// multistep is a library for building up complex actions using individual, // discrete steps. package multistep import "context" // A StepAction determines the next step to take regarding multi-step actions. type StepAction uint const ( ActionContinue StepAction = iota ActionHalt ) // This is the key set in the state bag when using the basic runner to // signal that the step sequence was cancelled. const StateCancelled = "cancelled" // This is the key set in the state bag when a step halted the sequence. const StateHalted = "halted" // Step is a single step that is part of a potentially large sequence // of other steps, responsible for performing some specific action. type Step interface { // Run is called to perform the action. The passed through context will be // cancelled when the runner is cancelled. The second parameter is a "state // bag" of untyped things. Please be very careful about type-checking the // items in this bag. // // The return value determines whether multi-step sequences continue // or should halt. Run(context.Context, StateBag) StepAction // Cleanup is called in reverse order of the steps that have run // and allow steps to clean up after themselves. Do not assume if this // ran that the entire multi-step sequence completed successfully. This // method can be ran in the face of errors and cancellations as well. // // The parameter is the same "state bag" as Run, and represents the // state at the latest possible time prior to calling Cleanup. Cleanup(StateBag) } // Runner is a thing that runs one or more steps. type Runner interface { // Run runs the steps with the given initial state. Run(context.Context, StateBag) }