command/build: use the real artifact string in machine readable

This commit is contained in:
Mitchell Hashimoto 2013-08-12 10:31:36 -07:00
parent 116cdc6c75
commit fd3bce0444
1 changed files with 1 additions and 1 deletions

View File

@ -219,7 +219,7 @@ func (c Command) Run(env packer.Environment, args []string) int {
if artifact != nil {
ui.Machine("artifact", iStr, "builder-id", artifact.BuilderId())
ui.Machine("artifact", iStr, "id", artifact.Id())
ui.Machine("artifact", iStr, "string", message.String())
ui.Machine("artifact", iStr, "string", artifact.String())
files := artifact.Files()
ui.Machine("artifact",