375 lines
11 KiB
Go
375 lines
11 KiB
Go
package packer
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import (
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"fmt"
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"log"
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"sync"
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)
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const (
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// This is the key in configurations that is set to the name of the
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// build.
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BuildNameConfigKey = "packer_build_name"
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// This is the key in the configuration that is set to the type
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// of the builder that is run. This is useful for provisioners and
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// such who want to make use of this.
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BuilderTypeConfigKey = "packer_builder_type"
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// This is the key in configurations that is set to "true" when Packer
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// debugging is enabled.
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DebugConfigKey = "packer_debug"
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// This is the key in configurations that is set to "true" when Packer
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// force build is enabled.
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ForceConfigKey = "packer_force"
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// This key determines what to do when a normal multistep step fails
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// - "cleanup" - run cleanup steps
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// - "abort" - exit without cleanup
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// - "ask" - ask the user
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OnErrorConfigKey = "packer_on_error"
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// TemplatePathKey is the path to the template that configured this build
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TemplatePathKey = "packer_template_path"
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// This key contains a map[string]string of the user variables for
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// template processing.
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UserVariablesConfigKey = "packer_user_variables"
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)
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// A Build represents a single job within Packer that is responsible for
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// building some machine image artifact. Builds are meant to be parallelized.
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type Build interface {
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// Name is the name of the build. This is unique across a single template,
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// but not absolutely unique. This is meant more to describe to the user
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// what is being built rather than being a unique identifier.
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Name() string
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// Prepare configures the various components of this build and reports
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// any errors in doing so (such as syntax errors, validation errors, etc.).
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// It also reports any warnings.
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Prepare() ([]string, error)
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// Run runs the actual builder, returning an artifact implementation
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// of what is built. If anything goes wrong, an error is returned.
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Run(Ui) ([]Artifact, error)
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// Cancel will cancel a running build. This will block until the build
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// is actually completely canceled.
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Cancel()
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// SetDebug will enable/disable debug mode. Debug mode is always
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// enabled by adding the additional key "packer_debug" to boolean
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// true in the configuration of the various components. This must
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// be called prior to Prepare.
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//
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// When SetDebug is set to true, parallelism between builds is
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// strictly prohibited.
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SetDebug(bool)
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// SetForce will enable/disable forcing a build when artifacts exist.
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//
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// When SetForce is set to true, existing artifacts from the build are
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// deleted prior to the build.
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SetForce(bool)
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// SetOnError will determine what to do when a normal multistep step fails
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// - "cleanup" - run cleanup steps
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// - "abort" - exit without cleanup
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// - "ask" - ask the user
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SetOnError(string)
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}
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// A build struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider
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// (such as VirtualBox, EC2, etc.).
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type coreBuild struct {
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name string
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builder Builder
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builderConfig interface{}
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builderType string
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hooks map[string][]Hook
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postProcessors [][]coreBuildPostProcessor
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provisioners []coreBuildProvisioner
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templatePath string
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variables map[string]string
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debug bool
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force bool
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onError string
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l sync.Mutex
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prepareCalled bool
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}
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// Keeps track of the post-processor and the configuration of the
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// post-processor used within a build.
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type coreBuildPostProcessor struct {
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processor PostProcessor
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processorType string
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config map[string]interface{}
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keepInputArtifact *bool
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}
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// Keeps track of the provisioner and the configuration of the provisioner
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// within the build.
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type coreBuildProvisioner struct {
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pType string
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provisioner Provisioner
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config []interface{}
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}
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// Returns the name of the build.
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func (b *coreBuild) Name() string {
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return b.name
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}
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// Prepare prepares the build by doing some initialization for the builder
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// and any hooks. This _must_ be called prior to Run. The parameter is the
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// overrides for the variables within the template (if any).
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func (b *coreBuild) Prepare() (warn []string, err error) {
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b.l.Lock()
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defer b.l.Unlock()
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if b.prepareCalled {
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panic("prepare already called")
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}
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b.prepareCalled = true
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packerConfig := map[string]interface{}{
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BuildNameConfigKey: b.name,
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BuilderTypeConfigKey: b.builderType,
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DebugConfigKey: b.debug,
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ForceConfigKey: b.force,
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OnErrorConfigKey: b.onError,
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TemplatePathKey: b.templatePath,
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UserVariablesConfigKey: b.variables,
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}
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// Prepare the builder
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warn, err = b.builder.Prepare(b.builderConfig, packerConfig)
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if err != nil {
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log.Printf("Build '%s' prepare failure: %s\n", b.name, err)
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return
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}
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// Prepare the provisioners
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for _, coreProv := range b.provisioners {
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configs := make([]interface{}, len(coreProv.config), len(coreProv.config)+1)
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copy(configs, coreProv.config)
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configs = append(configs, packerConfig)
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if err = coreProv.provisioner.Prepare(configs...); err != nil {
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return
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}
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}
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// Prepare the post-processors
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for _, ppSeq := range b.postProcessors {
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for _, corePP := range ppSeq {
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err = corePP.processor.Configure(corePP.config, packerConfig)
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if err != nil {
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return
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}
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}
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}
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return
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}
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// Runs the actual build. Prepare must be called prior to running this.
