2019-10-14 10:43:59 -04:00
|
|
|
//go:generate mapstructure-to-hcl2 -type Config
|
|
|
|
|
2019-08-09 03:00:23 -04:00
|
|
|
package jdcloud
|
|
|
|
|
|
|
|
import (
|
|
|
|
"fmt"
|
2019-10-14 10:43:59 -04:00
|
|
|
"log"
|
|
|
|
"strings"
|
|
|
|
"sync"
|
|
|
|
"time"
|
|
|
|
|
2020-11-12 17:44:02 -05:00
|
|
|
"github.com/hashicorp/packer/packer-plugin-sdk/common"
|
2020-11-17 19:31:03 -05:00
|
|
|
"github.com/hashicorp/packer/packer-plugin-sdk/multistep"
|
2020-11-11 13:21:37 -05:00
|
|
|
"github.com/hashicorp/packer/packer-plugin-sdk/template/interpolate"
|
2019-08-09 03:00:23 -04:00
|
|
|
vm "github.com/jdcloud-api/jdcloud-sdk-go/services/vm/client"
|
|
|
|
vpc "github.com/jdcloud-api/jdcloud-sdk-go/services/vpc/client"
|
|
|
|
)
|
|
|
|
|
|
|
|
const (
|
|
|
|
FINE = 0
|
|
|
|
CONNECT_FAILED = "Client.Timeout exceeded"
|
|
|
|
VM_PENDING = "pending"
|
|
|
|
VM_RUNNING = "running"
|
|
|
|
VM_STARTING = "starting"
|
|
|
|
VM_STOPPING = "stopping"
|
|
|
|
VM_STOPPED = "stopped"
|
|
|
|
READY = "ready"
|
|
|
|
BUILDER_ID = "hashicorp.jdcloud"
|
|
|
|
)
|
|
|
|
|
|
|
|
var (
|
|
|
|
VmClient *vm.VmClient
|
|
|
|
VpcClient *vpc.VpcClient
|
|
|
|
Region string
|
|
|
|
)
|
|
|
|
|
|
|
|
type Config struct {
|
|
|
|
JDCloudCredentialConfig `mapstructure:",squash"`
|
|
|
|
JDCloudInstanceSpecConfig `mapstructure:",squash"`
|
|
|
|
common.PackerConfig `mapstructure:",squash"`
|
|
|
|
ctx interpolate.Context
|
|
|
|
}
|
|
|
|
|
|
|
|
type Builder struct {
|
|
|
|
config Config
|
|
|
|
runner multistep.Runner
|
|
|
|
}
|
|
|
|
|
|
|
|
func Retry(timeout time.Duration, f RetryFunc) error {
|
|
|
|
// These are used to pull the error out of the function; need a mutex to
|
|
|
|
// avoid a data race.
|
|
|
|
var resultErr error
|
|
|
|
var resultErrMu sync.Mutex
|
|
|
|
|
|
|
|
c := &StateChangeConf{
|
|
|
|
Pending: []string{"retryableerror"},
|
|
|
|
Target: []string{"success"},
|
|
|
|
Timeout: timeout,
|
|
|
|
MinTimeout: 500 * time.Millisecond,
|
|
|
|
Refresh: func() (interface{}, string, error) {
|
|
|
|
rerr := f()
|
|
|
|
|
|
|
|
resultErrMu.Lock()
|
|
|
|
defer resultErrMu.Unlock()
|
|
|
|
|
|
|
|
if rerr == nil {
|
|
|
|
resultErr = nil
|
|
|
|
return 42, "success", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
resultErr = rerr.Err
|
|
|
|
|
|
|
|
if rerr.Retryable {
|
|
|
|
return 42, "retryableerror", nil
|
|
|
|
}
|
|
|
|
return nil, "quit", rerr.Err
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
_, waitErr := c.WaitForState()
|
|
|
|
|
|
|
|
// Need to acquire the lock here to be able to avoid race using resultErr as
|
|
|
|
// the return value
|
|
|
|
resultErrMu.Lock()
|
|
|
|
defer resultErrMu.Unlock()
|
|
|
|
|
|
|
|
// resultErr may be nil because the wait timed out and resultErr was never
|
|
|
|
// set; this is still an error
|
|
|
|
if resultErr == nil {
|
|
|
|
return waitErr
|
|
|
|
}
|
|
|
|
// resultErr takes precedence over waitErr if both are set because it is
|
|
|
|
// more likely to be useful
|
|
|
|
return resultErr
|
|
|
|
}
|
|
|
|
|
|
|
|
// RetryFunc is the function retried until it succeeds.
