--- description: | Packer Provisioners are the components of Packer that install and configure software into a running machine prior to turning that machine into an image. An example of a provisioner is the shell provisioner, which runs shell scripts within the machines. layout: docs page_title: 'Custom Provisioners - Extending' sidebar_current: 'docs-extending-custom-provisioners' --- # Custom Provisioners Packer Provisioners are the components of Packer that install and configure software into a running machine prior to turning that machine into an image. An example of a provisioner is the [shell provisioner](/docs/provisioners/shell.html), which runs shell scripts within the machines. Prior to reading this page, it is assumed you have read the page on [plugin development basics](/docs/extending/plugins.html). Provisioner plugins implement the `packer.Provisioner` interface and are served using the `plugin.ServeProvisioner` function. ~> **Warning!** This is an advanced topic. If you're new to Packer, we recommend getting a bit more comfortable before you dive into writing plugins. ## The Interface The interface that must be implemented for a provisioner is the `packer.Provisioner` interface. It is reproduced below for reference. The actual interface in the source code contains some basic documentation as well explaining what each method should do. ``` go type Provisioner interface { Prepare(...interface{}) error Provision(Ui, Communicator) error } ``` ### The "Prepare" Method The `Prepare` method for each provisioner is called prior to any runs with the configuration that was given in the template. This is passed in as an array of `interface{}` types, but is generally `map[string]interface{}`. The prepare method is responsible for translating this configuration into an internal structure, validating it, and returning any errors. For multiple parameters, they should be merged together into the final configuration, with later parameters overwriting any previous configuration. The exact semantics of the merge are left to the builder author. For decoding the `interface{}` into a meaningful structure, the [mapstructure](https://github.com/mitchellh/mapstructure) library is recommended. Mapstructure will take an `interface{}` and decode it into an arbitrarily complex struct. If there are any errors, it generates very human friendly errors that can be returned directly from the prepare method. While it is not actively enforced, **no side effects** should occur from running the `Prepare` method. Specifically, don't create files, don't launch virtual machines, etc. Prepare's purpose is solely to configure the builder and validate the configuration. The `Prepare` method is called very early in the build process so that errors may be displayed to the user before anything actually happens. ### The "Provision" Method The `Provision` method is called when a machine is running and ready to be provisioned. The provisioner should do its real work here. The method takes two parameters: a `packer.Ui` and a `packer.Communicator`. The UI can be used to communicate with the user what is going on. The communicator is used to communicate with the running machine, and is guaranteed to be connected at this point. The provision method should not return until provisioning is complete. ## Using the Communicator The `packer.Communicator` parameter and interface is used to communicate with running machine. The machine may be local (in a virtual machine or container of some sort) or it may be remote (in a cloud). The communicator interface abstracts this away so that communication is the same overall. The documentation around the [code itself](https://github.com/hashicorp/packer/blob/master/packer/communicator.go) is really great as an overview of how to use the interface. You should begin by reading this. Once you have read it, you can see some example usage below: ``` go // Build the remote command. var cmd packer.RemoteCmd cmd.Command = "echo foo" // We care about stdout, so lets collect that into a buffer. Since // we don't set stderr, that will just be discarded. var stdout bytes.Buffer cmd.Stdout = &stdout // Start the command if err := comm.Start(&cmd); err != nil { panic(err) } // Wait for it to complete cmd.Wait() // Read the stdout! fmt.Printf("Command output: %s", stdout.String()) ```