443 lines
13 KiB
Go
443 lines
13 KiB
Go
package packer
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import (
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"context"
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"fmt"
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"log"
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"sync"
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"github.com/hashicorp/packer/packer-plugin-sdk/packerbuilderdata"
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"github.com/hashicorp/packer/version"
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)
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const (
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// This is the key in configurations that is set to the name of the
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// build.
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BuildNameConfigKey = "packer_build_name"
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// This is the key in the configuration that is set to the type
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// of the builder that is run. This is useful for provisioners and
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// such who want to make use of this.
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BuilderTypeConfigKey = "packer_builder_type"
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// this is the key in the configuration that is set to the version of the
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// Packer Core. This can be used by plugins to set user agents, etc, without
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// having to import the Core to find out the Packer version.
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CoreVersionConfigKey = "packer_core_version"
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// This is the key in configurations that is set to "true" when Packer
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// debugging is enabled.
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DebugConfigKey = "packer_debug"
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// This is the key in configurations that is set to "true" when Packer
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// force build is enabled.
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ForceConfigKey = "packer_force"
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// This key determines what to do when a normal multistep step fails
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// - "cleanup" - run cleanup steps
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// - "abort" - exit without cleanup
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// - "ask" - ask the user
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OnErrorConfigKey = "packer_on_error"
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// TemplatePathKey is the path to the template that configured this build
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TemplatePathKey = "packer_template_path"
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// This key contains a map[string]string of the user variables for
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// template processing.
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UserVariablesConfigKey = "packer_user_variables"
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)
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// A Build represents a single job within Packer that is responsible for
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// building some machine image artifact. Builds are meant to be parallelized.
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type Build interface {
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// Name is the name of the build. This is unique across a single template,
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// but not absolutely unique. This is meant more to describe to the user
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// what is being built rather than being a unique identifier.
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Name() string
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// Prepare configures the various components of this build and reports
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// any errors in doing so (such as syntax errors, validation errors, etc.).
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// It also reports any warnings.
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Prepare() ([]string, error)
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// Run runs the actual builder, returning an artifact implementation
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// of what is built. If anything goes wrong, an error is returned.
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// Run can be context cancelled.
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Run(context.Context, Ui) ([]Artifact, error)
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// SetDebug will enable/disable debug mode. Debug mode is always
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// enabled by adding the additional key "packer_debug" to boolean
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// true in the configuration of the various components. This must
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// be called prior to Prepare.
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//
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// When SetDebug is set to true, parallelism between builds is
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// strictly prohibited.
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SetDebug(bool)
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// SetForce will enable/disable forcing a build when artifacts exist.
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//
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// When SetForce is set to true, existing artifacts from the build are
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// deleted prior to the build.
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SetForce(bool)
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// SetOnError will determine what to do when a normal multistep step fails
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// - "cleanup" - run cleanup steps
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// - "abort" - exit without cleanup
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// - "ask" - ask the user
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SetOnError(string)
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}
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// A CoreBuild struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider (such
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// as VirtualBox, EC2, etc.).
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type CoreBuild struct {
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BuildName string
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Type string
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Builder Builder
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BuilderConfig interface{}
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BuilderType string
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hooks map[string][]Hook
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Provisioners []CoreBuildProvisioner
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PostProcessors [][]CoreBuildPostProcessor
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CleanupProvisioner CoreBuildProvisioner
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TemplatePath string
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Variables map[string]string
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// Indicates whether the build is already initialized before calling Prepare(..)
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Prepared bool
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debug bool
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force bool
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onError string
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l sync.Mutex
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prepareCalled bool
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}
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// CoreBuildPostProcessor Keeps track of the post-processor and the
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// configuration of the post-processor used within a build.
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type CoreBuildPostProcessor struct {
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PostProcessor PostProcessor
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PType string
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PName string
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config map[string]interface{}
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KeepInputArtifact *bool
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}
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// CoreBuildProvisioner keeps track of the provisioner and the configuration of
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// the provisioner within the build.
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type CoreBuildProvisioner struct {
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PType string
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PName string
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Provisioner Provisioner
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config []interface{}
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}
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// Returns the name of the build.
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func (b *CoreBuild) Name() string {
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if b.BuildName != "" {
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return b.BuildName + "." + b.Type
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}
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return b.Type
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}
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// Prepare prepares the build by doing some initialization for the builder
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// and any hooks. This _must_ be called prior to Run. The parameter is the
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// overrides for the variables within the template (if any).
