packer-cn/builder/amazon/common/instance.go

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package common
import (
"errors"
"fmt"
"github.com/mitchellh/goamz/ec2"
"github.com/mitchellh/multistep"
"log"
"time"
)
// StateRefreshFunc is a function type used for StateChangeConf that is
// responsible for refreshing the item being watched for a state change.
//
// It returns three results. `result` is any object that will be returned
// as the final object after waiting for state change. This allows you to
// return the final updated object, for example an EC2 instance after refreshing
// it.
//
// `state` is the latest state of that object. And `err` is any error that
// may have happened while refreshing the state.
type StateRefreshFunc func() (result interface{}, state string, err error)
// StateChangeConf is the configuration struct used for `WaitForState`.
type StateChangeConf struct {
Conn *ec2.EC2
Pending []string
Refresh StateRefreshFunc
StepState map[string]interface{}
Target string
}
// InstanceStateRefreshFunc returns a StateRefreshFunc that is used to watch
// an EC2 instance.
func InstanceStateRefreshFunc(conn *ec2.EC2, i *ec2.Instance) StateRefreshFunc {
return func() (interface{}, string, error) {
resp, err := conn.Instances([]string{i.InstanceId}, ec2.NewFilter())
if err != nil {
return nil, "", err
}
i = &resp.Reservations[0].Instances[0]
return i, i.State.Name, nil
}
}
// WaitForState watches an object and waits for it to achieve a certain
// state.
func WaitForState(conf *StateChangeConf) (i interface{}, err error) {
log.Printf("Waiting for state to become: %s", conf.Target)
for {
var currentState string
i, currentState, err = conf.Refresh()
if err != nil {
return
}
if currentState == conf.Target {
return
}
if conf.StepState != nil {
if _, ok := conf.StepState[multistep.StateCancelled]; ok {
return nil, errors.New("interrupted")
}
}
found := false
for _, allowed := range conf.Pending {
if currentState == allowed {
found = true
break
}
}
if !found {
fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target)
return
}
time.Sleep(2 * time.Second)
}
return
}