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---
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layout: docs
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sidebar_current: docs-extending-plugins
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page_title: Plugins - Extending
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description: |-
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Packer Plugins allow new functionality to be added to Packer without modifying
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the core source code. Packer plugins are able to add new commands, builders,
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provisioners, hooks, and more.
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---
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# Plugins
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Packer Plugins allow new functionality to be added to Packer without modifying
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the core source code. Packer plugins are able to add new commands, builders,
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provisioners, hooks, and more. In fact, much of Packer itself is implemented by
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writing plugins that are simply distributed with Packer. For example, all the
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commands, builders, provisioners, and more that ship with Packer are implemented
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as Plugins that are simply hardcoded to load with Packer.
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This page will cover how to install and use plugins. If you're interested in
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developing plugins, the documentation for that is available the [developing
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plugins](/docs/extending/plugins.html) page.
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Because Packer is so young, there is no official listing of available Packer
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plugins. Plugins are best found via Google. Typically, searching "packer plugin
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*x*" will find what you're looking for if it exists. As Packer gets older, an
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official plugin directory is planned.
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## How Plugins Work
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Packer plugins are completely separate, standalone applications that the core of
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Packer starts and communicates with.
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These plugin applications aren't meant to be run manually. Instead, Packer core
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executes these plugin applications in a certain way and communicates with them.
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For example, the VMware builder is actually a standalone binary named
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`packer-builder-vmware`. The next time you run a Packer build, look at your
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process list and you should see a handful of `packer-` prefixed applications
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running.
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## Installing Plugins
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The easiest way to install a plugin is to name it correctly, then place it in
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the proper directory. To name a plugin correctly, make sure the binary is named
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`packer-TYPE-NAME`. For example, `packer-builder-amazon-ebs` for a "builder"
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type plugin named "amazon-ebs". Valid types for plugins are down this page more.
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Once the plugin is named properly, Packer automatically discovers plugins in the
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following directories in the given order. If a conflicting plugin is found
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later, it will take precedence over one found earlier.
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1. The directory where `packer` is, or the executable directory.
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2. `~/.packer.d/plugins` on Unix systems or `%APPDATA%/packer.d/plugins`
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on Windows.
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3. The current working directory.
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The valid types for plugins are:
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- `builder` - Plugins responsible for building images for a specific platform.
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- `command` - A CLI sub-command for `packer`.
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- `post-processor` - A post-processor responsible for taking an artifact from
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a builder and turning it into something else.
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- `provisioner` - A provisioner to install software on images created by
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a builder.
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## Developing Plugins
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This page will document how you can develop your own Packer plugins. Prior to
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reading this, it is assumed that you're comfortable with Packer and also know
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the [basics of how Plugins work](/docs/extending/plugins.html), from a user
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standpoint.
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2016-01-14 15:31:19 -05:00
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Packer plugins must be written in [Go](https://golang.org/), so it is also
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assumed that you're familiar with the language. This page will not be a Go
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language tutorial. Thankfully, if you are familiar with Go, the Go toolchain
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makes it extremely easy to develop Packer plugins.
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~> **Warning!** This is an advanced topic. If you're new to Packer, we
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recommend getting a bit more comfortable before you dive into writing plugins.
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### Plugin System Architecture
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Packer has a fairly unique plugin architecture. Instead of loading plugins
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directly into a running application, Packer runs each plugin as a *separate
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application*. Inter-process communication and RPC is then used to communicate
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between the many running Packer processes. Packer core itself is responsible for
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orchestrating the processes and handles cleanup.
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The beauty of this is that your plugin can have any dependencies it wants.
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Dependencies don't need to line up with what Packer core or any other plugin
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uses, because they're completely isolated into the process space of the plugin
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itself.
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And, thanks to Go's
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[interfaces](https://golang.org/doc/effective_go.html#interfaces_and_types), it
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doesn't even look like inter-process communication is occurring. You just use
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the interfaces like normal, but in fact they're being executed in a remote
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process. Pretty cool.
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### Plugin Development Basics
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Developing a plugin is quite simple. All the various kinds of plugins have a
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corresponding interface. The plugin simply needs to implement this interface and
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expose it using the Packer plugin package (covered here shortly), and that's it!