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func (b *CoreBuild) Prepare() (warn []string, err error) {
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// For HCL2 templates, the builder and hooks are initialized when the
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// template is parsed. Calling Prepare(...) is not necessary
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if b.Prepared {
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b.prepareCalled = true
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return
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}
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b.l.Lock()
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defer b.l.Unlock()
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if b.prepareCalled {
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panic("prepare already called")
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}
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// Templates loaded from HCL2 will never get here. TODO: move this code into
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// a custom json area instead of just aborting early for HCL.
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b.prepareCalled = true
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packerConfig := map[string]interface{}{
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BuildNameConfigKey: b.Type,
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BuilderTypeConfigKey: b.BuilderType,
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CoreVersionConfigKey: version.FormattedVersion(),
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DebugConfigKey: b.debug,
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ForceConfigKey: b.force,
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OnErrorConfigKey: b.onError,
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TemplatePathKey: b.TemplatePath,
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UserVariablesConfigKey: b.Variables,
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}
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// Prepare the builder
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generatedVars, warn, err := b.Builder.Prepare(b.BuilderConfig, packerConfig)
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if err != nil {
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log.Printf("Build '%s' prepare failure: %s\n", b.Type, err)
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return
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}
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// If the builder has provided a list of to-be-generated variables that
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// should be made accessible to provisioners, pass that list into
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// the provisioner prepare() so that the provisioner can appropriately
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// validate user input against what will become available.
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generatedPlaceholderMap := BasicPlaceholderData()
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if generatedVars != nil {
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for _, k := range generatedVars {
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generatedPlaceholderMap[k] = fmt.Sprintf("Build_%s. "+
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packerbuilderdata.PlaceholderMsg, k)
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}
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}
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// Prepare the provisioners
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for _, coreProv := range b.Provisioners {
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configs := make([]interface{}, len(coreProv.config), len(coreProv.config)+1)
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copy(configs, coreProv.config)
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configs = append(configs, packerConfig)
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configs = append(configs, generatedPlaceholderMap)
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if err = coreProv.Provisioner.Prepare(configs...); err != nil {
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return
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}
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}
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// Prepare the on-error-cleanup provisioner
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if b.CleanupProvisioner.PType != "" {
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configs := make([]interface{}, len(b.CleanupProvisioner.config), len(b.CleanupProvisioner.config)+1)
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copy(configs, b.CleanupProvisioner.config)
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configs = append(configs, packerConfig)
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configs = append(configs, generatedPlaceholderMap)
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err = b.CleanupProvisioner.Provisioner.Prepare(configs...)
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if err != nil {
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return
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}
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}
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// Prepare the post-processors
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for _, ppSeq := range b.PostProcessors {
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for _, corePP := range ppSeq {
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err = corePP.PostProcessor.Configure(corePP.config, packerConfig, generatedPlaceholderMap)
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if err != nil {
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return
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}
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}
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}
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return
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}
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// Runs the actual build. Prepare must be called prior to running this.
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func (b *CoreBuild) Run(ctx context.Context, originalUi Ui) ([]Artifact, error) {
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if !b.prepareCalled {
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panic("Prepare must be called first")
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}
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// Copy the hooks
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hooks := make(map[string][]Hook)
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for hookName, hookList := range b.hooks {
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hooks[hookName] = make([]Hook, len(hookList))
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copy(hooks[hookName], hookList)
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}
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// Add a hook for the provisioners if we have provisioners
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if len(b.Provisioners) > 0 {
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hookedProvisioners := make([]*HookedProvisioner, len(b.Provisioners))
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for i, p := range b.Provisioners {
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var pConfig interface{}
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if len(p.config) > 0 {
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pConfig = p.config[0]
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}
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if b.debug {
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hookedProvisioners[i] = &HookedProvisioner{
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&DebuggedProvisioner{Provisioner: p.Provisioner},
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pConfig,
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p.PType,
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}
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} else {
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hookedProvisioners[i] = &HookedProvisioner{
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p.Provisioner,
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pConfig,
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p.PType,
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}
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}
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}
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if _, ok := hooks[HookProvision]; !ok {
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hooks[HookProvision] = make([]Hook, 0, 1)
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}
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hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{
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Provisioners: hookedProvisioners,
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})
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}
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if b.CleanupProvisioner.PType != "" {
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hookedCleanupProvisioner := &HookedProvisioner{
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b.CleanupProvisioner.Provisioner,
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b.CleanupProvisioner.config,
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b.CleanupProvisioner.PType,
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}
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hooks[HookCleanupProvision] = []Hook{&ProvisionHook{
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Provisioners: []*HookedProvisioner{hookedCleanupProvisioner},
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}}
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}
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hook := &DispatchHook{Mapping: hooks}
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artifacts := make([]Artifact, 0, 1)
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// The builder just has a normal Ui, but targeted
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builderUi := &TargetedUI{
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Target: b.Name(),
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Ui: originalUi,
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}
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log.Printf("Running builder: %s", b.BuilderType)
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ts := CheckpointReporter.AddSpan(b.BuilderType, "builder", b.BuilderConfig)
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builderArtifact, err := b.Builder.Run(ctx, builderUi, hook)
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ts.End(err)
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if err != nil {
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return nil, err
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}
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// If there was no result, don't worry about running post-processors
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// because there is nothing they can do, just return.
