210 lines
5.0 KiB
Go
210 lines
5.0 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ir
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// Simple block optimizations to simplify the control flow graph.
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// TODO(adonovan): opt: instead of creating several "unreachable" blocks
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// per function in the Builder, reuse a single one (e.g. at Blocks[1])
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// to reduce garbage.
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import (
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"fmt"
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"os"
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)
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// If true, perform sanity checking and show progress at each
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// successive iteration of optimizeBlocks. Very verbose.
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const debugBlockOpt = false
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// markReachable sets Index=-1 for all blocks reachable from b.
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func markReachable(b *BasicBlock) {
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b.gaps = -1
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for _, succ := range b.Succs {
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if succ.gaps == 0 {
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markReachable(succ)
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}
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}
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}
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// deleteUnreachableBlocks marks all reachable blocks of f and
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// eliminates (nils) all others, including possibly cyclic subgraphs.
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//
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func deleteUnreachableBlocks(f *Function) {
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const white, black = 0, -1
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// We borrow b.gaps temporarily as the mark bit.
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for _, b := range f.Blocks {
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b.gaps = white
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}
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markReachable(f.Blocks[0])
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// In SSI form, we need the exit to be reachable for correct
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// post-dominance information. In original form, however, we
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// cannot unconditionally mark it reachable because we won't
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// be adding fake edges, and this breaks the calculation of
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// dominance information.
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markReachable(f.Exit)
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for i, b := range f.Blocks {
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if b.gaps == white {
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for _, c := range b.Succs {
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if c.gaps == black {
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c.removePred(b) // delete white->black edge
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}
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}
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if debugBlockOpt {
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fmt.Fprintln(os.Stderr, "unreachable", b)
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}
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f.Blocks[i] = nil // delete b
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}
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}
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f.removeNilBlocks()
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}
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// jumpThreading attempts to apply simple jump-threading to block b,
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// in which a->b->c become a->c if b is just a Jump.
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// The result is true if the optimization was applied.
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//
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func jumpThreading(f *Function, b *BasicBlock) bool {
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if b.Index == 0 {
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return false // don't apply to entry block
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}
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if b.Instrs == nil {
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return false
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}
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for _, pred := range b.Preds {
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switch pred.Control().(type) {
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case *ConstantSwitch:
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// don't optimize away the head blocks of switch statements
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return false
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}
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}
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if _, ok := b.Instrs[0].(*Jump); !ok {
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return false // not just a jump
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}
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c := b.Succs[0]
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if c == b {
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return false // don't apply to degenerate jump-to-self.
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}
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if c.hasPhi() {
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return false // not sound without more effort
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}
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for j, a := range b.Preds {
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a.replaceSucc(b, c)
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// If a now has two edges to c, replace its degenerate If by Jump.
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if len(a.Succs) == 2 && a.Succs[0] == c && a.Succs[1] == c {
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jump := new(Jump)
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jump.setBlock(a)
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a.Instrs[len(a.Instrs)-1] = jump
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a.Succs = a.Succs[:1]
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c.removePred(b)
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} else {
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if j == 0 {
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c.replacePred(b, a)
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} else {
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c.Preds = append(c.Preds, a)
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}
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}
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if debugBlockOpt {
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fmt.Fprintln(os.Stderr, "jumpThreading", a, b, c)
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}
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}
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f.Blocks[b.Index] = nil // delete b
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return true
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}
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// fuseBlocks attempts to apply the block fusion optimization to block
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// a, in which a->b becomes ab if len(a.Succs)==len(b.Preds)==1.
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// The result is true if the optimization was applied.
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//
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func fuseBlocks(f *Function, a *BasicBlock) bool {
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if len(a.Succs) != 1 {
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return false
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}
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if a.Succs[0] == f.Exit {
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return false
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}
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b := a.Succs[0]
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if len(b.Preds) != 1 {
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return false
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}
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if _, ok := a.Instrs[len(a.Instrs)-1].(*Panic); ok {
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// panics aren't simple jumps, they have side effects.
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return false
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}
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// Degenerate &&/|| ops may result in a straight-line CFG
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// containing φ-nodes. (Ideally we'd replace such them with
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// their sole operand but that requires Referrers, built later.)
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if b.hasPhi() {
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return false // not sound without further effort
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}
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// Eliminate jump at end of A, then copy all of B across.
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a.Instrs = append(a.Instrs[:len(a.Instrs)-1], b.Instrs...)
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for _, instr := range b.Instrs {
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instr.setBlock(a)
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}
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// A inherits B's successors
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a.Succs = append(a.succs2[:0], b.Succs...)
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// Fix up Preds links of all successors of B.
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for _, c := range b.Succs {
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c.replacePred(b, a)
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}
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if debugBlockOpt {
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fmt.Fprintln(os.Stderr, "fuseBlocks", a, b)
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}
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f.Blocks[b.Index] = nil // delete b
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return true
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}
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// optimizeBlocks() performs some simple block optimizations on a
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// completed function: dead block elimination, block fusion, jump
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// threading.
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//
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func optimizeBlocks(f *Function) {
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if debugBlockOpt {
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f.WriteTo(os.Stderr)
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mustSanityCheck(f, nil)
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}
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deleteUnreachableBlocks(f)
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// Loop until no further progress.
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changed := true
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for changed {
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changed = false
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if debugBlockOpt {
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f.WriteTo(os.Stderr)
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mustSanityCheck(f, nil)
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}
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for _, b := range f.Blocks {
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// f.Blocks will temporarily contain nils to indicate
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// deleted blocks; we remove them at the end.
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if b == nil {
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continue
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}
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// Fuse blocks. b->c becomes bc.
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if fuseBlocks(f, b) {
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changed = true
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}
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// a->b->c becomes a->c if b contains only a Jump.
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if jumpThreading(f, b) {
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changed = true
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continue // (b was disconnected)
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}
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}
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}
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f.removeNilBlocks()
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}
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