packer-cn/vendor/github.com/mitchellh/multistep
Chris Bednarski 8a53385cbc Revert "Remove a bunch of unused dependencies (godep v54+ required)"
This reverts commit 9ed133ea01.
2016-02-22 11:44:12 -08:00
..
LICENSE.md Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00
README.md Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00
basic_runner.go Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00
debug_runner.go Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00
multistep.go Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00
statebag.go Revert "Remove a bunch of unused dependencies (godep v54+ required)" 2016-02-22 11:44:12 -08:00

README.md

multistep

multistep is a Go library for building up complex actions using discrete, individual "steps." These steps are strung together and run in sequence to achieve a more complex goal. The runner handles cleanup, cancelling, etc. if necessary.

Basic Example

Make a step to perform some action. The step can access your "state", which is passed between steps by the runner.

type stepAdd struct{}

func (s *stepAdd) Run(state multistep.StateBag) multistep.StepAction {
    // Read our value and assert that it is they type we want
    value := state.Get("value").(int)
    fmt.Printf("Value is %d\n", value)

	// Store some state back
	state.Put("value", value + 1)
    return multistep.ActionContinue
}

func (s *stepAdd) Cleanup(multistep.StateBag) {
	// This is called after all the steps have run or if the runner is
	// cancelled so that cleanup can be performed.
}

Make a runner and call your array of Steps.

func main() {
    // Our "bag of state" that we read the value from
    state := new(multistep.BasicStateBag)
	state.Put("value", 0)

    steps := []multistep.Step{
        &stepAdd{},
        &stepAdd{},
        &stepAdd{},
    }

    runner := &multistep.BasicRunner{Steps: steps}

    // Executes the steps
    runner.Run(state)
}

This will produce:

Value is 0
Value is 1
Value is 2