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There are two packages that really matter that every plugin must use. Other than
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the following two packages, you're encouraged to use whatever packages you want.
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Because plugins are their own processes, there is no danger of colliding
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dependencies.
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- `github.com/mitchellh/packer` - Contains all the interfaces that you have to
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implement for any given plugin.
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- `github.com/mitchellh/packer/packer/plugin` - Contains the code to serve
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the plugin. This handles all the inter-process communication stuff.
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There are two steps involved in creating a plugin:
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1. Implement the desired interface. For example, if you're building a builder
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plugin, implement the `packer.Builder` interface.
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2. Serve the interface by calling the appropriate plugin serving method in your
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main method. In the case of a builder, this is `plugin.ServeBuilder`.
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A basic example is shown below. In this example, assume the `Builder` struct
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implements the `packer.Builder` interface:
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```go
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import (
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"github.com/mitchellh/packer/packer/plugin"
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)
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// Assume this implements packer.Builder
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type Builder struct{}
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func main() {
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plugin.ServeBuilder(new(Builder))
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}
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```
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**That's it!** `plugin.ServeBuilder` handles all the nitty gritty of
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communicating with Packer core and serving your builder over RPC. It can't get
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much easier than that.
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Next, just build your plugin like a normal Go application, using `go build` or
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however you please. The resulting binary is the plugin that can be installed
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using standard installation procedures.
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The specifics of how to implement each type of interface are covered in the
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relevant subsections available in the navigation to the left.
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~> **Lock your dependencies!** Unfortunately, Go's dependency management
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story is fairly sad. There are various unofficial methods out there for locking
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dependencies, and using one of them is highly recommended since the Packer
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codebase will continue to improve, potentially breaking APIs along the way until
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there is a stable release. By locking your dependencies, your plugins will
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continue to work with the version of Packer you lock to.
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### Logging and Debugging
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Plugins can use the standard Go `log` package to log. Anything logged using this
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will be available in the Packer log files automatically. The Packer log is
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visible on stderr when the `PACKER_LOG` environmental is set.
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Packer will prefix any logs from plugins with the path to that plugin to make it
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identifiable where the logs come from. Some example logs are shown below:
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```text
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2013/06/10 21:44:43 ui: Available commands are:
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2013/06/10 21:44:43 Loading command: build
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2013/06/10 21:44:43 packer-command-build: 2013/06/10 21:44:43 Plugin minimum port: 10000
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2013/06/10 21:44:43 packer-command-build: 2013/06/10 21:44:43 Plugin maximum port: 25000
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2013/06/10 21:44:43 packer-command-build: 2013/06/10 21:44:43 Plugin address: :10000
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```
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As you can see, the log messages from the "build" command plugin are prefixed
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with "packer-command-build". Log output is *extremely* helpful in debugging
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issues and you're encouraged to be as verbose as you need to be in order for the
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logs to be helpful.
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### Plugin Development Tips
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Here are some tips for developing plugins, often answering common questions or
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concerns.
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#### Naming Conventions
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It is standard practice to name the resulting plugin application in the format
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of `packer-TYPE-NAME`. For example, if you're building a new builder for
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CustomCloud, it would be standard practice to name the resulting plugin
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`packer-builder-custom-cloud`. This naming convention helps users identify the
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purpose of a plugin.
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#### Testing Plugins
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While developing plugins, you can configure your Packer configuration to point
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directly to the compiled plugin in order to test it. For example, building the
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CustomCloud plugin, I may configure packer like so:
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```javascript
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{
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"builders": {
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"custom-cloud": "/an/absolute/path/to/packer-builder-custom-cloud"
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}
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}
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```
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This would configure Packer to have the "custom-cloud" plugin, and execute the
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binary that I am building during development. This is extremely useful during
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development.
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#### Distributing Plugins
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It is recommended you use a tool like [goxc](https://github.com/laher/goxc) in
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order to cross-compile your plugin for every platform that Packer supports,
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since Go applications are platform-specific. goxc will allow you to build for
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every platform from your own computer.
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