2018-01-18 01:49:03 -05:00
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package multistep
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import (
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"fmt"
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"reflect"
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"sync"
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)
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// DebugLocation is the location where the pause is occuring when debugging
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// a step sequence. "DebugLocationAfterRun" is after the run of the named
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// step. "DebugLocationBeforeCleanup" is before the cleanup of the named
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// step.
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type DebugLocation uint
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const (
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DebugLocationAfterRun DebugLocation = iota
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DebugLocationBeforeCleanup
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)
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// StepWrapper is an interface that wrapped steps can implement to expose their
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// inner step names to the debug runner.
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type StepWrapper interface {
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// InnerStepName should return the human readable name of the wrapped step.
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InnerStepName() string
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}
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// DebugPauseFn is the type signature for the function that is called
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// whenever the DebugRunner pauses. It allows the caller time to
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// inspect the state of the multi-step sequence at a given step.
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type DebugPauseFn func(DebugLocation, string, StateBag)
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// DebugRunner is a Runner that runs the given set of steps in order,
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// but pauses between each step until it is told to continue.
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type DebugRunner struct {
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// Steps is the steps to run. These will be run in order.
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Steps []Step
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// PauseFn is the function that is called whenever the debug runner
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// pauses. The debug runner continues when this function returns.
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// The function is given the state so that the state can be inspected.
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PauseFn DebugPauseFn
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l sync.Mutex
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runner *BasicRunner
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}
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func (r *DebugRunner) Run(state StateBag) {
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r.l.Lock()
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if r.runner != nil {
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panic("already running")
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}
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r.runner = new(BasicRunner)
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r.l.Unlock()
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pauseFn := r.PauseFn
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// If no PauseFn is specified, use the default
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if pauseFn == nil {
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pauseFn = DebugPauseDefault
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}
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// Rebuild the steps so that we insert the pause step after each
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steps := make([]Step, len(r.Steps)*2)
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for i, step := range r.Steps {
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steps[i*2] = step
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name := ""
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if wrapped, ok := step.(StepWrapper); ok {
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name = wrapped.InnerStepName()
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} else {
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name = reflect.Indirect(reflect.ValueOf(step)).Type().Name()
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}
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steps[(i*2)+1] = &debugStepPause{
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name,
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pauseFn,
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}
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}
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// Then just use a basic runner to run it
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r.runner.Steps = steps
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r.runner.Run(state)
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}
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func (r *DebugRunner) Cancel() {
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r.l.Lock()
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defer r.l.Unlock()
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if r.runner != nil {
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r.runner.Cancel()
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}
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}
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// DebugPauseDefault is the default pause function when using the
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// DebugRunner if no PauseFn is specified. It outputs some information
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// to stderr about the step and waits for keyboard input on stdin before
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// continuing.
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func DebugPauseDefault(loc DebugLocation, name string, state StateBag) {
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var locationString string
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switch loc {
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case DebugLocationAfterRun:
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locationString = "after run of"
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case DebugLocationBeforeCleanup:
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locationString = "before cleanup of"
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}
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fmt.Printf("Pausing %s step '%s'. Press any key to continue.\n", locationString, name)
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var line string
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fmt.Scanln(&line)
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}
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type debugStepPause struct {
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StepName string
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PauseFn DebugPauseFn
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}
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2018-01-19 23:09:05 -05:00
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func (s *debugStepPause) Run(state StateBag) StepAction {
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2018-01-18 01:49:03 -05:00
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s.PauseFn(DebugLocationAfterRun, s.StepName, state)
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return ActionContinue
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}
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func (s *debugStepPause) Cleanup(state StateBag) {
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s.PauseFn(DebugLocationBeforeCleanup, s.StepName, state)
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}
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