215 lines
5.2 KiB
Go
215 lines
5.2 KiB
Go
// The packer package contains the core components of Packer.
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package packer
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import (
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"errors"
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"fmt"
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"log"
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"os"
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"sort"
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"strings"
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)
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// The function type used to lookup Builder implementations.
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type BuilderFunc func(name string) (Builder, error)
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// The function type used to lookup Command implementations.
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type CommandFunc func(name string) (Command, error)
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// The function type used to lookup Hook implementations.
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type HookFunc func(name string) (Hook, error)
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// ComponentFinder is a struct that contains the various function
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// pointers necessary to look up components of Packer such as builders,
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// commands, etc.
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type ComponentFinder struct {
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Builder BuilderFunc
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Command CommandFunc
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Hook HookFunc
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}
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// The environment interface provides access to the configuration and
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// state of a single Packer run.
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//
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// It allows for things such as executing CLI commands, getting the
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// list of available builders, and more.
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type Environment interface {
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Builder(string) (Builder, error)
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Cli([]string) (int, error)
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Hook(string) (Hook, error)
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Ui() Ui
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}
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// An implementation of an Environment that represents the Packer core
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// environment.
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type coreEnvironment struct {
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commands []string
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components ComponentFinder
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ui Ui
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}
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// This struct configures new environments.
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type EnvironmentConfig struct {
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Commands []string
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Components ComponentFinder
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Ui Ui
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}
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// DefaultEnvironmentConfig returns a default EnvironmentConfig that can
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// be used to create a new enviroment with NewEnvironment with sane defaults.
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func DefaultEnvironmentConfig() *EnvironmentConfig {
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config := &EnvironmentConfig{}
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config.Commands = make([]string, 0)
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config.Ui = &ReaderWriterUi{os.Stdin, os.Stdout}
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return config
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}
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// This creates a new environment
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func NewEnvironment(config *EnvironmentConfig) (resultEnv Environment, err error) {
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if config == nil {
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err = errors.New("config must be given to initialize environment")
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return
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}
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env := &coreEnvironment{}
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env.commands = config.Commands
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env.components = config.Components
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env.ui = config.Ui
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// We want to make sure the components have valid function pointers.
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// If a function pointer was not given, we assume that the function
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// will just return a nil component.
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if env.components.Builder == nil {
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env.components.Builder = func(string) (Builder, error) { return nil, nil }
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}
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if env.components.Command == nil {
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env.components.Command = func(string) (Command, error) { return nil, nil }
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}
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if env.components.Hook == nil {
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env.components.Hook = func(string) (Hook, error) { return nil, nil }
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}
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resultEnv = env
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return
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}
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// Returns a builder of the given name that is registered with this
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// environment.
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func (e *coreEnvironment) Builder(name string) (b Builder, err error) {
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b, err = e.components.Builder(name)
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if err != nil {
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return
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}
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if b == nil {
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err = fmt.Errorf("No builder returned for name: %s", name)
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}
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return
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}
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// Returns a hook of the given name that is registered with this
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// environment.
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func (e *coreEnvironment) Hook(name string) (h Hook, err error) {
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h, err = e.components.Hook(name)
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if err != nil {
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return
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}
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if h == nil {
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err = fmt.Errorf("No hook returned for name: %s", name)
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}
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return
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}
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// Executes a command as if it was typed on the command-line interface.
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// The return value is the exit code of the command.
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func (e *coreEnvironment) Cli(args []string) (result int, err error) {
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log.Printf("Environment.Cli: %#v\n", args)
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if len(args) == 0 || args[0] == "--help" || args[0] == "-h" {
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e.printHelp()
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return 1, nil
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}
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version := args[0] == "version"
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if !version {
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for _, arg := range args {
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if arg == "--version" || arg == "-v" {
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version = true
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break
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}
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}
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}
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var command Command
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if version {
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command = new(versionCommand)
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}
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if command == nil {
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command, err = e.components.Command(args[0])
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if err != nil {
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return
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}
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// If we still don't have a command, show the help.
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if command == nil {
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log.Printf("Environment.CLI: command not found: %s\n", args[0])
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e.printHelp()
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return 1, nil
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}
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}
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log.Printf("Executing command: %s\n", args[0])
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return command.Run(e, args[1:]), nil
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}
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// Prints the CLI help to the UI.
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func (e *coreEnvironment) printHelp() {
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// Created a sorted slice of the map keys and record the longest
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// command name so we can better format the output later.
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i := 0
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maxKeyLen := 0
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for _, command := range e.commands {
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if len(command) > maxKeyLen {
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maxKeyLen = len(command)
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}
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i++
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}
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// Sort the keys
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sort.Strings(e.commands)
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e.ui.Say("usage: packer [--version] [--help] <command> [<args>]\n\n")
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e.ui.Say("Available commands are:\n")
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for _, key := range e.commands {
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var synopsis string
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command, err := e.components.Command(key)
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if err != nil {
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synopsis = fmt.Sprintf("Error loading command: %s", err.Error())
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} else if command == nil {
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continue
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} else {
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synopsis = command.Synopsis()
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}
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// Pad the key with spaces so that they're all the same width
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key = fmt.Sprintf("%v%v", key, strings.Repeat(" ", maxKeyLen-len(key)))
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// Output the command and the synopsis
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e.ui.Say(" %v %v\n", key, synopsis)
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}
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}
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// Returns the UI for the environment. The UI is the interface that should
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// be used for all communication with the outside world.
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func (e *coreEnvironment) Ui() Ui {
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return e.ui
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}
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