Make environment config export variables
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@ -34,34 +34,30 @@ type Command interface {
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// if you're building a custom Packer binary, you could instantiate multiple
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// environments and run them in parallel.
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type Environment struct {
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builder map[string]Builder
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builderFactory BuilderFactory
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command map[string]Command
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ui Ui
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}
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// This struct configures new environments.
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type EnvironmentConfig struct {
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builder map[string]Builder
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command map[string]Command
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ui Ui
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BuilderFactory BuilderFactory
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Command map[string]Command
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Ui Ui
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}
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// This creates a new environment
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func NewEnvironment(config *EnvironmentConfig) *Environment {
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env := &Environment{}
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env.builder = make(map[string]Builder)
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env.command = make(map[string]Command)
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if config != nil {
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for k, v := range config.builder {
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env.builder[k] = v
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}
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for k, v := range config.command {
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for k, v := range config.Command {
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env.command[k] = v
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}
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env.ui = config.ui
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env.builderFactory = config.BuilderFactory
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env.ui = config.Ui
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}
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if _, ok := env.command["build"]; !ok {
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@ -79,12 +75,6 @@ func NewEnvironment(config *EnvironmentConfig) *Environment {
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return env
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}
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// Looks up a builder with the given name and returns an interface
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// to access it.
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func (e *Environment) Builder(name string) Builder {
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return e.builder[name]
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}
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// Executes a command as if it was typed on the command-line interface.
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// The return value is the exit code of the command.
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func (e *Environment) Cli(args []string) int {
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@ -83,7 +83,7 @@ func TestEnvironment_SettingUi(t *testing.T) {
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ui := &ReaderWriterUi{new(bytes.Buffer), new(bytes.Buffer)}
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config := &EnvironmentConfig{}
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config.ui = ui
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config.Ui = ui
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env := NewEnvironment(config)
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