|
|
|
|
type RetryFunc func() *RetryError
|
|
|
|
|
|
|
|
// RetryError is the required return type of RetryFunc. It forces client code
|
|
|
|
// to choose whether or not a given error is retryable.
|
|
|
|
type RetryError struct {
|
|
|
|
Err error
|
|
|
|
Retryable bool
|
|
|
|
}
|
|
|
|
|
|
|
|
// RetryableError is a helper to create a RetryError that's retryable from a
|
|
|
|
// given error.
|
|
|
|
func RetryableError(err error) *RetryError {
|
|
|
|
if err == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return &RetryError{Err: err, Retryable: true}
|
|
|
|
}
|
|
|
|
|
|
|
|
// NonRetryableError is a helper to create a RetryError that's _not_ retryable
|
|
|
|
// from a given error.
|
|
|
|
func NonRetryableError(err error) *RetryError {
|
|
|
|
if err == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return &RetryError{Err: err, Retryable: false}
|
|
|
|
}
|
|
|
|
|
|
|
|
// WaitForState watches an object and waits for it to achieve the state
|
|
|
|
// specified in the configuration using the specified Refresh() func,
|
|
|
|
// waiting the number of seconds specified in the timeout configuration.
|
|
|
|
//
|
|
|
|
// If the Refresh function returns an error, exit immediately with that error.
|
|
|
|
//
|
|
|
|
// If the Refresh function returns a state other than the Target state or one
|
|
|
|
// listed in Pending, return immediately with an error.
|
|
|
|
//
|
|
|
|
// If the Timeout is exceeded before reaching the Target state, return an
|
|
|
|
// error.
|
|
|
|
//
|
|
|
|
// Otherwise, the result is the result of the first call to the Refresh function to
|
|
|
|
// reach the target state.
|
|
|
|
func (conf *StateChangeConf) WaitForState() (interface{}, error) {
|
|
|
|
log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target)
|
|
|
|
|
|
|
|
notfoundTick := 0
|
|
|
|
targetOccurence := 0
|
|
|
|
|
|
|
|
// Set a default for times to check for not found
|
|
|
|
if conf.NotFoundChecks == 0 {
|
|
|
|
conf.NotFoundChecks = 20
|
|
|
|
}
|
|
|
|
|
|
|
|
if conf.ContinuousTargetOccurence == 0 {
|
|
|
|
conf.ContinuousTargetOccurence = 1
|
|
|
|
}
|
|
|
|
|
|
|
|
type Result struct {
|
|
|
|
Result interface{}
|
|
|
|
State string
|
|
|
|
Error error
|
|
|
|
Done bool
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read every result from the refresh loop, waiting for a positive result.Done.
|
|
|
|
resCh := make(chan Result, 1)
|
|
|
|
// cancellation channel for the refresh loop
|
|
|
|
cancelCh := make(chan struct{})
|
|
|
|
|
|
|
|
result := Result{}
|
|
|
|
|
|
|
|
go func() {
|
|
|
|
defer close(resCh)
|
|
|
|
|
|
|
|
time.Sleep(conf.Delay)
|
|
|
|
|
|
|
|
// start with 0 delay for the first loop
|
|
|
|
var wait time.Duration
|
|
|
|
|
|
|
|
for {
|
|
|
|
// store the last result
|
|
|
|
resCh <- result
|
|
|
|
|
|
|
|
// wait and watch for cancellation
|
|
|
|
select {
|
|
|
|
case <-cancelCh:
|
|
|
|
return
|
|
|
|
case <-time.After(wait):
|
|
|
|
// first round had no wait
|
|
|
|
if wait == 0 {
|
|
|
|
wait = 100 * time.Millisecond
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
res, currentState, err := conf.Refresh()
|
|
|
|
result = Result{
|
|
|
|
Result: res,
|
|
|
|
State: currentState,
|
|
|
|
Error: err,
|
|
|
|
}
|
|
|
|
|
|
|
|
if err != nil {
|
|
|
|
resCh <- result
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we're waiting for the absence of a thing, then return
|
|
|
|
if res == nil && len(conf.Target) == 0 {
|
|
|
|
targetOccurence++
|
|
|
|
if conf.ContinuousTargetOccurence == targetOccurence {
|
|
|
|
result.Done = true
|
|
|
|
resCh <- result
|
|
|
|
return
|
|
|
|
}
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
if res == nil {
|
|
|
|
// If we didn't find the resource, check if we have been
|
|
|
|
// not finding it for awhile, and if so, report an error.
