package packer import "log" // A Build represents a single job within Packer that is responsible for // building some machine image artifact. Builds are meant to be parallelized. type Build interface { Name() string Prepare(Ui) error Run(Ui) Artifact } // A build struct represents a single build job, the result of which should // be a single machine image artifact. This artifact may be comprised of // multiple files, of course, but it should be for only a single provider // (such as VirtualBox, EC2, etc.). type coreBuild struct { name string builder Builder builderConfig interface{} hooks map[string][]Hook provisioners []coreBuildProvisioner prepareCalled bool } // Keeps track of the provisioner and the configuration of the provisioner // within the build. type coreBuildProvisioner struct { provisioner Provisioner config interface{} } // Returns the name of the build. func (b *coreBuild) Name() string { return b.name } // Prepare prepares the build by doing some initialization for the builder // and any hooks. This _must_ be called prior to Run. func (b *coreBuild) Prepare(ui Ui) (err error) { b.prepareCalled = true err = b.builder.Prepare(b.builderConfig) if err != nil { log.Printf("Build '%s' prepare failure: %s\n", b.name, err) } return } // Runs the actual build. Prepare must be called prior to running this. func (b *coreBuild) Run(ui Ui) Artifact { if !b.prepareCalled { panic("Prepare must be called first") } hook := &DispatchHook{b.hooks} return b.builder.Run(ui, hook) }