == "" {
return
}
// Don't delete pool addresses we didn't allocate
if state.Get("floatingip_istemp") == false {
return
}
// We need the v2 network client
client, err := config.networkV2Client()
if err != nil {
ui.Error(fmt.Sprintf(
"Error deleting temporary floating IP '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
return
}
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if instanceIP.ID != "" {
if err := floatingips.Delete(client, instanceIP.ID).ExtractErr(); err != nil {
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ui.Error(fmt.Sprintf(
"Error deleting temporary floating IP '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
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return
}
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ui.Say(fmt.Sprintf("Deleted temporary floating IP '%s' (%s)", instanceIP.ID, instanceIP.FloatingIP))
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}
}