package build import ( "bytes" "flag" "fmt" "github.com/mitchellh/packer/packer" "io/ioutil" "log" "os" "os/signal" "strings" "sync" ) type Command byte func (Command) Help() string { return strings.TrimSpace(helpText) } func (c Command) Run(env packer.Environment, args []string) int { var cfgOnly []string cmdFlags := flag.NewFlagSet("build", flag.ContinueOnError) cmdFlags.Usage = func() { env.Ui().Say(c.Help()) } cmdFlags.Var((*stringSliceValue)(&cfgOnly), "only", "only build the given builds by name") if err := cmdFlags.Parse(args); err != nil { return 1 } args = cmdFlags.Args() if len(args) != 1 { cmdFlags.Usage() return 1 } // Read the file into a byte array so that we can parse the template log.Printf("Reading template: %s", args[0]) tplData, err := ioutil.ReadFile(args[0]) if err != nil { env.Ui().Error(fmt.Sprintf("Failed to read template file: %s", err)) return 1 } // Parse the template into a machine-usable format log.Println("Parsing template...") tpl, err := packer.ParseTemplate(tplData) if err != nil { env.Ui().Error(fmt.Sprintf("Failed to parse template: %s", err)) return 1 } // The component finder for our builds components := &packer.ComponentFinder{ Builder: env.Builder, Hook: env.Hook, Provisioner: env.Provisioner, } // Go through each builder and compile the builds that we care about buildNames := tpl.BuildNames() builds := make([]packer.Build, 0, len(buildNames)) for _, buildName := range buildNames { if len(cfgOnly) > 0 { found := false for _, only := range cfgOnly { if buildName == only { found = true break } } if !found { log.Printf("Skipping build '%s' because not specified by -only.", buildName) continue } } log.Printf("Creating build: %s", buildName) build, err := tpl.Build(buildName, components) if err != nil { env.Ui().Error(fmt.Sprintf("Failed to create build '%s': \n\n%s", buildName, err)) return 1 } builds = append(builds, build) } // Compile all the UIs for the builds colors := [5]packer.UiColor{ packer.UiColorGreen, packer.UiColorCyan, packer.UiColorMagenta, packer.UiColorYellow, packer.UiColorBlue, } buildUis := make(map[string]packer.Ui) for i, b := range builds { var ui packer.Ui ui = &packer.ColoredUi{ Color: colors[i%len(colors)], Ui: env.Ui(), } ui = &packer.PrefixedUi{ fmt.Sprintf("==> %s", b.Name()), fmt.Sprintf(" %s", b.Name()), ui, } buildUis[b.Name()] = ui ui.Say(fmt.Sprintf("%s output will be in this color.", b.Name())) } // Add a newline between the color output and the actual output env.Ui().Say("") // Prepare all the builds for _, b := range builds { log.Printf("Preparing build: %s", b.Name()) err := b.Prepare(buildUis[b.Name()]) if err != nil { env.Ui().Error(err.Error()) return 1 } } // Run all the builds in parallel and wait for them to complete var wg sync.WaitGroup artifacts := make(map[string]packer.Artifact) for _, b := range builds { // Increment the waitgroup so we wait for this item to finish properly wg.Add(1) // Run the build in a goroutine go func(b packer.Build) { defer wg.Done() var err error log.Printf("Starting build run: %s", b.Name()) ui := buildUis[b.Name()] artifacts[b.Name()], err = b.Run(ui, env.Cache()) if err != nil { ui.Error(fmt.Sprintf("Build errored: %s", err)) } else { ui.Say("Build finished.") } }(b) } // Handle signals var interruptWg sync.WaitGroup interrupted := false sigCh := make(chan os.Signal, 1) signal.Notify(sigCh, os.Interrupt) go func() { <-sigCh interruptWg.Add(1) defer interruptWg.Done() interrupted = true log.Println("Interrupted! Cancelling builds...") var wg sync.WaitGroup for _, b := range builds { wg.Add(1) go func(b packer.Build) { defer wg.Done() log.Printf("Stopping build: %s", b.Name()) b.Cancel() log.Printf("Build cancelled: %s", b.Name()) }(b) } wg.Wait() }() // Wait for both the builds to complete and the interrupt handler, // if it is interrupted. log.Printf("Waiting on builds to complete...") wg.Wait() log.Printf("Builds completed. Waiting on interrupt barrier...") interruptWg.Wait() log.Printf("Interrupt barrier passed.") if interrupted { env.Ui().Say("Cleanly cancelled builds after being interrupted.") return 1 } // Output all the artifacts env.Ui().Say("\n==> The build completed! The artifacts created were:") for name, artifact := range artifacts { var message bytes.Buffer fmt.Fprintf(&message, "--> %s: ", name) if artifact != nil { fmt.Fprintf(&message, artifact.String()) } else { fmt.Print("") } env.Ui().Say(message.String()) } return 0 } func (Command) Synopsis() string { return "build image(s) from template" }