packer-cn/packer/build.go

64 lines
1.8 KiB
Go

package packer
import "log"
// A Build represents a single job within Packer that is responsible for
// building some machine image artifact. Builds are meant to be parallelized.
type Build interface {
Name() string
Prepare() error
Run(ui Ui)
}
// A build struct represents a single build job, the result of which should
// be a single machine image artifact. This artifact may be comprised of
// multiple files, of course, but it should be for only a single provider
// (such as VirtualBox, EC2, etc.).
type coreBuild struct {
name string
builder Builder
rawConfig interface{}
prepareCalled bool
}
// Implementers of Builder are responsible for actually building images
// on some platform given some configuration.
//
// Prepare is responsible for reading in some configuration, in the raw form
// of map[string]interface{}, and storing that state for use later. Any setup
// should be done in this method. Note that NO side effects should really take
// place in prepare. It is meant as a state setup step only.
//
// Run is where the actual build should take place. It takes a Build and a Ui.
type Builder interface {
Prepare(config interface{}) error
Run(build Build, ui Ui)
}
// Returns the name of the build.
func (b *coreBuild) Name() string {
return b.name
}
// Prepare prepares the build by doing some initialization for the builder
// and any hooks. This _must_ be called prior to Run.
func (b *coreBuild) Prepare() (err error) {
b.prepareCalled = true
err = b.builder.Prepare(b.rawConfig)
if err != nil {
log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
}
return
}
// Runs the actual build. Prepare must be called prior to running this.
func (b *coreBuild) Run(ui Ui) {
if !b.prepareCalled {
panic("Prepare must be called first")
}
b.builder.Run(b, ui)
}