2013-03-25 19:29:26 -04:00
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package packer
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// A build struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider
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// (such as VirtualBox, EC2, etc.).
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type Build struct {
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name string
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builder Builder
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rawConfig interface{}
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prepareCalled bool
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}
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// Implementers of Builder are responsible for actually building images
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// on some platform given some configuration.
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//
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// Prepare is responsible for reading in some configuration, in the raw form
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// of map[string]interface{}, and storing that state for use later. Any setup
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// should be done in this method. Note that NO side effects should really take
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// place in prepare. It is meant as a state setup step only.
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//
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// Run is where the actual build should take place. It takes a Build and a Ui.
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type Builder interface {
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Prepare(config interface{})
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Run(build *Build, ui Ui)
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}
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// This factory is responsible for returning Builders for the given name.
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//
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// CreateBuilder is called with the string name of a builder and should
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// return a Builder implementation by that name or nil if no builder can be
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// found.
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type BuilderFactory interface {
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CreateBuilder(name string) Builder
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}
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// This implements BuilderFactory to return nil for every builder.
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type NilBuilderFactory byte
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func (NilBuilderFactory) CreateBuilder(name string) Builder {
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return nil
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}
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// Prepare prepares the build by doing some initialization for the builder
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// and any hooks. This _must_ be called prior to Run.
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func (b *Build) Prepare() {
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b.prepareCalled = true
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b.builder.Prepare(b.rawConfig)
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}
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// Runs the actual build. Prepare must be called prior to running this.
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func (b *Build) Run(ui Ui) {
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if !b.prepareCalled {
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panic("Prepare must be called first")
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}
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b.builder.Run(b, ui)
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}
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