package openstack import ( "fmt" "log" "github.com/mitchellh/multistep" "github.com/mitchellh/packer/packer" "github.com/rackspace/gophercloud/openstack/compute/v2/extensions/keypairs" "github.com/rackspace/gophercloud/openstack/compute/v2/servers" ) type StepRunSourceServer struct { Name string SourceImage string SecurityGroups []string Networks []string server *servers.Server } func (s *StepRunSourceServer) Run(state multistep.StateBag) multistep.StepAction { config := state.Get("config").(Config) flavor := state.Get("flavor_id").(string) keyName := state.Get("keyPair").(string) ui := state.Get("ui").(packer.Ui) // We need the v2 compute client computeClient, err := config.computeV2Client() if err != nil { err = fmt.Errorf("Error initializing compute client: %s", err) state.Put("error", err) return multistep.ActionHalt } networks := make([]servers.Network, len(s.Networks)) for i, networkUuid := range s.Networks { networks[i].UUID = networkUuid } ui.Say("Launching server...") s.server, err = servers.Create(computeClient, keypairs.CreateOptsExt{ CreateOptsBuilder: servers.CreateOpts{ Name: s.Name, ImageRef: s.SourceImage, FlavorRef: flavor, SecurityGroups: s.SecurityGroups, Networks: networks, }, KeyName: keyName, }).Extract() if err != nil { err := fmt.Errorf("Error launching source server: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } ui.Message(fmt.Sprintf("Server ID: %s", s.server.ID)) log.Printf("server id: %s", s.server.ID) ui.Say("Waiting for server to become ready...") stateChange := StateChangeConf{ Pending: []string{"BUILD"}, Target: "ACTIVE", Refresh: ServerStateRefreshFunc(computeClient, s.server), StepState: state, } latestServer, err := WaitForState(&stateChange) if err != nil { err := fmt.Errorf("Error waiting for server (%s) to become ready: %s", s.server.ID, err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } s.server = latestServer.(*servers.Server) state.Put("server", s.server) return multistep.ActionContinue } func (s *StepRunSourceServer) Cleanup(state multistep.StateBag) { if s.server == nil { return } config := state.Get("config").(Config) ui := state.Get("ui").(packer.Ui) // We need the v2 compute client computeClient, err := config.computeV2Client() if err != nil { ui.Error(fmt.Sprintf("Error terminating server, may still be around: %s", err)) return } ui.Say("Terminating the source server...") if err := servers.Delete(computeClient, s.server.ID).ExtractErr(); err != nil { ui.Error(fmt.Sprintf("Error terminating server, may still be around: %s", err)) return } stateChange := StateChangeConf{ Pending: []string{"ACTIVE", "BUILD", "REBUILD", "SUSPENDED"}, Refresh: ServerStateRefreshFunc(computeClient, s.server), Target: "DELETED", } WaitForState(&stateChange) }