packer-cn/packer/build.go

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package packer
// A build struct represents a single build job, the result of which should
// be a single machine image artifact. This artifact may be comprised of
// multiple files, of course, but it should be for only a single provider
// (such as VirtualBox, EC2, etc.).
type Build struct {
name string
builder Builder
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rawConfig interface{}
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prepareCalled bool
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}
// Implementers of Builder are responsible for actually building images
// on some platform given some configuration.
//
// Prepare is responsible for reading in some configuration, in the raw form
// of map[string]interface{}, and storing that state for use later. Any setup
// should be done in this method. Note that NO side effects should really take
// place in prepare. It is meant as a state setup step only.
//
// Run is where the actual build should take place. It takes a Build and a Ui.
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type Builder interface {
Prepare(config interface{})
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Run(build *Build, ui Ui)
}
// This factory is responsible for returning Builders for the given name.
//
// CreateBuilder is called with the string name of a builder and should
// return a Builder implementation by that name or nil if no builder can be
// found.
type BuilderFactory interface {
CreateBuilder(name string) Builder
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}
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// This implements BuilderFactory to return nil for every builder.
type NilBuilderFactory byte
func (NilBuilderFactory) CreateBuilder(name string) Builder {
return nil
}
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// Prepare prepares the build by doing some initialization for the builder
// and any hooks. This _must_ be called prior to Run.
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func (b *Build) Prepare() {
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b.prepareCalled = true
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b.builder.Prepare(b.rawConfig)
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}
// Runs the actual build. Prepare must be called prior to running this.
func (b *Build) Run(ui Ui) {
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if !b.prepareCalled {
panic("Prepare must be called first")
}
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b.builder.Run(b, ui)
}