package digitalocean import ( "context" "errors" "fmt" "log" "time" "github.com/digitalocean/godo" "github.com/hashicorp/packer/helper/multistep" "github.com/hashicorp/packer/packer" ) type stepSnapshot struct{} func (s *stepSnapshot) Run(_ context.Context, state multistep.StateBag) multistep.StepAction { client := state.Get("client").(*godo.Client) ui := state.Get("ui").(packer.Ui) c := state.Get("config").(Config) dropletId := state.Get("droplet_id").(int) var snapshotRegions []string ui.Say(fmt.Sprintf("Creating snapshot: %v", c.SnapshotName)) action, _, err := client.DropletActions.Snapshot(context.TODO(), dropletId, c.SnapshotName) if err != nil { err := fmt.Errorf("Error creating snapshot: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } // With the pending state over, verify that we're in the active state ui.Say("Waiting for snapshot to complete...") if err := waitForActionState(godo.ActionCompleted, dropletId, action.ID, client, 20*time.Minute); err != nil { // If we get an error the first time, actually report it err := fmt.Errorf("Error waiting for snapshot: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } // Wait for the droplet to become unlocked first. For snapshots // this can end up taking quite a long time, so we hardcode this to // 20 minutes. if err := waitForDropletUnlocked(client, dropletId, 20*time.Minute); err != nil { // If we get an error the first time, actually report it err := fmt.Errorf("Error shutting down droplet: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } log.Printf("Looking up snapshot ID for snapshot: %s", c.SnapshotName) images, _, err := client.Droplets.Snapshots(context.TODO(), dropletId, nil) if err != nil { err := fmt.Errorf("Error looking up snapshot ID: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } if len(c.SnapshotRegions) > 0 { regionSet := make(map[string]struct{}) regions := make([]string, 0, len(c.SnapshotRegions)) regionSet[c.Region] = struct{}{} for _, region := range c.SnapshotRegions { // If we already saw the region, then don't look again if _, ok := regionSet[region]; ok { continue } // Mark that we saw the region regionSet[region] = struct{}{} regions = append(regions, region) } snapshotRegions = regions for transfer := range snapshotRegions { transferRequest := &godo.ActionRequest{ "type": "transfer", "region": snapshotRegions[transfer], } imageTransfer, _, err := client.ImageActions.Transfer(context.TODO(), images[0].ID, transferRequest) if err != nil { err := fmt.Errorf("Error transferring snapshot: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } ui.Say(fmt.Sprintf("transferring Snapshot ID: %d", imageTransfer.ID)) if err := waitForImageState(godo.ActionCompleted, imageTransfer.ID, action.ID, client, 20*time.Minute); err != nil { // If we get an error the first time, actually report it err := fmt.Errorf("Error waiting for snapshot transfer: %s", err) state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } } } var imageId int if len(images) == 1 { imageId = images[0].ID } else { err := errors.New("Couldn't find snapshot to get the image ID. Bug?") state.Put("error", err) ui.Error(err.Error()) return multistep.ActionHalt } log.Printf("Snapshot image ID: %d", imageId) state.Put("snapshot_image_id", imageId) state.Put("snapshot_name", c.SnapshotName) state.Put("regions", snapshotRegions) return multistep.ActionContinue } func (s *stepSnapshot) Cleanup(state multistep.StateBag) { // no cleanup }