builder/digitalocean: send a "shutdown" before snapshotting
Instead of pulling the plug on a droplet with the "poweroff" command, we first send a soft shutdown to the API, then we poweroff to allow the snapshot to properly complete. Sending just a shutdown and then snapshotting wasn't as reliable as sending the poweroff manually, for reasons unknown to me. This fixes #332.
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parent
80e36f11b9
commit
315d4ce5f5
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@ -115,6 +115,15 @@ func (d DigitalOceanClient) PowerOffDroplet(id uint) error {
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return err
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return err
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}
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}
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// Shutsdown a droplet. This is a "soft" shutdown.
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func (d DigitalOceanClient) ShutdownDroplet(id uint) error {
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path := fmt.Sprintf("droplets/%v/shutdown", id)
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_, err := NewRequest(d, path, url.Values{})
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return err
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}
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// Creates a snaphot of a droplet by it's ID
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// Creates a snaphot of a droplet by it's ID
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func (d DigitalOceanClient) CreateSnapshot(id uint, name string) error {
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func (d DigitalOceanClient) CreateSnapshot(id uint, name string) error {
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path := fmt.Sprintf("droplets/%v/snapshot", id)
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path := fmt.Sprintf("droplets/%v/snapshot", id)
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@ -206,6 +206,7 @@ func (b *Builder) Run(ui packer.Ui, hook packer.Hook, cache packer.Cache) (packe
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SSHWaitTimeout: 5 * time.Minute,
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SSHWaitTimeout: 5 * time.Minute,
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},
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},
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new(common.StepProvision),
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new(common.StepProvision),
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new(stepShutdown),
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new(stepPowerOff),
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new(stepPowerOff),
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new(stepSnapshot),
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new(stepSnapshot),
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}
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}
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@ -32,15 +32,14 @@ func (s *stepPowerOff) Run(state map[string]interface{}) multistep.StepAction {
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return multistep.ActionHalt
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return multistep.ActionHalt
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}
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}
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ui.Say("Waiting for droplet to power off...")
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log.Println("Waiting for poweroff event to complete...")
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err = waitForDropletState("off", dropletId, client, c)
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// This arbitrary sleep is because we can't wait for the state
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if err != nil {
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// of the droplet to be 'off', as stepShutdown should already
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err := fmt.Errorf("Error waiting for droplet to become 'off': %s", err)
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// have accomplished that, and the state indicator is the same.
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state["error"] = err
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// We just have to assume that this event will process quickly.
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ui.Error(err.Error())
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log.Printf("Sleeping for %v, event_delay", c.RawEventDelay)
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return multistep.ActionHalt
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time.Sleep(c.eventDelay)
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}
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return multistep.ActionContinue
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return multistep.ActionContinue
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}
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}
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@ -0,0 +1,49 @@
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package digitalocean
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import (
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"fmt"
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"github.com/mitchellh/multistep"
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"github.com/mitchellh/packer/packer"
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"log"
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"time"
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)
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type stepShutdown struct{}
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func (s *stepShutdown) Run(state map[string]interface{}) multistep.StepAction {
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client := state["client"].(*DigitalOceanClient)
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c := state["config"].(config)
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ui := state["ui"].(packer.Ui)
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dropletId := state["droplet_id"].(uint)
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// Sleep arbitrarily before sending the request
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// Otherwise we get "pending event" errors, even though there isn't
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// one.
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log.Printf("Sleeping for %v, event_delay", c.RawEventDelay)
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time.Sleep(c.eventDelay)
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err := client.ShutdownDroplet(dropletId)
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if err != nil {
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err := fmt.Errorf("Error shutting down droplet: %s", err)
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state["error"] = err
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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ui.Say("Waiting for droplet to shutdown...")
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err = waitForDropletState("off", dropletId, client, c)
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if err != nil {
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err := fmt.Errorf("Error waiting for droplet to become 'off': %s", err)
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state["error"] = err
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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return multistep.ActionContinue
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}
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func (s *stepShutdown) Cleanup(state map[string]interface{}) {
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// no cleanup
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}
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