package packer // A build struct represents a single build job, the result of which should // be a single machine image artifact. This artifact may be comprised of // multiple files, of course, but it should be for only a single provider // (such as VirtualBox, EC2, etc.). type Build struct { name string builder Builder } // Implementers of Builder are responsible for actually building images // on some platform given some configuration. // // Prepare is responsible for reading in some configuration, in the raw form // of map[string]interface{}, and storing that state for use later. Any setup // should be done in this method. Note that NO side effects should really take // place in prepare. It is meant as a state setup step only. // // Run is where the actual build should take place. It takes a Build and a Ui. type Builder interface { Prepare(config interface{}) Run(build *Build, ui Ui) } // This factory is responsible for returning Builders for the given name. // // CreateBuilder is called with the string name of a builder and should // return a Builder implementation by that name or nil if no builder can be // found. type BuilderFactory interface { CreateBuilder(name string) Builder } // This implements BuilderFactory to return nil for every builder. type NilBuilderFactory byte func (NilBuilderFactory) CreateBuilder(name string) Builder { return nil } // Prepare prepares the build by doing some initialization for the builder // and any hooks. This _must_ be called prior to Run. func (b *Build) Prepare(config interface{}) { b.builder.Prepare(config) } // Runs the actual build. Prepare must be called prior to running this. func (b *Build) Run(ui Ui) { b.builder.Run(b, ui) }