package common import ( "errors" "fmt" "github.com/mitchellh/goamz/ec2" "github.com/mitchellh/multistep" "log" "time" ) // StateRefreshFunc is a function type used for StateChangeConf that is // responsible for refreshing the item being watched for a state change. // // It returns three results. `result` is any object that will be returned // as the final object after waiting for state change. This allows you to // return the final updated object, for example an EC2 instance after refreshing // it. // // `state` is the latest state of that object. And `err` is any error that // may have happened while refreshing the state. type StateRefreshFunc func() (result interface{}, state string, err error) // StateChangeConf is the configuration struct used for `WaitForState`. type StateChangeConf struct { Conn *ec2.EC2 Pending []string Refresh StateRefreshFunc StepState multistep.StateBag Target string } // InstanceStateRefreshFunc returns a StateRefreshFunc that is used to watch // an EC2 instance. func InstanceStateRefreshFunc(conn *ec2.EC2, i *ec2.Instance) StateRefreshFunc { return func() (interface{}, string, error) { resp, err := conn.Instances([]string{i.InstanceId}, ec2.NewFilter()) if err != nil { log.Printf("Error on InstanceStateRefresh: %s", err) return nil, "", err } if len(resp.Reservations) == 0 || len(resp.Reservations[0].Instances) == 0 { // Sometimes AWS just has consistency issues and doesn't see // our instance yet. Return an empty state. return nil, "", nil } i = &resp.Reservations[0].Instances[0] return i, i.State.Name, nil } } // WaitForState watches an object and waits for it to achieve a certain // state. func WaitForState(conf *StateChangeConf) (i interface{}, err error) { log.Printf("Waiting for state to become: %s", conf.Target) for { var currentState string i, currentState, err = conf.Refresh() if err != nil { return } // Check states only if we were able to refresh to an instance // that exists. if i != nil { if currentState == conf.Target { return } if conf.StepState != nil { if _, ok := conf.StepState.GetOk(multistep.StateCancelled); ok { return nil, errors.New("interrupted") } } found := false for _, allowed := range conf.Pending { if currentState == allowed { found = true break } } if !found { fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target) return } } time.Sleep(2 * time.Second) } return }