package rpc import ( "github.com/mitchellh/packer/packer" "net/rpc" ) // Registers the appropriate endpoint on an RPC server to serve an // Artifact. func RegisterArtifact(s *rpc.Server, a packer.Artifact) { s.RegisterName("Artifact", &ArtifactServer{a}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Build. func RegisterBuild(s *rpc.Server, b packer.Build) { s.RegisterName("Build", &BuildServer{b}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Builder. func RegisterBuilder(s *rpc.Server, b packer.Builder) { s.RegisterName("Builder", &BuilderServer{b}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Cache. func RegisterCache(s *rpc.Server, c packer.Cache) { s.RegisterName("Cache", &CacheServer{c}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Command. func RegisterCommand(s *rpc.Server, c packer.Command) { s.RegisterName("Command", &CommandServer{c}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Communicator. func RegisterCommunicator(s *rpc.Server, c packer.Communicator) { s.RegisterName("Communicator", &CommunicatorServer{c}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer Environment func RegisterEnvironment(s *rpc.Server, e packer.Environment) { s.RegisterName("Environment", &EnvironmentServer{e}) } // Registers the appropriate endpoint on an RPC server to serve a // Hook. func RegisterHook(s *rpc.Server, hook packer.Hook) { s.RegisterName("Hook", &HookServer{hook}) } // Registers the appropriate endpoint on an RPC server to serve a packer.Provisioner func RegisterProvisioner(s *rpc.Server, p packer.Provisioner) { s.RegisterName("Provisioner", &ProvisionerServer{p}) } // Registers the appropriate endpoint on an RPC server to serve a // Packer UI func RegisterUi(s *rpc.Server, ui packer.Ui) { s.RegisterName("Ui", &UiServer{ui}) } func serveSingleConn(s *rpc.Server) string { l := netListenerInRange(portRangeMin, portRangeMax) // Accept a single connection in a goroutine and then exit go func() { defer l.Close() conn, err := l.Accept() if err != nil { panic(err) } s.ServeConn(conn) }() return l.Addr().String() }