packer-cn/packer/provisioner.go
Megan Marsh a0edaf6c46 Going to revert this change for now, becuase of potential issues that arise from calling Prepare() twice
Revert "use statebag instead of SetSharedState for winRM password"

This reverts commit b35acbd8798a1baa645f0d181731a9cd9318a61c.
2018-09-10 16:48:42 -07:00

259 lines
5.7 KiB
Go

package packer
import (
"fmt"
"log"
"sync"
"time"
)
// A provisioner is responsible for installing and configuring software
// on a machine prior to building the actual image.
type Provisioner interface {
// Prepare is called with a set of configurations to setup the
// internal state of the provisioner. The multiple configurations
// should be merged in some sane way.
Prepare(...interface{}) error
// Provision is called to actually provision the machine. A UI is
// given to communicate with the user, and a communicator is given that
// is guaranteed to be connected to some machine so that provisioning
// can be done.
Provision(Ui, Communicator) error
// Cancel is called to cancel the provisioning. This is usually called
// while Provision is still being called. The Provisioner should act
// to stop its execution as quickly as possible in a race-free way.
Cancel()
}
// A HookedProvisioner represents a provisioner and information describing it
type HookedProvisioner struct {
Provisioner Provisioner
Config interface{}
TypeName string
}
// A Hook implementation that runs the given provisioners.
type ProvisionHook struct {
// The provisioners to run as part of the hook. These should already
// be prepared (by calling Prepare) at some earlier stage.
Provisioners []*HookedProvisioner
lock sync.Mutex
runningProvisioner Provisioner
}
// Runs the provisioners in order.
func (h *ProvisionHook) Run(name string, ui Ui, comm Communicator, data interface{}) error {
// Shortcut
if len(h.Provisioners) == 0 {
return nil
}
if comm == nil {
return fmt.Errorf(
"No communicator found for provisioners! This is usually because the\n" +
"`communicator` config was set to \"none\". If you have any provisioners\n" +
"then a communicator is required. Please fix this to continue.")
}
defer func() {
h.lock.Lock()
defer h.lock.Unlock()
h.runningProvisioner = nil
}()
for _, p := range h.Provisioners {
h.lock.Lock()
h.runningProvisioner = p.Provisioner
h.lock.Unlock()
ts := CheckpointReporter.AddSpan(p.TypeName, "provisioner", p.Config)
err := p.Provisioner.Provision(ui, comm)
ts.End(err)
if err != nil {
return err
}
}
return nil
}
// Cancels the provisioners that are still running.
func (h *ProvisionHook) Cancel() {
h.lock.Lock()
defer h.lock.Unlock()
if h.runningProvisioner != nil {
h.runningProvisioner.Cancel()
}
}
// PausedProvisioner is a Provisioner implementation that pauses before
// the provisioner is actually run.
type PausedProvisioner struct {
PauseBefore time.Duration
Provisioner Provisioner
cancelCh chan struct{}
doneCh chan struct{}
lock sync.Mutex
}
func (p *PausedProvisioner) Prepare(raws ...interface{}) error {
return p.Provisioner.Prepare(raws...)
}
func (p *PausedProvisioner) Provision(ui Ui, comm Communicator) error {
p.lock.Lock()
cancelCh := make(chan struct{})
p.cancelCh = cancelCh
// Setup the done channel, which is trigger when we're done
doneCh := make(chan struct{})
defer close(doneCh)
p.doneCh = doneCh
p.lock.Unlock()
defer func() {
p.lock.Lock()
defer p.lock.Unlock()
if p.cancelCh == cancelCh {
p.cancelCh = nil
}
if p.doneCh == doneCh {
p.doneCh = nil
}
}()
// Use a select to determine if we get cancelled during the wait
ui.Say(fmt.Sprintf("Pausing %s before the next provisioner...", p.PauseBefore))
select {
case <-time.After(p.PauseBefore):
case <-cancelCh:
return nil
}
provDoneCh := make(chan error, 1)
go p.provision(provDoneCh, ui, comm)
select {
case err := <-provDoneCh:
return err
case <-cancelCh:
p.Provisioner.Cancel()
return <-provDoneCh
}
}
func (p *PausedProvisioner) Cancel() {
var doneCh chan struct{}
p.lock.Lock()
if p.cancelCh != nil {
close(p.cancelCh)
p.cancelCh = nil
}
if p.doneCh != nil {
doneCh = p.doneCh
}
p.lock.Unlock()
<-doneCh
}
func (p *PausedProvisioner) provision(result chan<- error, ui Ui, comm Communicator) {
result <- p.Provisioner.Provision(ui, comm)
}
// DebuggedProvisioner is a Provisioner implementation that waits until a key
// press before the provisioner is actually run.
type DebuggedProvisioner struct {
Provisioner Provisioner
cancelCh chan struct{}
doneCh chan struct{}
lock sync.Mutex
}
func (p *DebuggedProvisioner) Prepare(raws ...interface{}) error {
return p.Provisioner.Prepare(raws...)
}
func (p *DebuggedProvisioner) Provision(ui Ui, comm Communicator) error {
p.lock.Lock()
cancelCh := make(chan struct{})
p.cancelCh = cancelCh
// Setup the done channel, which is trigger when we're done
doneCh := make(chan struct{})
defer close(doneCh)
p.doneCh = doneCh
p.lock.Unlock()
defer func() {
p.lock.Lock()
defer p.lock.Unlock()
if p.cancelCh == cancelCh {
p.cancelCh = nil
}
if p.doneCh == doneCh {
p.doneCh = nil
}
}()
// Use a select to determine if we get cancelled during the wait
message := "Pausing before the next provisioner . Press enter to continue."
result := make(chan string, 1)
go func() {
line, err := ui.Ask(message)
if err != nil {
log.Printf("Error asking for input: %s", err)
}
result <- line
}()
select {
case <-result:
case <-cancelCh:
return nil
}
provDoneCh := make(chan error, 1)
go p.provision(provDoneCh, ui, comm)
select {
case err := <-provDoneCh:
return err
case <-cancelCh:
p.Provisioner.Cancel()
return <-provDoneCh
}
}
func (p *DebuggedProvisioner) Cancel() {
var doneCh chan struct{}
p.lock.Lock()
if p.cancelCh != nil {
close(p.cancelCh)
p.cancelCh = nil
}
if p.doneCh != nil {
doneCh = p.doneCh
}
p.lock.Unlock()
<-doneCh
}
func (p *DebuggedProvisioner) provision(result chan<- error, ui Ui, comm Communicator) {
result <- p.Provisioner.Provision(ui, comm)
}