builder/openstack: wait for more states
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48b674d331
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@ -28,7 +28,7 @@ type StateChangeConf struct {
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Pending []string
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Refresh StateRefreshFunc
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StepState multistep.StateBag
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Target string
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Target []string
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}
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// ServerStateRefreshFunc returns a StateRefreshFunc that is used to watch
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@ -65,9 +65,11 @@ func WaitForState(conf *StateChangeConf) (i interface{}, err error) {
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return
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}
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if currentState == conf.Target {
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for _, t := range conf.Target {
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if currentState == t {
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return
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}
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}
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if conf.StepState != nil {
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if _, ok := conf.StepState.GetOk(multistep.StateCancelled); ok {
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@ -65,7 +65,7 @@ func (s *StepRunSourceServer) Run(state multistep.StateBag) multistep.StepAction
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ui.Say("Waiting for server to become ready...")
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stateChange := StateChangeConf{
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Pending: []string{"BUILD"},
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Target: "ACTIVE",
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Target: []string{"ACTIVE"},
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Refresh: ServerStateRefreshFunc(computeClient, s.server),
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StepState: state,
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}
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@ -105,9 +105,9 @@ func (s *StepRunSourceServer) Cleanup(state multistep.StateBag) {
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}
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stateChange := StateChangeConf{
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Pending: []string{"ACTIVE", "BUILD", "REBUILD", "SUSPENDED"},
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Pending: []string{"ACTIVE", "BUILD", "REBUILD", "SUSPENDED", "SHUTOFF", "STOPPED"},
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Refresh: ServerStateRefreshFunc(computeClient, s.server),
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Target: "DELETED",
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Target: []string{"DELETED"},
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}
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WaitForState(&stateChange)
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@ -41,7 +41,7 @@ func (s *StepStopServer) Run(state multistep.StateBag) multistep.StepAction {
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ui.Message("Waiting for server to stop...")
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stateChange := StateChangeConf{
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Pending: []string{"ACTIVE"},
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Target: "STOPPED",
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Target: []string{"SHUTOFF", "STOPPED"},
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Refresh: ServerStateRefreshFunc(client, server),
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StepState: state,
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}
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