package digitalocean import ( "errors" "log" "time" ) // waitForState simply blocks until the droplet is in // a state we expect, while eventually timing out. func waitForDropletState(desiredState string, dropletId uint, client *DigitalOceanClient, c config) error { active := make(chan bool, 1) go func() { attempts := 0 for { attempts += 1 log.Printf("Checking droplet status... (attempt: %d)", attempts) _, status, err := client.DropletStatus(dropletId) if err != nil { log.Println(err) break } if status == desiredState { break } // Wait 3 seconds in between time.Sleep(3 * time.Second) } active <- true }() log.Printf("Waiting for up to %s for droplet to become %s", c.RawStateTimeout, desiredState) timeout := time.After(c.stateTimeout) ActiveWaitLoop: for { select { case <-active: // We connected. Just break the loop. break ActiveWaitLoop case <-timeout: err := errors.New("Timeout while waiting to for droplet to become active") return err } } // If we got this far, there were no errors return nil }