|
|
|
|
notfoundTick++
|
|
|
|
if notfoundTick > conf.NotFoundChecks {
|
|
|
|
result.Error = &NotFoundError{
|
|
|
|
LastError: err,
|
|
|
|
Retries: notfoundTick,
|
|
|
|
}
|
|
|
|
resCh <- result
|
|
|
|
return
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Reset the counter for when a resource isn't found
|
|
|
|
notfoundTick = 0
|
|
|
|
found := false
|
|
|
|
|
|
|
|
for _, allowed := range conf.Target {
|
|
|
|
if currentState == allowed {
|
|
|
|
found = true
|
|
|
|
targetOccurence++
|
|
|
|
if conf.ContinuousTargetOccurence == targetOccurence {
|
|
|
|
result.Done = true
|
|
|
|
resCh <- result
|
|
|
|
return
|
|
|
|
}
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, allowed := range conf.Pending {
|
|
|
|
if currentState == allowed {
|
|
|
|
found = true
|
|
|
|
targetOccurence = 0
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if !found && len(conf.Pending) > 0 {
|
|
|
|
result.Error = &UnexpectedStateError{
|
|
|
|
LastError: err,
|
|
|
|
State: result.State,
|
|
|
|
ExpectedState: conf.Target,
|
|
|
|
}
|
|
|
|
resCh <- result
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait between refreshes using exponential backoff, except when
|
|
|
|
// waiting for the target state to reoccur.
|
|
|
|
if targetOccurence == 0 {
|
|
|
|
wait *= 2
|
|
|
|
}
|
|
|
|
|
|
|
|
// If a poll interval has been specified, choose that interval.
|
|
|
|
// Otherwise bound the default value.
|
|
|
|
if conf.PollInterval > 0 && conf.PollInterval < 180*time.Second {
|
|
|
|
wait = conf.PollInterval
|
|
|
|
} else {
|
|
|
|
if wait < conf.MinTimeout {
|
|
|
|
wait = conf.MinTimeout
|
|
|
|
} else if wait > 10*time.Second {
|
|
|
|
wait = 10 * time.Second
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
log.Printf("[TRACE] Waiting %s before next try", wait)
|
|
|
|
}
|
|
|
|
}()
|
|
|
|
|
|
|
|
// store the last value result from the refresh loop
|
|
|
|
lastResult := Result{}
|
|
|
|
|
|
|
|
timeout := time.After(conf.Timeout)
|
|
|
|
for {
|
|
|
|
select {
|
|
|
|
case r, ok := <-resCh:
|
|
|
|
// channel closed, so return the last result
|
|
|
|
if !ok {
|
|
|
|
return lastResult.Result, lastResult.Error
|
|
|
|
}
|
|
|
|
|
|
|
|
// we reached the intended state
|
|
|
|
if r.Done {
|
|
|
|
return r.Result, r.Error
|
|
|
|
}
|
|
|
|
|
|
|
|
// still waiting, store the last result
|
|
|
|
lastResult = r
|
|
|
|
|
|
|
|
case <-timeout:
|
|
|
|
log.Printf("[WARN] WaitForState timeout after %s", conf.Timeout)
|
|
|
|
log.Printf("[WARN] WaitForState starting %s refresh grace period", 30*time.Second)
|
|
|
|
|
|
|
|
// cancel the goroutine and start our grace period timer
|
|
|
|
close(cancelCh)
|
|
|
|
timeout := time.After(30 * time.Second)
|
|
|
|
|
|
|
|
// we need a for loop and a label to break on, because we may have
|
|
|
|
// an extra response value to read, but still want to wait for the
|
|
|
|
// channel to close.
