package packer // A Build represents a single job within Packer that is responsible for // building some machine image artifact. Builds are meant to be parallelized. type Build interface { Name() string Prepare() error Run(ui Ui) } // A build struct represents a single build job, the result of which should // be a single machine image artifact. This artifact may be comprised of // multiple files, of course, but it should be for only a single provider // (such as VirtualBox, EC2, etc.). type coreBuild struct { name string builder Builder rawConfig interface{} prepareCalled bool } // Implementers of Builder are responsible for actually building images // on some platform given some configuration. // // Prepare is responsible for reading in some configuration, in the raw form // of map[string]interface{}, and storing that state for use later. Any setup // should be done in this method. Note that NO side effects should really take // place in prepare. It is meant as a state setup step only. // // Run is where the actual build should take place. It takes a Build and a Ui. type Builder interface { Prepare(config interface{}) error Run(build Build, ui Ui) } // Returns the name of the build. func (b *coreBuild) Name() string { return b.name } // Prepare prepares the build by doing some initialization for the builder // and any hooks. This _must_ be called prior to Run. func (b *coreBuild) Prepare() error { b.prepareCalled = true return b.builder.Prepare(b.rawConfig) } // Runs the actual build. Prepare must be called prior to running this. func (b *coreBuild) Run(ui Ui) { if !b.prepareCalled { panic("Prepare must be called first") } b.builder.Run(b, ui) }