208 lines
4.5 KiB
Go
208 lines
4.5 KiB
Go
package plugin
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import (
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"bytes"
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"errors"
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"io"
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"log"
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"os/exec"
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"strings"
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"sync"
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"time"
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)
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// This is a slice of the "managed" clients which are cleaned up when
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// calling Cleanup
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var managedClients = make([]*client, 0, 5)
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type client struct {
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cmd *exec.Cmd
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exited bool
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doneLogging bool
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}
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// This makes sure all the managed subprocesses are killed and properly
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// logged. This should be called before the parent process running the
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// plugins exits.
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//
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// This must only be called _once_.
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func CleanupClients() {
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// Kill all the managed clients in parallel and use a WaitGroup
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// to wait for them all to finish up.
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var wg sync.WaitGroup
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for _, client := range managedClients {
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wg.Add(1)
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go func() {
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client.Kill()
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wg.Done()
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}()
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}
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log.Println("waiting for all plugin processes to complete...")
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wg.Wait()
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}
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// Creates a new plugin client which manages the lifecycle of an external
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// plugin and gets the address for the RPC connection.
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//
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// The client must be cleaned up at some point by calling Kill(). If
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// the client is a managed client (created with NewManagedClient) you
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// can just call CleanupClients at the end of your program and they will
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// be properly cleaned.
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func NewClient(cmd *exec.Cmd) *client {
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return &client{
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cmd,
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false,
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false,
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}
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}
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// Creates a new client that is managed, meaning it'll automatically be
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// cleaned up when CleanupClients() is called at some point. Please see
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// the documentation for CleanupClients() for more information on how
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// managed clients work.
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func NewManagedClient(cmd *exec.Cmd) (result *client) {
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result = NewClient(cmd)
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managedClients = append(managedClients, result)
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return
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}
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// Tells whether or not the underlying process has exited.
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func (c *client) Exited() bool {
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return c.exited
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}
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// Starts the underlying subprocess, communicating with it to negotiate
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// a port for RPC connections, and returning the address to connect via RPC.
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//
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// This method is safe to call multiple times. Subsequent calls have no effect.
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// Once a client has been started once, it cannot be started again, even if
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// it was killed.
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func (c *client) Start() (address string, err error) {
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// TODO: Make only run once
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// TODO: Mutex
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env := []string{
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"PACKER_PLUGIN_MIN_PORT=10000",
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"PACKER_PLUGIN_MAX_PORT=25000",
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}
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stdout := new(bytes.Buffer)
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stderr := new(bytes.Buffer)
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c.cmd.Env = append(c.cmd.Env, env...)
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c.cmd.Stderr = stderr
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c.cmd.Stdout = stdout
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err = c.cmd.Start()
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if err != nil {
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return
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}
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// Make sure the command is properly cleaned up if there is an error
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defer func() {
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r := recover()
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if err != nil || r != nil {
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c.cmd.Process.Kill()
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}
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if r != nil {
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panic(r)
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}
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}()
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// Start goroutine to wait for process to exit
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go func() {
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c.cmd.Wait()
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log.Printf("%s: plugin process exited\n", c.cmd.Path)
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c.exited = true
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}()
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// Start goroutine that logs the stderr
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go c.logStderr(stderr)
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// Some channels for the next step
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timeout := time.After(1 * time.Minute)
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// Start looking for the address
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for done := false; !done; {
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select {
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case <-timeout:
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err = errors.New("timeout while waiting for plugin to start")
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done = true
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default:
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}
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if err == nil && c.Exited() {
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err = errors.New("plugin exited before we could connect")
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done = true
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}
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if line, lerr := stdout.ReadBytes('\n'); lerr == nil {
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// Trim the address and reset the err since we were able
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// to read some sort of address.
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address = strings.TrimSpace(string(line))
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err = nil
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break
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}
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// If error is nil from previously, return now
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if err != nil {
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return
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}
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// Wait a bit
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time.Sleep(10 * time.Millisecond)
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}
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return
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}
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// End the executing subprocess (if it is running) and perform any cleanup
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// tasks necessary such as capturing any remaining logs and so on.
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//
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// This method blocks until the process successfully exits.
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//
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// This method can safely be called multiple times.
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func (c *client) Kill() {
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if c.cmd.Process == nil {
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return
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}
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c.cmd.Process.Kill()
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// Wait for the client to finish logging so we have a complete log
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done := make(chan bool)
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go func() {
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for !c.doneLogging {
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time.Sleep(10 * time.Millisecond)
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}
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done <- true
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}()
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<-done
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}
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func (c *client) logStderr(buf *bytes.Buffer) {
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for done := false; !done; {
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if c.Exited() {
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done = true
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}
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var err error
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for err != io.EOF {
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var line string
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line, err = buf.ReadString('\n')
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if line != "" {
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log.Printf("%s: %s", c.cmd.Path, line)
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}
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}
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time.Sleep(10 * time.Millisecond)
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}
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// Flag that we've completed logging for others
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c.doneLogging = true
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}
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