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func (b *coreBuild) Run(originalUi Ui) ([]Artifact, error) {
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if !b.prepareCalled {
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panic("Prepare must be called first")
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}
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// Copy the hooks
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hooks := make(map[string][]Hook)
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for hookName, hookList := range b.hooks {
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hooks[hookName] = make([]Hook, len(hookList))
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copy(hooks[hookName], hookList)
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}
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// Add a hook for the provisioners if we have provisioners
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if len(b.provisioners) > 0 {
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hookedProvisioners := make([]*HookedProvisioner, len(b.provisioners))
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for i, p := range b.provisioners {
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var pConfig interface{}
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if len(p.config) > 0 {
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pConfig = p.config[0]
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}
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if b.debug {
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hookedProvisioners[i] = &HookedProvisioner{
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&DebuggedProvisioner{Provisioner: p.provisioner},
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pConfig,
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p.pType,
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}
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} else {
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hookedProvisioners[i] = &HookedProvisioner{
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p.provisioner,
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pConfig,
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p.pType,
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}
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}
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}
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if _, ok := hooks[HookProvision]; !ok {
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hooks[HookProvision] = make([]Hook, 0, 1)
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}
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hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{
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Provisioners: hookedProvisioners,
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})
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}
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hook := &DispatchHook{Mapping: hooks}
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artifacts := make([]Artifact, 0, 1)
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// The builder just has a normal Ui, but targeted
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builderUi := &TargetedUI{
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Target: b.Name(),
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Ui: originalUi,
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}
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log.Printf("Running builder: %s", b.builderType)
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ts := CheckpointReporter.AddSpan(b.builderType, "builder", b.builderConfig)
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builderArtifact, err := b.builder.Run(builderUi, hook)
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ts.End(err)
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if err != nil {
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return nil, err
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}
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// If there was no result, don't worry about running post-processors
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// because there is nothing they can do, just return.
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if builderArtifact == nil {
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return nil, nil
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}
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errors := make([]error, 0)
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keepOriginalArtifact := len(b.postProcessors) == 0
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// Run the post-processors
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PostProcessorRunSeqLoop:
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for _, ppSeq := range b.postProcessors {
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priorArtifact := builderArtifact
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for i, corePP := range ppSeq {
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ppUi := &TargetedUI{
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Target: fmt.Sprintf("%s (%s)", b.Name(), corePP.processorType),
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Ui: originalUi,
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}
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builderUi.Say(fmt.Sprintf("Running post-processor: %s", corePP.processorType))
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ts := CheckpointReporter.AddSpan(corePP.processorType, "post-processor", corePP.config)
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artifact, defaultKeep, forceOverride, err := corePP.processor.PostProcess(ppUi, priorArtifact)
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ts.End(err)
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if err != nil {
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errors = append(errors, fmt.Errorf("Post-processor failed: %s", err))
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continue PostProcessorRunSeqLoop
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}
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if artifact == nil {
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log.Println("Nil artifact, halting post-processor chain.")
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continue PostProcessorRunSeqLoop
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}
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keep := defaultKeep
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// When user has not set keep_input_artifuact
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// corePP.keepInputArtifact is nil.
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// In this case, use the keepDefault provided by the postprocessor.
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// When user _has_ set keep_input_atifact, go with that instead.
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// Exception: for postprocessors that will fail/become
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// useless if keep isn't true, heed forceOverride and keep the
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// input artifact regardless of user preference.
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if corePP.keepInputArtifact != nil {
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if defaultKeep && *corePP.keepInputArtifact == false && forceOverride {
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log.Printf("The %s post-processor forces "+
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"keep_input_artifact=true to preserve integrity of the"+
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"build chain. User-set keep_input_artifact=false will be"+
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"ignored.", corePP.processorType)
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} else {
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// User overrides default.
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keep = *corePP.keepInputArtifact
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}
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}
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if i == 0 {
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// This is the first post-processor. We handle deleting
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// previous artifacts a bit different because multiple
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// post-processors may be using the original and need it.
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if !keepOriginalArtifact && keep {
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log.Printf(
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"Flagging to keep original artifact from post-processor '%s'",
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corePP.processorType)
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keepOriginalArtifact = true
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}
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} else {
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// We have a prior artifact. If we want to keep it, we append
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// it to the results list. Otherwise, we destroy it.
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if keep {
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artifacts = append(artifacts, priorArtifact)
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} else {
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log.Printf("Deleting prior artifact from post-processor '%s'", corePP.processorType)
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if err := priorArtifact.Destroy(); err != nil {
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log.Printf("Error is %#v", err)
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errors = append(errors, fmt.Errorf("Failed cleaning up prior artifact: %s; pp is %s", err, corePP.processorType))
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}
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}
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}
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priorArtifact = artifact
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}
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// Add on the last artifact to the results
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if priorArtifact != nil {
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artifacts = append(artifacts, priorArtifact)
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}
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}
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if keepOriginalArtifact {
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artifacts = append(artifacts, nil)
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copy(artifacts[1:], artifacts)
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artifacts[0] = builderArtifact
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} else {
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log.Printf("Deleting original artifact for build '%s'", b.name)
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if err := builderArtifact.Destroy(); err != nil {
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errors = append(errors, fmt.Errorf("Error destroying builder artifact: %s; bad artifact: %#v", err, builderArtifact.Files()))
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}
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}
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if len(errors) > 0 {
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err = &MultiError{errors}
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}
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return artifacts, err
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}
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func (b *coreBuild) SetDebug(val bool) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.debug = val
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}
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func (b *coreBuild) SetForce(val bool) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.force = val
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}
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func (b *coreBuild) SetOnError(val string) {
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if b.prepareCalled {
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panic("prepare has already been called")
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}
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b.onError = val
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}
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// Cancels the build if it is running.
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func (b *coreBuild) Cancel() {
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b.builder.Cancel()
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}
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