pass context through step.run again
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parent
030b5fd4f0
commit
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@ -70,7 +70,7 @@ func (b *BasicRunner) Run(state StateBag) {
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break
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}
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action := step.Run(state)
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action := step.Run(ctx, state)
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defer step.Cleanup(state)
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if _, ok := state.GetOk(StateCancelled); ok {
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@ -1,6 +1,7 @@
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package multistep
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import (
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"context"
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"fmt"
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"reflect"
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"sync"
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@ -113,7 +114,7 @@ type debugStepPause struct {
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PauseFn DebugPauseFn
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}
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func (s *debugStepPause) Run(state StateBag) StepAction {
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func (s *debugStepPause) Run(_ context.Context, state StateBag) StepAction {
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s.PauseFn(DebugLocationAfterRun, s.StepName, state)
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return ActionContinue
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}
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@ -2,6 +2,8 @@
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// discrete steps.
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package multistep
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import "context"
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// A StepAction determines the next step to take regarding multi-step actions.
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type StepAction uint
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@ -26,7 +28,7 @@ type Step interface {
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//
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// The return value determines whether multi-step sequences continue
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// or should halt.
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Run(StateBag) StepAction
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Run(context.Context, StateBag) StepAction
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// Cleanup is called in reverse order of the steps that have run
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// and allow steps to clean up after themselves. Do not assume if this
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@ -1,9 +1,6 @@
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package multistep
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import (
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"context"
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"sync"
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)
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import "sync"
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// Add context to state bag to prevent changing step signature
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@ -13,8 +10,6 @@ type StateBag interface {
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Get(string) interface{}
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GetOk(string) (interface{}, bool)
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Put(string, interface{})
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Context() context.Context
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WithContext(context.Context) StateBag
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}
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// BasicStateBag implements StateBag by using a normal map underneath
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@ -22,13 +17,7 @@ type StateBag interface {
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type BasicStateBag struct {
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data map[string]interface{}
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l sync.RWMutex
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ctx context.Context
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}
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func NewBasicStateBag() *BasicStateBag {
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b := new(BasicStateBag)
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b.data = make(map[string]interface{})
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return b
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once sync.Once
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}
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func (b *BasicStateBag) Get(k string) interface{} {
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@ -48,32 +37,11 @@ func (b *BasicStateBag) Put(k string, v interface{}) {
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b.l.Lock()
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defer b.l.Unlock()
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// Make sure the map is initialized one time, on write
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b.once.Do(func() {
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b.data = make(map[string]interface{})
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})
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// Write the data
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b.data[k] = v
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}
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func (b *BasicStateBag) Context() context.Context {
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if b.ctx != nil {
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return b.ctx
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}
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return context.Background()
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}
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// WithContext returns a copy of BasicStateBag with the provided context
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// We copy the state bag
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func (b *BasicStateBag) WithContext(ctx context.Context) *BasicStateBag {
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if ctx == nil {
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panic("nil context")
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}
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// read lock because copying is a read operation
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b.l.RLock()
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defer b.l.RUnlock()
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b2 := NewBasicStateBag()
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for k, v := range b.data {
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b2.data[k] = v
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}
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b2.ctx = ctx
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return b2
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}
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