builder/digitalocean: more robust wait for pending
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0e0cd28071
commit
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@ -64,8 +64,13 @@ func NewConfig(raws ...interface{}) (*Config, []string, error) {
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}
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if c.SnapshotName == "" {
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def, err := interpolate.Render("packer-{{timestamp}}", nil)
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if err != nil {
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panic(err)
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}
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// Default to packer-{{ unix timestamp (utc) }}
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c.SnapshotName = "packer-{{timestamp}}"
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c.SnapshotName = def
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}
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if c.DropletName == "" {
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@ -3,6 +3,7 @@ package digitalocean
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import (
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"fmt"
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"log"
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"time"
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"github.com/digitalocean/godo"
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"github.com/mitchellh/multistep"
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@ -48,6 +49,15 @@ func (s *stepPowerOff) Run(state multistep.StateBag) multistep.StepAction {
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return multistep.ActionHalt
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}
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// Wait for the droplet to become unlocked for future steps
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if err := waitForDropletUnlocked(client, dropletId, 2*time.Minute); err != nil {
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// If we get an error the first time, actually report it
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err := fmt.Errorf("Error powering off droplet: %s", err)
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state.Put("error", err)
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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return multistep.ActionContinue
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}
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@ -65,7 +65,19 @@ func (s *stepShutdown) Run(state multistep.StateBag) multistep.StepAction {
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err = waitForDropletState("off", dropletId, client, 2*time.Minute)
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if err != nil {
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log.Printf("Error waiting for graceful off: %s", err)
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// If we get an error the first time, actually report it
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err := fmt.Errorf("Error shutting down droplet: %s", err)
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state.Put("error", err)
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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if err := waitForDropletUnlocked(client, dropletId, 2*time.Minute); err != nil {
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// If we get an error the first time, actually report it
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err := fmt.Errorf("Error shutting down droplet: %s", err)
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state.Put("error", err)
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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return multistep.ActionContinue
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@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"log"
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"time"
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"github.com/digitalocean/godo"
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"github.com/mitchellh/multistep"
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@ -27,6 +28,18 @@ func (s *stepSnapshot) Run(state multistep.StateBag) multistep.StepAction {
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return multistep.ActionHalt
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}
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// Wait for the droplet to become unlocked first. For snapshots
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// this can end up taking quite a long time, so we hardcode this to
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// 10 minutes.
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if err := waitForDropletUnlocked(client, dropletId, 10*time.Minute); err != nil {
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// If we get an error the first time, actually report it
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err := fmt.Errorf("Error shutting down droplet: %s", err)
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state.Put("error", err)
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ui.Error(err.Error())
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return multistep.ActionHalt
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}
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// With the pending state over, verify that we're in the active state
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ui.Say("Waiting for snapshot to complete...")
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err = waitForDropletState("active", dropletId, client, c.stateTimeout)
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if err != nil {
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@ -8,6 +8,55 @@ import (
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"github.com/digitalocean/godo"
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)
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// waitForDropletUnlocked waits for the Droplet to be unlocked to
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// avoid "pending" errors when making state changes.
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func waitForDropletUnlocked(
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client *godo.Client, dropletId int, timeout time.Duration) error {
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done := make(chan struct{})
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defer close(done)
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result := make(chan error, 1)
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go func() {
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attempts := 0
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for {
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attempts += 1
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log.Printf("[DEBUG] Checking droplet lock state... (attempt: %d)", attempts)
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droplet, _, err := client.Droplets.Get(dropletId)
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if err != nil {
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result <- err
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return
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}
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if !droplet.Locked {
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result <- nil
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return
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}
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// Wait 3 seconds in between
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time.Sleep(3 * time.Second)
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// Verify we shouldn't exit
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select {
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case <-done:
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// We finished, so just exit the goroutine
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return
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default:
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// Keep going
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}
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}
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}()
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log.Printf("[DEBUG] Waiting for up to %d seconds for droplet to unlock", timeout/time.Second)
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select {
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case err := <-result:
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return err
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case <-time.After(timeout):
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return fmt.Errorf(
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"Timeout while waiting to for droplet to unlock")
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}
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}
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// waitForState simply blocks until the droplet is in
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// a state we expect, while eventually timing out.
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func waitForDropletState(
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