|
|
|
|
forSelect:
|
|
|
|
for {
|
|
|
|
select {
|
|
|
|
case r, ok := <-resCh:
|
|
|
|
if r.Done {
|
|
|
|
// the last refresh loop reached the desired state
|
|
|
|
return r.Result, r.Error
|
|
|
|
}
|
|
|
|
|
|
|
|
if !ok {
|
|
|
|
// the goroutine returned
|
|
|
|
break forSelect
|
|
|
|
}
|
|
|
|
|
|
|
|
// target state not reached, save the result for the
|
|
|
|
// TimeoutError and wait for the channel to close
|
|
|
|
lastResult = r
|
|
|
|
case <-timeout:
|
|
|
|
log.Println("[ERROR] WaitForState exceeded refresh grace period")
|
|
|
|
break forSelect
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil, &TimeoutError{
|
|
|
|
LastError: lastResult.Error,
|
|
|
|
LastState: lastResult.State,
|
|
|
|
Timeout: conf.Timeout,
|
|
|
|
ExpectedState: conf.Target,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
type StateChangeConf struct {
|
|
|
|
Delay time.Duration // Wait this time before starting checks
|
|
|
|
Pending []string // States that are "allowed" and will continue trying
|
|
|
|
Refresh StateRefreshFunc // Refreshes the current state
|
|
|
|
Target []string // Target state
|
|
|
|
Timeout time.Duration // The amount of time to wait before timeout
|
|
|
|
MinTimeout time.Duration // Smallest time to wait before refreshes
|
|
|
|
PollInterval time.Duration // Override MinTimeout/backoff and only poll this often
|
|
|
|
NotFoundChecks int // Number of times to allow not found
|
|
|
|
|
|
|
|
// This is to work around inconsistent APIs
|
|
|
|
ContinuousTargetOccurence int // Number of times the Target state has to occur continuously
|
|
|
|
}
|
|
|
|
|
|
|
|
type NotFoundError struct {
|
|
|
|
LastError error
|
|
|
|
LastRequest interface{}
|
|
|
|
LastResponse interface{}
|
|
|
|
Message string
|
|
|
|
Retries int
|
|
|
|
}
|
|
|
|
|
|
|
|
func (e *NotFoundError) Error() string {
|
|
|
|
if e.Message != "" {
|
|
|
|
return e.Message
|
|
|
|
}
|
|
|
|
|
|
|
|
if e.Retries > 0 {
|
|
|
|
return fmt.Sprintf("couldn't find resource (%d retries)", e.Retries)
|
|
|
|
}
|
|
|
|
|
|
|
|
return "couldn't find resource"
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnexpectedStateError is returned when Refresh returns a state that's neither in Target nor Pending
|
|
|
|
type UnexpectedStateError struct {
|
|
|
|
LastError error
|
|
|
|
State string
|
|
|
|
ExpectedState []string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (e *UnexpectedStateError) Error() string {
|
|
|
|
return fmt.Sprintf(
|
|
|
|
"unexpected state '%s', wanted target '%s'. last error: %s",
|
|
|
|
e.State,
|
|
|
|
strings.Join(e.ExpectedState, ", "),
|
|
|
|
e.LastError,
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
// TimeoutError is returned when WaitForState times out
|
|
|
|
type TimeoutError struct {
|
|
|
|
LastError error
|
|
|
|
LastState string
|
|
|
|
Timeout time.Duration
|
|
|
|
ExpectedState []string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (e *TimeoutError) Error() string {
|
|
|
|
expectedState := "resource to be gone"
|
|
|
|
if len(e.ExpectedState) > 0 {
|
|
|
|
expectedState = fmt.Sprintf("state to become '%s'", strings.Join(e.ExpectedState, ", "))
|
|
|
|
}
|
|
|
|
|
|
|
|
extraInfo := make([]string, 0)
|
|
|
|
if e.LastState != "" {
|
|
|
|
extraInfo = append(extraInfo, fmt.Sprintf("last state: '%s'", e.LastState))
|
|
|
|
}
|
|
|
|
if e.Timeout > 0 {
|
|
|
|
extraInfo = append(extraInfo, fmt.Sprintf("timeout: %s", e.Timeout.String()))
|
|
|
|
}
|
|
|
|
|
|
|
|
suffix := ""
|
|
|
|
if len(extraInfo) > 0 {
|
|
|
|
suffix = fmt.Sprintf(" (%s)", strings.Join(extraInfo, ", "))
|
|
|
|
}
|
|
|
|
|
|
|
|
if e.LastError != nil {
|
|
|
|
return fmt.Sprintf("timeout while waiting for %s%s: %s",
|
|
|
|
expectedState, suffix, e.LastError)
|
|
|
|
}
|
|
|
|
|
|
|
|
return fmt.Sprintf("timeout while waiting for %s%s",
|
|
|
|
expectedState, suffix)
|
|
|
|
}
|
|
|
|
|
|
|
|
type StateRefreshFunc func() (result interface{}, state string, err error)
|