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if builderArtifact == nil {
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return nil, nil
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}
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errors := make([]error, 0)
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keepOriginalArtifact := len(b.PostProcessors) == 0
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select {
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case <-ctx.Done():
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log.Println("Build was cancelled. Skipping post-processors.")
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return nil, nil
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default:
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}
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// Run the post-processors
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PostProcessorRunSeqLoop:
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for _, ppSeq := range b.PostProcessors {
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priorArtifact := builderArtifact
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for i, corePP := range ppSeq {
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ppUi := &TargetedUI{
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Target: fmt.Sprintf("%s (%s)", b.Name(), corePP.PType),
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Ui: originalUi,
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}
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if corePP.PName == corePP.PType {
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builderUi.Say(fmt.Sprintf("Running post-processor: %s", corePP.PType))
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} else {
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builderUi.Say(fmt.Sprintf("Running post-processor: %s (type %s)", corePP.PName, corePP.PType))
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}
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ts := CheckpointReporter.AddSpan(corePP.PType, "post-processor", corePP.config)
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artifact, defaultKeep, forceOverride, err := corePP.PostProcessor.PostProcess(ctx, ppUi, priorArtifact)
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ts.End(err)
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if err != nil {
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errors = append(errors, fmt.Errorf("Post-processor failed: %s", err))
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continue PostProcessorRunSeqLoop
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}
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if artifact == nil {
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log.Println("Nil artifact, halting post-processor chain.")
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continue PostProcessorRunSeqLoop
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}
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keep := defaultKeep
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// When user has not set keep_input_artifact
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// corePP.keepInputArtifact is nil.
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// In this case, use the keepDefault provided by the postprocessor.
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// When user _has_ set keep_input_artifact, go with that instead.
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// Exception: for postprocessors that will fail/become
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// useless if keep isn't true, heed forceOverride and keep the
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// input artifact regardless of user preference.
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if corePP.KeepInputArtifact != nil {
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if defaultKeep && *corePP.KeepInputArtifact == false && forceOverride {
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log.Printf("The %s post-processor forces "+
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"keep_input_artifact=true to preserve integrity of the"+
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"build chain. User-set keep_input_artifact=false will be"+
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"ignored.", corePP.PType)
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} else {
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// User overrides default.
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keep = *corePP.KeepInputArtifact
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}
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}
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if i == 0 {
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// This is the first post-processor. We handle deleting
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// previous artifacts a bit different because multiple
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// post-processors may be using the original and need it.
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if !keepOriginalArtifact && keep {
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log.Printf(
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"Flagging to keep original artifact from post-processor '%s'",
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corePP.PType)
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keepOriginalArtifact = true
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}
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} else {
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// We have a prior artifact. If we want to keep it, we append
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// it to the results list. Otherwise, we destroy it.
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if keep {
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artifacts = append(artifacts, priorArtifact)
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} else {
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log.Printf("Deleting prior artifact from post-processor '%s'", corePP.PType)
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if err := priorArtifact.Destroy(); err != nil {
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log.Printf("Error is %#v", err)
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errors = append(errors, fmt.Errorf("Failed cleaning up prior artifact: %s; pp is %s", err, corePP.PType))
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}
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}
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}
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priorArtifact = artifact
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}
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// Add on the last artifact to the results
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if priorArtifact != nil {
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artifacts = append(artifacts, priorArtifact)
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}
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}
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if keepOriginalArtifact {
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artifacts = append(artifacts, nil)
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copy(artifacts[1:], artifacts)
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artifacts[0] = builderArtifact
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} else {
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log.Printf("Deleting original artifact for build '%s'", b.Type)
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if err := builderArtifact.Destroy(); err != nil {
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errors = append(errors, fmt.Errorf("Error destroying builder artifact: %s; bad artifact: %#v", err, builderArtifact.Files()))
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}
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}
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if len(errors) > 0 {
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err = &MultiError{errors}
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}
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return artifacts, err
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}
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func (b *CoreBuild) SetDebug(val bool) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.debug = val
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}
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func (b *CoreBuild) SetForce(val bool) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.force = val
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}
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func (b *CoreBuild) SetOnError(val string) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.onError = val
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}
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