64 lines
1.8 KiB
Go
64 lines
1.8 KiB
Go
package packer
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import "log"
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// A Build represents a single job within Packer that is responsible for
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// building some machine image artifact. Builds are meant to be parallelized.
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type Build interface {
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Name() string
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Prepare() error
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Run(ui Ui)
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}
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// A build struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider
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// (such as VirtualBox, EC2, etc.).
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type coreBuild struct {
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name string
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builder Builder
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rawConfig interface{}
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prepareCalled bool
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}
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// Implementers of Builder are responsible for actually building images
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// on some platform given some configuration.
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//
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// Prepare is responsible for reading in some configuration, in the raw form
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// of map[string]interface{}, and storing that state for use later. Any setup
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// should be done in this method. Note that NO side effects should really take
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// place in prepare. It is meant as a state setup step only.
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//
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// Run is where the actual build should take place. It takes a Build and a Ui.
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type Builder interface {
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Prepare(config interface{}) error
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Run(build Build, ui Ui)
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}
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// Returns the name of the build.
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func (b *coreBuild) Name() string {
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return b.name
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}
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// Prepare prepares the build by doing some initialization for the builder
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// and any hooks. This _must_ be called prior to Run.
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func (b *coreBuild) Prepare() (err error) {
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b.prepareCalled = true
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err = b.builder.Prepare(b.rawConfig)
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if err != nil {
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log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
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}
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return
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}
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// Runs the actual build. Prepare must be called prior to running this.
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func (b *coreBuild) Run(ui Ui) {
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if !b.prepareCalled {
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panic("Prepare must be called first")
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}
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b.builder.Run(b, ui)
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}
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