package packer import "log" // A Build represents a single job within Packer that is responsible for // building some machine image artifact. Builds are meant to be parallelized. type Build interface { Name() string Prepare(Ui) error Run(Ui, Cache) Artifact Cancel() } // A build struct represents a single build job, the result of which should // be a single machine image artifact. This artifact may be comprised of // multiple files, of course, but it should be for only a single provider // (such as VirtualBox, EC2, etc.). type coreBuild struct { name string builder Builder builderConfig interface{} hooks map[string][]Hook provisioners []coreBuildProvisioner prepareCalled bool } // Keeps track of the provisioner and the configuration of the provisioner // within the build. type coreBuildProvisioner struct { provisioner Provisioner config []interface{} } // Returns the name of the build. func (b *coreBuild) Name() string { return b.name } // Prepare prepares the build by doing some initialization for the builder // and any hooks. This _must_ be called prior to Run. func (b *coreBuild) Prepare(ui Ui) (err error) { // TODO: lock b.prepareCalled = true // Prepare the builder err = b.builder.Prepare(b.builderConfig) if err != nil { log.Printf("Build '%s' prepare failure: %s\n", b.name, err) return } // Prepare the provisioners for _, coreProv := range b.provisioners { if err = coreProv.provisioner.Prepare(coreProv.config...); err != nil { return } } return } // Runs the actual build. Prepare must be called prior to running this. func (b *coreBuild) Run(ui Ui, cache Cache) Artifact { if !b.prepareCalled { panic("Prepare must be called first") } // Copy the hooks hooks := make(map[string][]Hook) for hookName, hookList := range b.hooks { hooks[hookName] = make([]Hook, len(hookList)) copy(hooks[hookName], hookList) } // Add a hook for the provisioners if we have provisioners if len(b.provisioners) > 0 { provisioners := make([]Provisioner, len(b.provisioners)) for i, p := range b.provisioners { provisioners[i] = p.provisioner } if _, ok := hooks[HookProvision]; !ok { hooks[HookProvision] = make([]Hook, 0, 1) } hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{provisioners}) } hook := &DispatchHook{hooks} return b.builder.Run(ui, hook, cache) } // Cancels the build if it is running. func (b *coreBuild) Cancel() { b.builder.Cancel() }