66 lines
1.3 KiB
Go
66 lines
1.3 KiB
Go
package rpc
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import (
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"github.com/mitchellh/packer/packer"
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"net/rpc"
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)
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// An implementation of packer.Build where the build is actually executed
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// over an RPC connection.
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type Build struct {
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client *rpc.Client
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}
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// BuildServer wraps a packer.Build implementation and makes it exportable
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// as part of a Golang RPC server.
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type BuildServer struct {
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build packer.Build
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}
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type BuildPrepareArgs interface{}
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type BuildRunArgs struct {
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UiRPCAddress string
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}
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func (b *Build) Name() (result string) {
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b.client.Call("Build.Name", new(interface{}), &result)
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return
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}
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func (b *Build) Prepare() (err error) {
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b.client.Call("Build.Prepare", new(interface{}), &err)
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return
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}
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func (b *Build) Run(ui packer.Ui) {
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// Create and start the server for the UI
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// TODO: Error handling
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server := rpc.NewServer()
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RegisterUi(server, ui)
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args := &BuildRunArgs{serveSingleConn(server)}
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b.client.Call("Build.Run", args, new(interface{}))
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}
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func (b *BuildServer) Name(args *interface{}, reply *string) error {
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*reply = b.build.Name()
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return nil
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}
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func (b *BuildServer) Prepare(args *BuildPrepareArgs, reply *error) error {
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*reply = b.build.Prepare()
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return nil
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}
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func (b *BuildServer) Run(args *BuildRunArgs, reply *interface{}) error {
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client, err := rpc.Dial("tcp", args.UiRPCAddress)
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if err != nil {
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return err
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}
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b.build.Run(&Ui{client})
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*reply = nil
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return nil
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}
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