package interpolate import ( "bytes" "text/template" ) // Context is the context that an interpolation is done in. This defines // things such as available variables. type Context struct { // Data is the data for the template that is available Data interface{} // Funcs are extra functions available in the template Funcs map[string]interface{} // UserVariables is the mapping of user variables that the // "user" function reads from. UserVariables map[string]string // EnableEnv enables the env function EnableEnv bool } // Render is shorthand for constructing an I and calling Render. func Render(v string, ctx *Context) (string, error) { return (&I{Value: v}).Render(ctx) } // Validate is shorthand for constructing an I and calling Validate. func Validate(v string, ctx *Context) error { return (&I{Value: v}).Validate(ctx) } // I stands for "interpolation" and is the main interpolation struct // in order to render values. type I struct { Value string } // Render renders the interpolation with the given context. func (i *I) Render(ctx *Context) (string, error) { tpl, err := i.template(ctx) if err != nil { return "", err } var result bytes.Buffer var data interface{} if ctx != nil { data = ctx.Data } if err := tpl.Execute(&result, data); err != nil { return "", err } return result.String(), nil } // Validate validates that the template is syntactically valid. func (i *I) Validate(ctx *Context) error { _, err := i.template(ctx) return err } func (i *I) template(ctx *Context) (*template.Template, error) { return template.New("root").Funcs(Funcs(ctx)).Parse(i.Value) }