package multistep import ( "context" "fmt" "reflect" "sync" ) // DebugLocation is the location where the pause is occuring when debugging // a step sequence. "DebugLocationAfterRun" is after the run of the named // step. "DebugLocationBeforeCleanup" is before the cleanup of the named // step. type DebugLocation uint const ( DebugLocationAfterRun DebugLocation = iota DebugLocationBeforeCleanup ) // StepWrapper is an interface that wrapped steps can implement to expose their // inner step names to the debug runner. type StepWrapper interface { // InnerStepName should return the human readable name of the wrapped step. InnerStepName() string } // DebugPauseFn is the type signature for the function that is called // whenever the DebugRunner pauses. It allows the caller time to // inspect the state of the multi-step sequence at a given step. type DebugPauseFn func(DebugLocation, string, StateBag) // DebugRunner is a Runner that runs the given set of steps in order, // but pauses between each step until it is told to continue. type DebugRunner struct { // Steps is the steps to run. These will be run in order. Steps []Step // PauseFn is the function that is called whenever the debug runner // pauses. The debug runner continues when this function returns. // The function is given the state so that the state can be inspected. PauseFn DebugPauseFn l sync.Mutex runner *BasicRunner } func (r *DebugRunner) Run(state StateBag) { r.l.Lock() if r.runner != nil { panic("already running") } r.runner = new(BasicRunner) r.l.Unlock() pauseFn := r.PauseFn // If no PauseFn is specified, use the default if pauseFn == nil { pauseFn = DebugPauseDefault } // Rebuild the steps so that we insert the pause step after each steps := make([]Step, len(r.Steps)*2) for i, step := range r.Steps { steps[i*2] = step name := "" if wrapped, ok := step.(StepWrapper); ok { name = wrapped.InnerStepName() } else { name = reflect.Indirect(reflect.ValueOf(step)).Type().Name() } steps[(i*2)+1] = &debugStepPause{ name, pauseFn, } } // Then just use a basic runner to run it r.runner.Steps = steps r.runner.Run(state) } func (r *DebugRunner) Cancel() { r.l.Lock() defer r.l.Unlock() if r.runner != nil { r.runner.Cancel() } } // DebugPauseDefault is the default pause function when using the // DebugRunner if no PauseFn is specified. It outputs some information // to stderr about the step and waits for keyboard input on stdin before // continuing. func DebugPauseDefault(loc DebugLocation, name string, state StateBag) { var locationString string switch loc { case DebugLocationAfterRun: locationString = "after run of" case DebugLocationBeforeCleanup: locationString = "before cleanup of" } fmt.Printf("Pausing %s step '%s'. Press any key to continue.\n", locationString, name) var line string fmt.Scanln(&line) } type debugStepPause struct { StepName string PauseFn DebugPauseFn } func (s *debugStepPause) Run(_ context.Context, state StateBag) StepAction { s.PauseFn(DebugLocationAfterRun, s.StepName, state) return ActionContinue } func (s *debugStepPause) Cleanup(state StateBag) { s.PauseFn(DebugLocationBeforeCleanup, s.StepName, state) }