Fixed an issue identified by @SwampDragons when checking if the networkmapper configuration file exists.
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9b1d31cee7
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@ -204,7 +204,10 @@ func (d *Player5Driver) Verify() error {
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d.VmwareDriver.NetworkMapper = func() (NetworkNameMapper, error) {
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d.VmwareDriver.NetworkMapper = func() (NetworkNameMapper, error) {
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pathNetmap := playerNetmapConfPath()
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pathNetmap := playerNetmapConfPath()
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if _, err := os.Stat(pathNetmap); err != nil {
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// If we were able to find the file (no error), then we can proceed with reading
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// the networkmapper configuration.
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if _, err := os.Stat(pathNetmap); err == nil {
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log.Printf("Located networkmapper configuration file using Player: %s", pathNetmap)
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log.Printf("Located networkmapper configuration file using Player: %s", pathNetmap)
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return ReadNetmapConfig(pathNetmap)
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return ReadNetmapConfig(pathNetmap)
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}
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}
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@ -165,6 +165,9 @@ func (d *Workstation9Driver) Verify() error {
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d.VmwareDriver.NetworkMapper = func() (NetworkNameMapper, error) {
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d.VmwareDriver.NetworkMapper = func() (NetworkNameMapper, error) {
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pathNetmap := workstationNetmapConfPath()
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pathNetmap := workstationNetmapConfPath()
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// Check that the file for the networkmapper configuration exists. If there's no
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// error, then the file exists and we can proceed to read the configuration out of it.
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if _, err := os.Stat(pathNetmap); err == nil {
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if _, err := os.Stat(pathNetmap); err == nil {
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log.Printf("Located networkmapper configuration file using Workstation: %s", pathNetmap)
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log.Printf("Located networkmapper configuration file using Workstation: %s", pathNetmap)
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return ReadNetmapConfig(pathNetmap)
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return ReadNetmapConfig(pathNetmap)
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