Workaround for gophercloud.ServerById crashing, fixes #1257
gophercloud.ServerById is broken in v0.1.0 - it will crash if you feed it a non-existing server ID (see [rackspace/gophercloud #168](https://github.com/rackspace/gophercloud/issues/168)) Instead, list all servers and iterate over them. If the server id isn't found, return "DELETED" as a state. Not perfect but it works until next version of gophercloud is released.
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@ -33,12 +33,22 @@ type StateChangeConf struct {
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// an openstacn server.
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func ServerStateRefreshFunc(csp gophercloud.CloudServersProvider, s *gophercloud.Server) StateRefreshFunc {
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return func() (interface{}, string, int, error) {
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resp, err := csp.ServerById(s.Id)
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servers, err := csp.ListServers()
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if err != nil {
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log.Printf("Error on ServerStateRefresh: %s", err)
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return nil, "", 0, err
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}
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var resp *gophercloud.Server
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found := false
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for _, server := range servers {
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if server.Id == s.Id {
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found = true
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resp = &server
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}
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}
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if found == false {
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return nil, "DELETED", 0, nil
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}
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return resp, resp.Status, resp.Progress, nil
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}
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}
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